Shadow Lord

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Rogue primary archetype combined with Summoner secondary is a Shadow Lord class.[1]

Skills/abilities

All classes are capable adventurers, but rogues excel at delving the deepest dungeons and finding the most hidden of treasures.[2]

  • Rogues will have utility skills that enable them to discover hidden doors, traps and additional treasures.[3]
  • These will be randomly spawned throughout different times of the day to ensure that encounters are not the same each time.[3]

If you're in a party and you have a Rogue that's available, they'll be able to use that utility skill to discover these random doors that might exist in a dungeon. Now the way we make it so that it's not essentially the same door every time and it's just a first time thing and every time thereafter where that door's at, is these locations are randomly spawned throughout different times of the day so they'll change essentially as you go into a dungeon at different times. So it'll be important and relevant for parties to make sure that they have a diversity of archetypes available to them. And in particular for the rogues case because they can find those hidden type doors and then have access to different types of loot tables based off of that.[3]Steven Sharif

info-orange.pngThis section contains information from early testing phases. It will be updated as soon as new information is made available.
Skill Icon Base skill
Stealth This does not render a player completely invisible.[4] Instead, there will be indicators that can help players "feel out" where stealthed individuals may be.[5]

Summoner augments

Summoner augments are still in development.[6]

info-orange.pngSome of the following information has not been recently confirmed by the developers and may not be on the current development roadmap.
  • Classes with a Summoner secondary may grant augmented skills that summon weapons. These summoned weapons are not able to be equipped.[7]
    • The word "equip" only applies to items. There are currently no plans to include summoning items into a player's inventory or character slots. It may however be possible to change the appearance and damage type/data of a weapon through the use of a spell.[8]
    • There are summoned weapons that appear as a spell VFX to damage opponents for a period of time.[9] These will not be able to be wielded, since weilding implies an item in a character equipment slot.[10]

See also

References