Template:Hybrid combat

Ashes of Creation community empowered Wiki
Revision as of 16:34, 8 May 2021 by Lex (talk | contribs) (Add update notice)

Jump to navigation Jump to search
Players using action targeted and tab targeted skills defending a village node from world boss attacks in Alpha-1.[1]
Alpha-1 early hybrid combat demo.[2]

Players can very easily transition between tab targeting and action combat. By pressing Z I now tie my cursor movement to my camera and additionally a reticle has spawned.[2]Steven Sharif

info-orange.pngThis section contains potentially outdated information from Alpha-1 testing.

Hybrid combat refers to the choice between tab targeted skills, action targeted skills, or a mix of both in the Ashes of Creation MMORPG.[3] This is achieved through choice of skills/abilities.[4][5]

  • A tab-targeted ability requires a target in order to utilize that skill.[6]
  • An action skill is anything that can be utilized through placement of the player, such as a reticle, a ground template or a directional placement.[6]
  • It may not be possible to be able to fully spec into just action or tab targeted skills. There might be a 75% cap on choosing skills from any one type.[5]
  • Different ranks of the same skill can change the skill from tab to action targeted or vice-versa.[7]

Skill progressions, skill point allocation is determined by the player. The player will be able to choose either more tab-target oriented skills or more action-based skills and customize their playable experience to what accommodates their preference. From a balancing standpoint for us developers, we need to make sure that certain abilities house certain functions so that there's a balance between skill shots and tab-target abilities.[5]Steven Sharif

A toggle button (default Z)[8][2] allows the player to switch between action and tab targeted combat modes.[9]

  • The action mode utilizes a targeting reticle and is very close to a third-person action game.[2][9]
    • The action camera is tied to the to player's reticle. There will likely be a hotkey that when held down will allow free camera movement.[10]
    • The reticle will highlight/change color to indicate if the current target is able to be hit with the currently prepared skill.[2]
    • Pressing right-click while in action mode will switch to tab mode for the currently highlighted target. Currently this is activated left-click in Alpha-1, but it will be changed to right-click.[2]
  • The tab mode (MMO mode) facilitates tab targeted combat.[2][9]
    • Pressing left-click in tab mode will attack the target (with the currently selected weapon).[2]
    • There will be a "target of target" capability on the user interface.[11]

Action oriented and tab oriented versions of skills will have different characteristics. Variables will change based on which version is chosen.[12]

  • Damage.[12]
  • Charge up time.[12]
  • CC effects.[12]
  • Cooldown.[13]
  • Energy consumption.[13]
  • Cost to spec.[13]
  • Attack range will likely remain the same; as it is driven by the weapon or skill itself.[14]

As an example: Let's say you're playing a ranged class. You could have an action-oriented power shot in your skill tree or you could have a single target power shot that ramps up and does more damage. [12]Steven Sharif

For the purposes of balance, certain skill types will be either tab or action oriented skills. For example:[13]

  • Hard CCs may be housed in action oriented skills because they are skill shots that are more difficult to land.[13][5]
  • Softer CC's would be housed in tab-targeted abilities.[13]

Hybrid combat is scheduled for testing in Alpha-1.[4]