Difference between revisions of "Template:Enchanting"

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[[File:Enchanted Sword-1920.mp4|thumb|450px|start=0|end=12|<blockquote>''That is a pretty nice sword you have there. It would be a shame if it broke due to over-enchanting!''{{quote|cody-enchanting.png|link=https://discord.com/channels/256164085366915072/270797463907074048/975811060877639691}}{{ndash|[[Cody Peterson]]}}</blockquote>]]
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[[File:Enchanted Sword-1920.mp4|thumb|450px|start=0|end=12|<blockquote>''That is a pretty nice sword you have there. It would be a shame if it broke due to over-enchanting!''{{quote|cody-enchanting.png|link=https://discord.com/channels/256164085366915072/270797463907074048/975811060877639691}}{{ndash|[[Cody Peterson]]}}</blockquote><blockquote>''Mechanisms for achieving the safer enchantment routes would mainly be through very rare material acquisition and boss kills.''{{quote|steven-enchanting2.png|link=https://discord.com/channels/256164085366915072/256164085366915072/977605935340068914}}{{ndash|[[Steven Sharif]]}}</blockquote>]]
  
 
There are two types of [[Enchanting|enchantments]] for [[Items|items]]: [[Definition:Progression|Vertical and horizontal]].{{quote|enchanting.png|link=https://discordapp.com/channels/256164085366915072/257283936756039680/433366600436154368}}
 
There are two types of [[Enchanting|enchantments]] for [[Items|items]]: [[Definition:Progression|Vertical and horizontal]].{{quote|enchanting.png|link=https://discordapp.com/channels/256164085366915072/257283936756039680/433366600436154368}}
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* Vertical enchantments are a power progression for a [[Crafting|crafted item]]. More damage or mitigations, added effects or bonuses. Vertical enchantments include risks. {{quote|enchanting.png|link=https://discordapp.com/channels/256164085366915072/257283936756039680/433366600436154368}}
 
* Vertical enchantments are a power progression for a [[Crafting|crafted item]]. More damage or mitigations, added effects or bonuses. Vertical enchantments include risks. {{quote|enchanting.png|link=https://discordapp.com/channels/256164085366915072/257283936756039680/433366600436154368}}
 
** There isn't [[wikipedia:RNG|RNG]] in [[Crafting|crafting]] but there may be a small amount of RNG in [[Enchanting|enchanting]].{{quote|Rng crafting.jpg|link=https://discordapp.com/channels/256164085366915072/256164085366915072/307521681210081281}}
 
** There isn't [[wikipedia:RNG|RNG]] in [[Crafting|crafting]] but there may be a small amount of RNG in [[Enchanting|enchanting]].{{quote|Rng crafting.jpg|link=https://discordapp.com/channels/256164085366915072/256164085366915072/307521681210081281}}
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*: ''Personally, I am fine with RNG in enchantment, so long as there are special ways to mitigate the RNG with investment, to a degree. For example, difficult to obtain enchantment scrolls that insure enchantment efforts, and including a buffer of safe enchantment in earlier +'s.''{{quote|steven-enchanting1.png|link=https://discord.com/channels/256164085366915072/256164085366915072/977605180365373491}}{{ndash|[[Steven Sharif]]}}
 
** [[Definition:Over-enchanting|Over-enchanting]] [[Items|items]] comes with a potential risk that the [[Item decay|item decays]] or is [[Item sinks|destroyed]] if a safety margin is exceeded. This system is subject to testing.{{interview|29 July 2020|15m04|e7pDuuoRFeA}}{{livestream|5 May 2017|20m41|3UIqmWTGZ2k}}
 
** [[Definition:Over-enchanting|Over-enchanting]] [[Items|items]] comes with a potential risk that the [[Item decay|item decays]] or is [[Item sinks|destroyed]] if a safety margin is exceeded. This system is subject to testing.{{interview|29 July 2020|15m04|e7pDuuoRFeA}}{{livestream|5 May 2017|20m41|3UIqmWTGZ2k}}
 
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** There will be mechanisms for achieving safer enchantments, such as difficult to obtain enchantment scrolls, or very rare material acquisitions.{{quote|steven-enchanting1.png|link=https://discord.com/channels/256164085366915072/256164085366915072/977605180365373491}}{{quote|steven-enchanting2.png|link=https://discord.com/channels/256164085366915072/256164085366915072/977605935340068914}}{{interview|29 July 2020|15m04|e7pDuuoRFeA}}
<blockquote>''When it comes to over-enchanting things, what we're going to do likely is have a safety- and this is something obviously it needs to be tested- but we're going to have a safety period of enchantment you know like in Lineage 2 I think you could enchant plus four or something. And so we're gonna have a similar system where you can enchant safely and then when you start to take risks, that percentage of potentially damaging your item either through the decay system or completely disabling it through the destruction system will be a risk that's present.''{{interview|29 July 2020|15m04|e7pDuuoRFeA}}{{ndash|[[Steven Sharif]]}}</blockquote>
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*: ''When it comes to over-enchanting things, what we're going to do likely is have a safety- and this is something obviously it needs to be tested- but we're going to have a safety period of enchantment you know like in Lineage 2 I think you could enchant plus four or something. And so we're gonna have a similar system where you can enchant safely and then when you start to take risks, that percentage of potentially damaging your item either through the decay system or completely disabling it through the destruction system will be a risk that's present.''{{interview|29 July 2020|15m04|e7pDuuoRFeA}}{{ndash|[[Steven Sharif]]}}
  
 
* Horizontal enchantments are more situational. For example: ''I'd like my sword to do force damage instead of holy damage because the monsters I tend to fight are incorporeal.''{{quote|enchanting.png|link=https://discordapp.com/channels/256164085366915072/257283936756039680/433366600436154368}}
 
* Horizontal enchantments are more situational. For example: ''I'd like my sword to do force damage instead of holy damage because the monsters I tend to fight are incorporeal.''{{quote|enchanting.png|link=https://discordapp.com/channels/256164085366915072/257283936756039680/433366600436154368}}

Revision as of 17:37, 21 May 2022

That is a pretty nice sword you have there. It would be a shame if it broke due to over-enchanting![1]Cody Peterson

Mechanisms for achieving the safer enchantment routes would mainly be through very rare material acquisition and boss kills.[2]Steven Sharif

There are two types of enchantments for items: Vertical and horizontal.[3]

  • Vertical enchantments are a power progression for a crafted item. More damage or mitigations, added effects or bonuses. Vertical enchantments include risks. [3]
    Personally, I am fine with RNG in enchantment, so long as there are special ways to mitigate the RNG with investment, to a degree. For example, difficult to obtain enchantment scrolls that insure enchantment efforts, and including a buffer of safe enchantment in earlier +'s.[5]Steven Sharif
    • Over-enchanting items comes with a potential risk that the item decays or is destroyed if a safety margin is exceeded. This system is subject to testing.[6][7]
    • There will be mechanisms for achieving safer enchantments, such as difficult to obtain enchantment scrolls, or very rare material acquisitions.[5][2][6]
    When it comes to over-enchanting things, what we're going to do likely is have a safety- and this is something obviously it needs to be tested- but we're going to have a safety period of enchantment you know like in Lineage 2 I think you could enchant plus four or something. And so we're gonna have a similar system where you can enchant safely and then when you start to take risks, that percentage of potentially damaging your item either through the decay system or completely disabling it through the destruction system will be a risk that's present.[6]Steven Sharif
  • Horizontal enchantments are more situational. For example: I'd like my sword to do force damage instead of holy damage because the monsters I tend to fight are incorporeal.[3]
    • This doesn't make the item more powerful, but instead more applicable to different situations, and less so to others.[3]
    • This type of enchanting assumes no risk, just time and effort.[3]

Enchanting services are sold at player stalls.[8]

Enchanting does not increase an item's level requirement.[9]

You don't really push a particular item's level requirement or the identity of that item. You can enhance it, you can add enchantments to it, but it's still the item it is.[9]Steven Sharif

Enchanting weapons applies visual effects, such as glows and colors.[10]