Difference between revisions of "Template:Caravan destruction"

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If a [[Caravans|caravan]] is [[Caravan destruction|destroyed]] (becomes a wreckage) it will [[Looting|drop]] a portion of the [[Goods|goods]] it was transporting.{{livestream|2017-05-15|45m20|1duIKUf8gVs}}{{livestream|2017-12-15|1h04m25|M1bgSjVXDTY}}{{interview|2019-04-15|26m59|Ep5Dsglari8}} The remainder of the caravan's goods are sunk (lost) when the caravan is destroyed.{{livestream|2021-04-30|1h04m23|tpieQoKYOjE}}
 
If a [[Caravans|caravan]] is [[Caravan destruction|destroyed]] (becomes a wreckage) it will [[Looting|drop]] a portion of the [[Goods|goods]] it was transporting.{{livestream|2017-05-15|45m20|1duIKUf8gVs}}{{livestream|2017-12-15|1h04m25|M1bgSjVXDTY}}{{interview|2019-04-15|26m59|Ep5Dsglari8}} The remainder of the caravan's goods are sunk (lost) when the caravan is destroyed.{{livestream|2021-04-30|1h04m23|tpieQoKYOjE}}
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: ''The caravan becomes a wreckage upon destruction and that wreckage is an interfaceable item that players can come up to and they can receive certificates for a portion of the goods inside the caravan. Now the idea with that certificate is that it must be taken back to the point of origin, or at least a region within that point of origin. We'll see about that last part because there's a few things I want to test in the Alpha from a gameability standpoint. The reason why for this is because what might happen is you may have some type of collaboration within a guild to kind of game that system. Hey I'm gonna reach this caravan just to the border of the region and then we're all destroy it, collect the goods and take it to you know that region's warehouse; and have to skip out on the last half of the way. So it must successfully reach its destination before the goods can be considered a part of that region.''{{interview|2019-04-15|26m59|Ep5Dsglari8}}{{ndash|[[Steven Sharif]]}}
  
 
* Anyone may loot the caravan's wreckage.{{livestream|2021-04-30|1h04m23|tpieQoKYOjE}}
 
* Anyone may loot the caravan's wreckage.{{livestream|2021-04-30|1h04m23|tpieQoKYOjE}}
 
 
* [[Caravan components]] may also drop when a caravan is destroyed. These components may be [[Salvaging|salvageable]] by the caravan owner or by other players, in the case of high grade components.{{interview|2019-04-15|28m28|Ep5Dsglari8}}
 
* [[Caravan components]] may also drop when a caravan is destroyed. These components may be [[Salvaging|salvageable]] by the caravan owner or by other players, in the case of high grade components.{{interview|2019-04-15|28m28|Ep5Dsglari8}}
 
* Caravans drop certificates for heavy goods that are redeemable at the origin [[Nodes|node]] for a portion of the goods.{{quote|Certificates.jpg|link=https://discordapp.com/channels/256164085366915072/257293098915332096/274204909442695178}}{{interview|2019-04-15|26m59|Ep5Dsglari8}}
 
* Caravans drop certificates for heavy goods that are redeemable at the origin [[Nodes|node]] for a portion of the goods.{{quote|Certificates.jpg|link=https://discordapp.com/channels/256164085366915072/257293098915332096/274204909442695178}}{{interview|2019-04-15|26m59|Ep5Dsglari8}}
  
<blockquote>''The caravan becomes a wreckage upon destruction and that wreckage is an interfaceable item that players can come up to and they can receive certificates for a portion of the goods inside the caravan. Now the idea with that certificate is that it must be taken back to the point of origin, or at least a region within that point of origin. We'll see about that last part because there's a few things I want to test in the Alpha from a gameability standpoint. The reason why for this is because what might happen is you may have some type of collaboration within a guild to kind of game that system. Hey I'm gonna reach this caravan just to the border of the region and then we're all destroy it, collect the goods and take it to you know that region's warehouse; and have to skip out on the last half of the way. So it must successfully reach its destination before the goods can be considered a part of that region.''{{interview|2019-04-15|26m59|Ep5Dsglari8}}{{ndash|[[Steven Sharif]]}}</blockquote>
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: '''Q''': What is the reason for requiring the destruction of a caravan by the attackers as opposed to the attackers gaining possession of the caravan?
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: '''A''': ''With caravans we really want to emphasize this idea of not necessarily stealing the vehicle, but being forced to achieve victory through destruction; and when you do you then have the logistical issue of how you're going to transport those goods on your own rather than servicing the transport of that by just hijacking.''{{livestream|2022-09-30|1h17m13|GjEP4P5vDZI}}{{ndash|[[Steven Sharif]]}}

Revision as of 04:56, 3 October 2022

If a caravan is destroyed (becomes a wreckage) it will drop a portion of the goods it was transporting.[1][2][3] The remainder of the caravan's goods are sunk (lost) when the caravan is destroyed.[4]

The caravan becomes a wreckage upon destruction and that wreckage is an interfaceable item that players can come up to and they can receive certificates for a portion of the goods inside the caravan. Now the idea with that certificate is that it must be taken back to the point of origin, or at least a region within that point of origin. We'll see about that last part because there's a few things I want to test in the Alpha from a gameability standpoint. The reason why for this is because what might happen is you may have some type of collaboration within a guild to kind of game that system. Hey I'm gonna reach this caravan just to the border of the region and then we're all destroy it, collect the goods and take it to you know that region's warehouse; and have to skip out on the last half of the way. So it must successfully reach its destination before the goods can be considered a part of that region.[3]Steven Sharif
  • Anyone may loot the caravan's wreckage.[4]
  • Caravan components may also drop when a caravan is destroyed. These components may be salvageable by the caravan owner or by other players, in the case of high grade components.[5]
  • Caravans drop certificates for heavy goods that are redeemable at the origin node for a portion of the goods.[6][3]
Q: What is the reason for requiring the destruction of a caravan by the attackers as opposed to the attackers gaining possession of the caravan?
A: With caravans we really want to emphasize this idea of not necessarily stealing the vehicle, but being forced to achieve victory through destruction; and when you do you then have the logistical issue of how you're going to transport those goods on your own rather than servicing the transport of that by just hijacking.[7]Steven Sharif
  1. Livestream, May 15, 2017 (45:20).
  2. Livestream, December 15, 2017 (1:04:25).
  3. 3.0 3.1 3.2 Interview, April 15, 2019 (26:59).
  4. 4.0 4.1 Livestream, April 30, 2021 (1:04:23).
  5. Interview, April 15, 2019 (28:28).
  6. Certificates.jpg
  7. Livestream, September 30, 2022 (1:17:13).