Difference between revisions of "Static housing"

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{{Static housing}}
  
{{Node housing}}
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== Housing types ==
  
{{Notes}}
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{{Housing types}}
  
[[Category:Player agency]][[Category:Nodes]]
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== Real estate ==
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{{Real estate}}
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== Static housing development ==
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{{Static housing development}}
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== Static housing destructibility ==
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{{Static housing destructibility}}
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=== Destructible environments ===
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{{Destructible environments}}
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== See also ==
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* [[Apartments]]
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* [[Freeholds]]
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== References ==
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<references/>
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[[Category:Player agency]][[Category:Housing types]][[Category:Node buildings]]

Revision as of 20:07, 28 June 2019

Static housing provides non-instanced player accommodation within a node, also known as in-node housing.[2]

Housing types

Player housing Type. Availability. Starting count. Limit.
Apartments Instanced.[2] Village stage and higher.[4] 50.[3] One per character per server.[7]
Freeholds Open world.[2] Village stage and higher.[2] Low thousands per server.[8][9] One per account.[7]
Inns Instanced.[10] Starting areas and Nodes.[11] Most accessible.[11] -
Static housing In-node.[2] Village stage and higher.[2] 8.[3] One per character per server.[7]
If you were to think about the level of exclusivity between the different types of housing that we have, obviously the most exclusive when it comes to a quantity is going to be Freeholds, followed by In-node housing, followed by Apartments, then followed by Inns.[12]Steven Sharif

Real estate

Players buy the deeds for housing from the node itself, or may buy and sell properties from other players.[13][14][15][16][2]

  • The developers are considering an auction-based method for listing new properties that become available for purchase when a node advances.[17] Currently freeholds may be acquired via auction.[8][18][19][20][21][22]
    • A grace period will occur before the housing becomes available for auction.[17]
    • Bids will then be accepted starting at a minimum reserve value that is based on the number of citizens in that node.[17]
    • At the end of the auction, the highest bidder will win the house.[17]
  • Housing will have a base price that scales with the number of citizens in the node.[23]
    • There is no cap on the price of player-originated housing sales.[6]
    • In-node housing will be at a premium, and is expected to be hotly contested.[2]
    • The more apartments that have been purchased in a node, the higher the price scales.[24]
We're establishing a real estate market that players can invest in and then sell within the in-game economy, but also they are a resource that's subject to removal through the sieging system as well, so there's a bit of risk implied there but the idea is that this is something for players to strive for.[26]Steven Sharif
  • Housing ownership can default back to the node if the owner fails to pay their property taxes. A balance and penalties will be charged to the new purchaser of the home in the manner of a "foreclosure process".[23]
  • Players will not be able to exceed their allotment of housing in the game.[32]
info-orange.pngSome of the following information has not been recently confirmed by the developers and may not be on the current development roadmap.
  • Rental and leasing concepts are under consideration.[32]

Static housing development

Static housing furnishings and home decorations in an Alpha-1 village node.[33]

If the node advances players can essentially select an option on their house as they own it that they want it to upgrade to the next stage if the node advances or they can select an option not to upgrade it. So you as the node levels and larger homes become available, the town stage introduces additional medium types housing, the city stage introduces large sized homes, and in the metropolis stage introduces my mansion size houses each of which contain specific... allowances and allotments for different types of furnishings that have gameplay implications.[33]Steven Sharif

In-node housing can scale in size with the advancement of its parent node. This may be toggled on or off by the player.[33][2]

  • The Village stage offers small housing types.[33]
  • The Town stage introduces medium housing types.[33]
  • The City stage introduces large sized homes.[33]
  • The Metropolis stage introduces mansion size houses.[33]

If you choose to keep the same size then the next stage will have an occupied small home. So for instance if at stage three there are 8 small home and you own 1, then at stage 4 there are 10 new small homes of which x are owned by previous owners, and 10 new medium homes of which x are owned by upgraded small home owners.[34]Steven Sharif

New property becomes available at each stage of advancement, but it will be more akin to what was available at the previous stage.[2]

  • Only the houses that existed at the Village stage will become main street mansions at the Metropolis stage.[2]

Static housing destructibility

info-orange.pngSome of the following information has not been recently confirmed by the developers and may not be on the current development roadmap.

Following a node siege, static housing will be scaled back or destroyed based on the advancement of the node.[35]

  • If the housing was purchased at a higher advancement than the node currently is then it will be destroyed, otherwise the housing will be scaled back.

Destructible environments

Destructible environments is a core element of how players interact with the world, in Ashes of Creation.[37][38]

  • This applies to buildings, siege weapons and other structures (such as walls and gates) during events, such as sieges.[39][40]
    • There will be ways to repair destructible structures and also repair (or re-craft) siege weapons that were damaged during sieges.[40]
  • The terrain itself is not destructible.[39]

See also

References

  1. Video, May 31, 2020 (38:50).
  2. 2.00 2.01 2.02 2.03 2.04 2.05 2.06 2.07 2.08 2.09 2.10 2.11 Node series part II – the Metropolis.
  3. 3.0 3.1 3.2 3.3 steven-housing-numbers.png
  4. 4.0 4.1 Steven Sharif - Clarification points from today’s stream.
  5. Livestream, May 19, 2017 (33:57).
  6. 6.0 6.1 Interview, July 8, 2020 (33:34).
  7. 7.0 7.1 7.2 Interview, May 11, 2018 (50:47).
  8. 8.0 8.1 8.2 Blog: Exploring the Boundless Opportunities of Freeholds.
  9. steven-freeholds-per-server.png
  10. Livestream, August 31, 2023 (22:32).
  11. 11.0 11.1 Livestream, August 31, 2023 (15:51).
  12. Livestream, August 31, 2023 (18:13).
  13. 13.0 13.1 steven-selling-freeholds.png
  14. 14.0 14.1 Livestream, June 26, 2020 (47:32).
  15. Livestream, June 26, 2020 (54:03).
  16. MMOGames interview, January 2017
  17. 17.0 17.1 17.2 17.3 Livestream, May 12, 2017 (55:01).
  18. 18.0 18.1 Livestream, June 30, 2023 (1:12:07).
  19. 19.0 19.1 Livestream, June 30, 2023 (14:09).
  20. 20.0 20.1 Livestream, June 30, 2023 (13:10).
  21. 21.0 21.1 Development Update with Freehold Preview.
  22. 22.0 22.1 Video, June 30, 2023 (21:22).
  23. 23.0 23.1 Livestream, June 26, 2020 (53:41).
  24. Livestream, May 12, 2017 (52:01).
  25. Livestream, June 26, 2020 (1:02:12).
  26. 26.0 26.1 Livestream, June 30, 2023 (1:15:34).
  27. stevenclarification.png
  28. Livestream, May 19, 2017 (32:23).
  29. steven-freehold-sales.png
  30. Livestream, June 26, 2020 (56:08).
  31. Livestream, June 30, 2023 (1:20:20).
  32. 32.0 32.1 Livestream, May 30, 2019 (1:23:41).
  33. 33.0 33.1 33.2 33.3 33.4 33.5 33.6 Video, May 31, 2020 (47:32).
  34. steven-static-housing-same-size.png
  35. Livestream, July 18, 2017 (40:14).
  36. Video, May 28, 2021 (23:45).
  37. Livestream, March 31, 2022 (1:13:00).
  38. Livestream, June 28, 2019 (31:15).
  39. 39.0 39.1 Livestream, March 31, 2023 (1:33:05).
  40. 40.0 40.1 Livestream, May 28, 2021 (1:04:29).