Difference between revisions of "Stables"

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== Summoning mounts ==
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== Animal husbandry ==
 
== Animal husbandry ==

Revision as of 07:50, 11 December 2019

Alpha-1 early example of the first tier of animal husbandry stables on a freehold plot.[1]

Players will be able to place the animals they are trying to focus on from a Husbandry perspective within the stable area and then over the course of time are going to be able to yield some type of results out of those parings.[1]Steven Sharif

Stables in Ashes of Creation refer to:

  • A system that stores active mounts in slots that can be used local to the stable.[3]
The active mounts are determined based on you having that active mount as part of a slot within the stable that you're within the area of. And what that means is that mounts are relevant in battle; and if you lose your mount in battle it is a detriment. There are ways for you to bring that mount back. There are active potions that you can have available to you to do fast resurrections to reduce that cooldown potentially; and you can also interface with the stable itself if you want to swap that mount out with a different mount.[3]Steven Sharif
Q: Will you be able to keep your mounts that you've unlocked on your freeholds plot to move freely about as they please like in a stable or in a little fenced area?
A: There are a number of different types of ways that creatures can be acquired: some of them in a mount format; and can be utilized in animal husbandry/livestock placements on the freehold. But from a cosmetic perspective, we don't quite have a system in place for that yet. I'm not going to rule that out for the future of post-launch, but right now it's delegated specifically to hunting, taming, livestock, and animal husbandry.[4]Steven Sharif

Royal stables

info-orange.pngSome of the following information has not been recently confirmed by the developers and may not be on the current development roadmap.

Royal stables are a type of building in Ashes of Creation.[6]

  • Castles come with a royal stables.[6]
  • Mayors can choose to build royal stables within their node. Once chosen, the community will need to build the stables through quests.[6]
  • Royal mounts must be mounted in a royal stables in order to fly.[6]
The royal mounts will be the only class of mounts that can fully fly in the world; and they are will be needed to be mounted while in a royal stables. Royal stables are a building that can be built in a node if elected to be built by the mayor and supported by the community building it up through the quests to do so; and castles come with a royal stable as well. So once you have a royal stable and you become that Mayor or King or Queen, you may then mount the creature there and then take it wherever you wish.[6]Steven Sharif

Summoning mounts

Summoning a mount in Alpha-1.[7]

We want to make sure that it's not cumbersome to quickly mount a steed and start moving... Steeds play a very important role in mobility.[7]Steven Sharif

Mounts are items that players carry then activate to summon the mount nearby.[8]

  • Mounts are generally able to be summoned during combat in the open-world.[9]
    • There may be exceptions to this in certain dungeons, instances or other spaces where summoning mounts may not be permitted.[9]

A mount can be an initiation vehicle; it can be an escape vehicle; it can be utility vehicle; it can be traversal.[9]Steven Sharif

Mounts are going to be items that you will be able to carry on your character and activate to summon the mount in front of you or near you; where you can then ride the mount.[8]Steven Sharif

  • A player can dismount and have their mount follow them.[10][11]
    • In current Alpha-1 testing mounts are not separate from the player, but in future mounts will be.[10]

Right now we don't have it where the mount is separate from the player per-se. You automatically mount the mount when you summon it in the in the alpha. But in the future you'll be able to summon it and you won't have to automatically mount it. It'll just be standing next to you. It'll follow you around and then you'll be able to mount it.[10]Steven Sharif

  • De-summoning the mount returns the item back to the player's inventory.[2]

Animal husbandry

Screenshot of Dawnbreaker variant achievable through the Animal husbandry profession. 3D model by Jessica Jennings.[12]

Those variations that were present with the Dawnbreaker: those are examples of how Animal Husbandry surfaces subtle changes- from subtle to extreme. Those were more subtle; those are wing variations, those were fur variations, color variations, eye color variations. All of that stuff gets represented as part of the Animal husbandry system and it's cool to see what's available for players to experiment with.[13]

Rare Flailrunner[14] mount that can only be obtained via breeding two tamable creatures through the animal husbandry profession.[15]

Animal husbandry is meant to be a pretty diverse profession: One that has a significant importance because players in MMOs love their mounts and we wanted to do something unique in that regard.[16]Steven Sharif

Animal husbandry is a profession within the processing artisan class.[17][18][19]

Many animals that can be tamed and bred through the animal husbandry profession can be found in herds across the lands of Verra. These herds represent a gatherable resource, of sorts, that masters of the animal husbandry profession may then use to discover lesser-known species variants with untold powers and abilities. Mounts play a large role in Ashes of Creation, and animals like the horse are an early gateway into the unlimited possibilities that await those skilled in the arts of husbandry.[21]

See also

References