Difference between revisions of "Template:Camera settings"
Jump to navigation
Jump to search
m |
(Add update notice) |
||
Line 1: | Line 1: | ||
+ | {{Update|a1}} | ||
+ | |||
The aim is to provide a variety of [[Camera settings|camera options]] in [[Ashes of Creation]].{{livestream|17 May 2017|35m41|_fPIP8uu6Pc}} | The aim is to provide a variety of [[Camera settings|camera options]] in [[Ashes of Creation]].{{livestream|17 May 2017|35m41|_fPIP8uu6Pc}} | ||
Revision as of 17:15, 8 May 2021
This section contains potentially outdated information from Alpha-1 testing. |
The aim is to provide a variety of camera options in Ashes of Creation.[1]
- Camera field-of-view (FoV) is customizable.[2]
- Camera mechanics are similar to ArcheAge (hold mouse buttons to move the camera).[3]
- First-person point-of-view may be able to be achieved by zooming the camera, but the game is fundamentally third-person.[4]
- Q: What kind of camera distance is Intrepid using for fights? (WoW vs FF14)
- A: Closer to FF14. We want people to have a wide range of view, especially since our battles will be very large. We want people to be able to visually access their surroundings.[5] – Margaret Krohn
We don't have the first-person zoom in because when you get into first-person there's a different animation set required for the holding of the weapon: The hands that you see in front of you; and we don't have those animations. So we're really focusing on third-person.[4] – Steven Sharif