Template:Freehold buildings
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↑ Livestream, June 30, 2023 (12:11).
↑ 2.0 2.1 2.2 2.3 2.4 2.5 Development Update with Freehold Preview.
↑ 3.0 3.1 3.2 3.3 3.4 3.5 Blog: Exploring the Boundless Opportunities of Freeholds.
↑ 4.0 4.1 4.2 Livestream, April 7, 2023 (31:49).
↑ 5.0 5.1 Node series part II – the Metropolis.
↑ Livestream, May 24, 2017 (9:58).
↑ Video, June 30, 2023 (15:34).
↑
↑ Livestream, June 30, 2023 (18:45).
↑ 10.0 10.1 Interview, July 8, 2020 (45:23).
↑ Livestream, June 28, 2019 (1:09:22).
↑
↑ Interview, July 9, 2023 (54:46).
↑ Livestream, June 30, 2023 (1:45:22).
↑
↑ 16.0 16.1 16.2 16.3 Livestream, August 28, 2020 (2:14:06).
↑ Livestream, June 30, 2023 (22:05).
↑ 18.0 18.1 Livestream, November 30, 2020 (57:50).
↑ 19.0 19.1
↑ Livestream, May 26, 2017 (44:11).
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Freehold buildings that can be placed on a freehold plot serve three main purposes.[3][2][4][5][6]
Freehold buildings require blueprints and materials to construct.[3][8]
- Sheds are present on empty freehold plots to provide storage for materials needed to construct freehold buildings.[9]
- Some freehold buildings have multiple tiers, with different footprint sizes.[2][10]
- Upgrading a tier will not change the size of the building in terms of footprint, but may increase in height.[10]
- Basements in freehold buildings are to be decided.[11]
Freehold taxes are calculated based on the number of permits issued for buildings on a freehold.[3][12][13][14][15]
- Buildings that require permits will have additional upkeep costs.[3]
Freehold building architecture is based on the blueprint for the building.[2][16]
- Freehold skins are applied to blueprints matching the type of building: housing, artisanship, and business.[3][2][17][18][16][19]
- The freehold building blueprints must be obtained in-game first before the cosmetic can be applied.[16][19][18]
- Players are not locked to the racial appearance of a freehold building blueprint.[20]
- The way we look at it is the freehold is your space so we want you to be able to make it look the way you want it to.[16] – Jeffrey Bard