Template:Ashes of Creation Apocalypse castle siege mechanics

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Ashes of Creation Apocalypse castle sieges will be objective-based.[1]

A player elects to be either an attacker or defender.[2][3]

  • The matchmaker will attempt to assign a player their selected side (referred to as role in the article) but it may allocate another side so as to shorten queue times.[3]
  • Once in the match, a player's side will not change.[3]

Players select one of the six classes prior to battle.[2]

  • Players can see the numbers of players in their raid who have selected each class.[4]
  • Players will have a limited amount of time to lock in their class choice. If they miss the window, the least selected class choice will be automatically chosen for them.[3]
  • There is no limit to the number of a specific class that may be on a team, however the developers note that composition will be important from a strategic perspective.[3]
  • Classes cannot be swapped during a match, but this may change based on testing.[3]

There will be a timeframe for preparation where attackers and defenders take positions and prepare weaponry.[2]

  • Siege weaponry will include ballistas, trebuchets, battering rams and potentially traps and "powder keg" type weapons.[2]

When you join into the castle siege in Apocalypse you're going to be able to select one of six classes. Right and upon selecting those classes then you're going to be placed on your starting side, whether it be the attacker or defenders; and then you're going to be able to start preparations. It's gonna be a little bit of a loading time where you have selected those classes. You're going to take positions perhaps and whatnot; and there are siege weaponry that's going to be present there as you see here some ballistas, some trebuchets, a battering ram and maybe some traps and some powder keg kind of stuff available to destroy some things.[2]Steven Sharif

Attacking team

In the first phase of battle the attackers attempt to penetrate the walls and gates to gain access to the inside of the castle.[2][5]

  • Siege weapons available to the attacking side include Trebuchets and Battering Rams.[3]

There will be a variety of siege weapons available to the Attacking side including Trebuchets and Battering Rams. Trebuchets’ range will be long enough to reach the enemy ballistas from their initial placement points. These placement points will be out of player character’s weapon range from the castle walls, but within ballista range, and scattered on the battlefield.[3]Margaret Krohn

Once inside the castle, the attackers need to hold objectives.[2]

  • There are objectives within the castle, such as killing guard captains.[1]
  • Attackers must destroy key strategic objectives to swing the battle in their favor.[6]
  • Defenders must protect key strategic objectives to maintain advantage.[6]
  • Holding capture points increase or decrease the duration of the map, change the opposing side's respawn times and give buffs to the side that holds them.[2][1]
    • Players can also respawn on capture points that they hold.[2]

The ultimate objective of the attackers is to reach the center keep of the castle to channel on the final relic that's present in order to achieve victory.[5]

The Attacking Team’s victory condition is to take the Defending Team’s Relic which is the final Control Point in the castle.They will also have several Control Points located in their camp to encourage Defenders to skirmish outside the castle walls. These will also act as spawn locations for the Attacking Team.[3]Margaret Krohn

Defending team

The defenders are attempting to hold out as long as possible, but they can also rush the field to the enemy encampment or headquarters to attempt to damage their ability to siege.[5]

  • Attempt to take out attacker's siege weapons.[5]
  • Attempt to capture attacker's control points to increase their spawn time and decrease the total match time.[5]

If a Defender captures an Attacker’s Control Point, the total match time decreases, the Attacker Teams’ respawn time increases, and it also provides a temporary morale buff to the entire Defender’s side. Defenders will also be able to teleport to any Control Points that have been taken.[3]Margaret Krohn

Siege weapons available to the defending side include Ballistas and Traps.[3]

Ballistas will have fixed positions on castle towers. Traps will be placeable items that the Defending Team can use to damage and crowd control their enemies. Note that these items are destructible by the Attacking Team.[3]Margaret Krohn

Respawning

Players have infinite lives in castle siege mode.[3]

  • Upon death, players join a respawn queue shared with their teammates.[3]
  • 1.0 1.1 1.2 Livestream, August 17, 2018 (30:29).
  • 2.0 2.1 2.2 2.3 2.4 2.5 2.6 2.7 2.8 Livestream, January 11, 2019 (35:44).
  • 3.00 3.01 3.02 3.03 3.04 3.05 3.06 3.07 3.08 3.09 3.10 3.11 3.12 3.13 Castle Siege Overview.
  • Livestream, January 11, 2019 (56:11).
  • 5.0 5.1 5.2 5.3 5.4 Livestream, January 11, 2019 (37:45).
  • 6.0 6.1 Livestream, September 1, 2018 (54:06).