Template:Hybrid combat
This section contains potentially outdated information from Alpha-1 testing. |
Hybrid combat refers to the choice between tab targeted skills, action targeted skills, or a mix of both in the Ashes of Creation MMORPG.[3] This is achieved through choice of skills/abilities.[4][5]
- A tab-targeted ability requires a target in order to utilize that skill.[6]
- An action skill is anything that can be utilized through placement of the player, such as a reticle, a ground template or a directional placement.[6]
- It may not be possible to be able to fully spec into just action or tab targeted skills. There might be a 75% cap on choosing skills from any one type.[5]
- Different ranks of the same skill can change the skill from tab to action targeted or vice-versa.[7]
Skill progressions, skill point allocation is determined by the player. The player will be able to choose either more tab-target oriented skills or more action-based skills and customize their playable experience to what accommodates their preference. From a balancing standpoint for us developers, we need to make sure that certain abilities house certain functions so that there's a balance between skill shots and tab-target abilities.[5] – Steven Sharif
A toggle button (default Z)[8][2] allows the player to switch between action and tab targeted combat modes.[9]
- The action mode utilizes a targeting reticle and is very close to a third-person action game.[2][9]
- The action camera is tied to the to player's reticle. There will likely be a hotkey that when held down will allow free camera movement.[10]
- The reticle will highlight/change color to indicate if the current target is able to be hit with the currently prepared skill.[2]
- Pressing right-click while in action mode will switch to tab mode for the currently highlighted target. Currently this is activated left-click in Alpha-1, but it will be changed to right-click.[2]
- The tab mode (MMO mode) facilitates tab targeted combat.[2][9]
- Pressing left-click in tab mode will attack the target (with the currently selected weapon).[2]
- There will be a "target of target" capability on the user interface.[11]
Action oriented and tab oriented versions of skills will have different characteristics. Variables will change based on which version is chosen.[12]
- Damage.[12]
- Charge up time.[12]
- CC effects.[12]
- Cooldown.[13]
- Energy consumption.[13]
- Cost to spec.[13]
- Attack range will likely remain the same; as it is driven by the weapon or skill itself.[14]
As an example: Let's say you're playing a ranged class. You could have an action-oriented power shot in your skill tree or you could have a single target power shot that ramps up and does more damage. [12] – Steven Sharif
For the purposes of balance, certain skill types will be either tab or action oriented skills. For example:[13]
- Hard CCs may be housed in action oriented skills because they are skill shots that are more difficult to land.[13][5]
- Softer CC's would be housed in tab-targeted abilities.[13]
Hybrid combat is scheduled for testing in Alpha-1.[4]
- ↑ Livestream, May 29, 2020 (45:24).
- ↑ 2.0 2.1 2.2 2.3 2.4 2.5 2.6 2.7 Livestream, August 28, 2020 (1:15:39).
- ↑ Livestream, November 16, 2017 (30:45).
- ↑ 5.0 5.1 5.2 5.3 Livestream, 8 April 2018 (PM) (37:57).
- ↑ 6.0 6.1 Interview, April 15, 2019 (38:03).
- ↑ Livestream, August 28, 2020 (1:12:50).
- ↑
- ↑ 9.0 9.1 9.2 Livestream, April 30, 2020 (1:09:51).
- ↑ Livestream, March 26, 2021 (59:21).
- ↑ Livestream, April 30, 2020 (40:19).
- ↑ 12.0 12.1 12.2 12.3 12.4 Podcast, August 4, 2018 (1:07:59).
- ↑ 13.0 13.1 13.2 13.3 13.4 13.5 Podcast, August 4, 2018 (1:11:05).
- ↑