Ship workstations

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Ship workstations are crafting stations located in harbors.[2][3][4][5]

Different professions are responsible for creating different components of the shipbuilding process. And then at the harbor, you will interact with a unique workstation based on having the recipe or the blueprint for the particular ship that you're attempting to build and the components that are then derived from multiple professions to then finally create the ship item.[2]Steven Sharif

Ship building

Naval concept art.[7]

Ships are going to also have classes. Those classes are going to dictate the type of of attachments that can be applied and in what quantity. A military vessel type may have more capacity for weapon based attachments. A transport ship might have more capacity for defensive based attachments. And then you'll have more versatile ships that can share across those types. So in that sense you are constructing a componentized ship for the types of activities you intend to do: Are you a raider? Are you a mover of goods? Are you an adventurer? These types of things are going to inform your decision of what the attachments you're going to have in those three categories.[8]Steven Sharif

Ship building can be carried out by any player in possession of the right components, recipes, and an advanced enough node, coastal or not, with a harbor.[6][2][9][10]

  • Players can choose which "joints" get populated with either offensive weaponry, defensive, or utility attachments they want on their ship prior to construction completion.[8][11][12] The types of attachments that are available are dictated by the ship's class.[8]
  • Ships will likely not have closed spaces or internal compartments such as Captain's quarters.[17]
We are trying to stay away from internal compartments within the ships because that presents a whole different type of user interface and flow that can be a bit cumbersome and problematic, especially in combat and in closed spaces. So we're trying to stay away from that under deck aspect and keep things all on deck for better readability on the player side.[18]Steven Sharif

Ship repair

Ships may be repaired but it will be a lengthier process than in other games.[19][20]

  • Ships can be repaired at sea if players have the correct materials.[19]
  • Ships that are completely destroyed will incur great costs to restore, and may only be re-launched from land.[19][20]

Naming ships

Ships will be able to be named.[21][22]

  • Ship names may potentially appear on the ship's hull or as floating text above the ship.[23][22]


See also