Template:Guild progression

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Guild progression occurs through participation in different systems.[1]

Passive skills and augments are unlocked by guild progression.[1][3]

  • Passive abilities increase certain stats relating to a guild member's ability to perform in combat or in other aspects of the guild, such as the economy.[1]
  • Augments may apply at the upper tiers of guild progression.[1]
    • This applies to guilds that have opted for the non-expansive member route.[1]
    • It benefits guild members with a classification of officer or knight.[1]
  • Guild members do not need to be citizens of the same node in order to benefit from passive skills and augments.[4]

Guild size can be traded off for guild progression.[1][5]

  • The higher the guild's member cap, the fewer available skill options will be available to that guild.[6]
  • Guild alliances may be a key part in creating a larger "guild".[5]

As you're leveling up the guild and you're getting these points to either allocate towards expanding the guilds member count or allocate towards adding certain passive abilities that your guild members can gain by being guild members. You're also going to see as you're leveling up the guild through different type of quest-based, participation-based, node-based, organization-based systems and ways that those quests hook into the world. You're also going to see perhaps some augment abilities at the upper tiers of the guild levels become unlocked for certain members that have a classification of officer or knight, will have access to those different types of augment abilities that might get unlocked should you go down the non expansive member lane; and the idea there is to offer these benefits to smaller groups.[1]Steven Sharif

It's not always going to be combat. You could have an economic focus guild. You could have a trade oriented guild; and there's all sorts of things that you can kind of put together and kind of give your guild its own identity.[1]Jeffrey Bard