Difference between revisions of "Template:Service buildings"

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[[File:vlcsnap-2020-03-28-20h11m48s989.png|thumb|450px|[[Alpha-1]] [[Mayors|mayoral]] [[Node buildings|node building]] [[User interface|user interface]].{{livestream|28 March 2020|1h16m03|d6MJfCNq8uI}}]]
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[[File:7_Services_Buildings_Part_I_.png|thumb||[[Alpha-2]] [[Service buildings]].{{web|https://ashesofcreation.com/news/2023-09-01-development-update-with-village-node|Blog: Development Update with Village Node.}}{{livestream|2023-08-31|50m25|JvsXn43Gak0}} <blockquote>''The important thing with the service building system for us is that it's a way to shape your node like a character; and to give you an exclusive niche that you can carve out in the world; or a niche that you fight over. If you go down this weaponsmithing path and you build your node to be this mecca of weaponsmithing and the node three doors down builds it, there's reason for you to conflict over it. They're taking your business. Or maybe you are in a zone and there isn't a weaponsmithing thing anywhere near you, and you do want to start to carve that path for yourself to make your node a place people visit and come to.''{{livestream|2023-08-31|50m25|JvsXn43Gak0}}{{ndash|[[Chris Justo]]}}</blockquote>]]
[[File:Ashes_of_Creation_-_Alpha_One_Early_Preview.mkv|thumb|450px|start=24|end=999|[[Alpha-1]] [[Node buildings|node building]] construction early preview.{{video|23 March 2020|0m24|N4wHDcME2KM}}]]
 
  
[[Node governments]] decide the location and types of [[Constructibles|constructible node buildings]] to be [[Node development|constructed]] within sectors of a [[Nodes|node]].{{livestream|19 May 2017|33m57|LUJugtqTBxw}}{{livestream|20 January 2018|38m17|mD1q3aTRcPY}}{{livestream|8 April 2018 (PM)|51m49|JH-sX1aFljM}}
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[[Service buildings]] within a [[Nodes|node]] are either [[Default service buildings|default buildings]] that come with the node, or they are [[Constructed service buildings|constructed buildings]], which are initiated by the [[Mayors|mayor]] and built by players.{{web|https://ashesofcreation.com/news/2023-09-01-development-update-with-village-node|Blog: Development Update with Village Node.}}{{livestream|2023-08-31|50m25|JvsXn43Gak0}}{{video|2023-08-31|2m59|bJwLHPGPH5s}}{{interview|2023-07-09|1h32m45|IUrjiAHZJT4}}{{livestream|2017-05-19|33m57|LUJugtqTBxw}}{{livestream|2018-01-20|38m17|mD1q3aTRcPY}}{{livestream|2018-04-8 (PM)|51m49|JH-sX1aFljM}} Service buildings are further broken down into two main types:{{web|https://ashesofcreation.com/news/2023-09-01-development-update-with-village-node|Blog: Development Update with Village Node.}}{{livestream|2023-08-31|50m25|JvsXn43Gak0}}
  
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* [[Active service buildings]] are service buildings that players directly interact with. These are further broken down into [[Artisanship buildings|Artisanship]], [[Business buildings|Business]], Content, and Political categories.{{web|https://ashesofcreation.com/news/2023-09-01-development-update-with-village-node|Blog: Development Update with Village Node.}}{{livestream|2023-08-31|50m25|JvsXn43Gak0}}
|resultsheader  =
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* [[Passive service buildings]] provide passive benefits to the node or its [[Zone of influence|zone of influence]]. These buildings are broken down into Civic, Cultural, Fabrication, Scholarly, and Vocational.{{web|https://ashesofcreation.com/news/2023-09-01-development-update-with-village-node|Blog: Development Update with Village Node.}}{{livestream|2023-08-31|50m25|JvsXn43Gak0}}
|category = Constructibles
 
|namespace =
 
|ordermethod = title
 
}}
 
  
<blockquote>''These are buildings that the mayor has agency over determining whether or not they should be a constructed project. Constructible buildings can be selected at open plots that are gained as the as the node advances. If they elect to begin construction of one of these types of buildings- one of which is the marketplace- it'll grant certain trade benefits as well as some stalls that the citizens may participate in.''{{interview|8 July 2020|55m05|zWguiuv9iyY}}{{ndash|[[Steven Sharif]]}}</blockquote>
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: ''Constructed service buildings are available to every type of node in every location. Where the uniqueness comes in is in some of the default buildings like your node-type building.''{{livestream|2023-08-31|56m18|JvsXn43Gak0}}{{ndash|[[Chris Justo]]}}
  
When the building types are determined, the community will then need to bring [[Resources|resources]] into the [[Nodes|node]] (using [[Caravans|caravans]]) and come together to construct the buildings (via [[Quests|quests]] and the like).{{livestream|19 May 2017|33m57|LUJugtqTBxw}}
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[[Service buildings]] are upgraded by [[Service building expansions|expansions]], which are unlocked through the placement of passive service buildings.{{web|https://ashesofcreation.com/news/2023-09-01-development-update-with-village-node|Blog: Development Update with Village Node.}}{{livestream|2023-08-31|50m25|JvsXn43Gak0}}
  
The [[Node governments|government]] decides how to specialize their node. Once they choose certain things they won't be able to choose other things.{{livestream|19 May 2017|33m57|LUJugtqTBxw}}
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* Building expansions unlock higher tier [[Workstations|workstations]] at the cost of dedicating service building plots.{{livestream|2023-08-31|52m56|JvsXn43Gak0}}{{livestream|2017-05-19|33m57|LUJugtqTBxw}}
  
Different [[Node governments|governments]] may change the buildings within a node.{{livestream|19 May 2017|33m57|LUJugtqTBxw}}
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* Node service building expansions specialize the building through a [[Node building tech trees|tech tree]] based on the [[Node stages|stage]] of the [[Node|node]].{{video|2023-08-31|34m37|bJwLHPGPH5s}}{{livestream|2022-03-31|1h13m00|J_1q7Djv-Lw}}
  
<blockquote>''And there could be regime change... If somebody doesn't like the fact that a market was built and they want to re-elect a new government next cycle, they can do so... and that market could be destroyed and a new building take its place.''{{livestream|19 May 2017|33m57|LUJugtqTBxw}}</blockquote>
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[[Service buildings]] incur a regular [[Service building upkeep|maintenance cost]] of [[Node commodities|node commodities]] and [[Gold|gold]] from the [[Node treasury|node treasury]] in order to continue operations.{{web|https://ashesofcreation.com/news/2023-09-01-development-update-with-village-node|Blog: Development Update with Village Node.}}{{livestream|2023-08-31|57m23|JvsXn43Gak0}}
 
 
Pre-defined parameters limit the number of [[Node buildings|buildings]] at [[Nodes|in-node]] locations.{{livestream|20 January 2018|38m17|mD1q3aTRcPY}}
 

Latest revision as of 19:14, 9 October 2023

Alpha-2 Service buildings.[1][2]

The important thing with the service building system for us is that it's a way to shape your node like a character; and to give you an exclusive niche that you can carve out in the world; or a niche that you fight over. If you go down this weaponsmithing path and you build your node to be this mecca of weaponsmithing and the node three doors down builds it, there's reason for you to conflict over it. They're taking your business. Or maybe you are in a zone and there isn't a weaponsmithing thing anywhere near you, and you do want to start to carve that path for yourself to make your node a place people visit and come to.[2]Chris Justo

Service buildings within a node are either default buildings that come with the node, or they are constructed buildings, which are initiated by the mayor and built by players.[1][2][3][4][5][6][7] Service buildings are further broken down into two main types:[1][2]

Constructed service buildings are available to every type of node in every location. Where the uniqueness comes in is in some of the default buildings like your node-type building.[8]Chris Justo

Service buildings are upgraded by expansions, which are unlocked through the placement of passive service buildings.[1][2]

  • Building expansions unlock higher tier workstations at the cost of dedicating service building plots.[9][5]

Service buildings incur a regular maintenance cost of node commodities and gold from the node treasury in order to continue operations.[1][12]