Difference between revisions of "Religions"

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{{Story of creation}}
 
{{Story of creation}}
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=== The Underrealm ===
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{{Underrealm}}
  
 
== Temples ==
 
== Temples ==

Revision as of 12:43, 14 September 2020

Religious temple in a Metropolis node.[1]

We're talking about a pantheon here, not necessarily separate religions. They're all offshoots of who is the better god, or who is the god who identifies best with you.[2]Jeffrey Bard

There are six primary religions as well as a Tulnar/Underrealm religion.[3][4][5]

  • Religion is intended to be a motivator, not an aesthetic.[6]
  • Choosing a religion enables players to walk a light or a dark path through their choice of questlines and other actions.[7][8][2]
    • Players will not be able to worship The Others at temples, but certain quest paths will allow darker forms of worship.[9]
There will be questlines. There will be certain actions that players are capable of taking to perhaps pursue the darker side of this metaverse so to speak.[7]Steven Sharif

Sometimes games in the past have tried to shy away from heavy emphasis on religion because of the parallels that can occur between what is in the real world and this fantasy realm. I don't really subscribe to that theory. I think that religion plays a very significant role in the story of what Ashes of Creation is about and it is very much this almost monolithic idea of good vs. evil; so that is really at the crux of what the overarching narrative will be in the game; and I'm not trying to pigeonhole players into "everyone has to be good", like I said earlier there will be opportunities for players to deviate from that, should they so choose to roleplay in that regard.[3]Steven Sharif

  • PvP wars between religions are not a planned feature for the game.[10]

The Tulnar religion is a combination of religious beliefs of the major races as well as pagan beliefs of the minor races over time as they coexisted together in the Underrealm.[11]

The progression of the Tulnar- while they are still the staples of what were once the primary deities of the good pantheon remained for the Tulnar, over the time they existed and evolved into the society that they are at the return to Verra. It's much more similar... to the way the Creole religions advanced, with using components of Christianity as well as Voodoo and other smaller, more "paganesque" religions; and incorporated them into one. To that degree, you can correlate the way that society around the Tulnar has this almost combination of what were pagan beliefs from the minor races as well as the introductions of the major beliefs and religions from the major races, because they all came together in the Underrealm and survived in that regard. So you’re gonna see naturally a combination of those two things.[11]Steven Sharif

Pantheon of gods

"Planetarium" concept art by Ryan Richmond.[13]

The beginning of the creation of the universe that exists within Ashes of Creation was a result of a group of god beings. There were ten of them and there was a celestial struggle in this universe that resulted in a fraction of those gods. And there exists within this story two components of good and evil.[2]Steven Sharif

The ten deities within Ashes of Creation formed a pantheon of gods that existed in a realm outside of the material plane.[14][15] There was a celestial struggle among the gods that fractured them into good and evil.[14][2] Some gods influence the corrupt side of beings that exist in the Universe.[16][14] It is possible through questing and player decision to join or worship those gods.[7][8]

The gods are an active part of the story; and each of the cultures have their own interpretation of the whims and desires and focuses of the Gods.[17]Steven Sharif
  • The Others are three of the ten gods who embraced teaching all facets of The Essence (both good and evil) to The Ancients, and elevating them to the plane of the gods.[14]
  • The Seven gods' opposition to the Others resulted in a great celestial battle. The Seven were able to defeat the Others, banishing them and the Ancients to The Void. They went on to create four divine races and split their qualities between them.[14][2]

The Gods are beings of The Essence, which is a metaphysical energy or life-force of sorts that can be manipulated to create what could be viewed as magic.[14]

  • The Gods are capable of reaching into the material plane through the souls of their divine beings. In the case of The Seven these are the four great races and their descendants.[18]

There were these pantheon of gods that existed in a realm outside of the material plane that Verra exists in and they were really beings of what's called The essence. The essence is essentially this almost metaphysical energy or life-force that can be manipulated to create magic and/or what we would we would view as magic; and different planes have different degrees of strength when it comes to their proximity to the essence. The material plane is not the highest on that on that scale of being close to to the essence; and the gods exist on a plane that is the most connected to the essence.[14]Steven Sharif

The Gods in Ashes of Creation represent different aspects of the Universe, and feelings as well.[19]

Each god... has a specific realm that they relate to in the world and its creation.[2]Steven Sharif

We have a very rich lore on the pantheon of gods, but it's something that I want to make sure players discover in-game, not told about.[19]Steven Sharif

The story of creation tells us of a race of beings known as The Ancients. Created in the likeness of what was once The Ten. The Ten imbued all of their qualities into one race to have stewardship over all of creation. The power of the Ancients grew and a rift divided the Ten in how to accommodate their new creation. Three of the Ten separated from the others and began to teach the Ancients the Secrets of the Essence. When the Seven learned of this, a great celestial battle ensued. Eons passed and you watched as the fight continued within the celestial kingdom. Some say it was the fight that created the stars and heaven we see today. With every blow between the Ten a star was born. When the battle was complete, the others and the Ancients were banished by the Seven into the Void. The Seven found the error of their ways and decided to split their qualities into four races instead of one; and this is how the Humans, Elves, Orcs and Dwarves came to be. You watch as the Seven created Verra and placed each of the races within their respective locations. As the story came to an end, a dark figure at a distance grew closer to you. Until all you could see was the darkness. And you wake up in a sweat after a nightmare.[27]Steven Sharif

The Underrealm

Underrealm node concept art.[28]

One of the aspects of the Lore behind the Tulnar was that in the pantheon of gods that exist- having foretold the future through the Goddess of Fate to the Goddess of Creation- these areas in the Underrealm were created in to allow for refuge for which the gods knew would be left behind that couldn't make it to Sanctus. So that was a pre-thought there in the creation of the Underrealm to facilitate that realm where refugees could seek.[21]Steven Sharif

Alpha-0 Underrealm Sharptooth cat mob concept art.[29]

We plan to have the Underrealm really pervasive throughout the game itself, a part of the open world. It will introduce some unique elements such as the type of monsters you see, the type of crops you can grow and houses you can have.[30]Steven Sharif

The Underrealm is a rich environment where bio-luminescence abounds in the fauna and flora that exist here. These deep caverns and underground valleys provide new destinations for civilization to develop. Bringing the node system into the depths of the world may awaken darker creatures than the surface.[31]

  • The Underrealm is estimated to be not too much bigger than 100 km2 in area.[32][33] It is not contiguous space across the entire map. There will be areas that are obstructed by chasms or other features.[34][35]
The expansiveness of the Underrealm itself is quite large. It does persist across across a lot of the playable game area that's above ground. So there are alternatives in the Underrealm for passages and traversal throughout the world.[36]Steven Sharif
  • The location of Underrealm entrances throughout the world is focused around natural geographic choke-points that exist above ground. This provides alternate subterranean routes that can be used by caravans, raids, and other player activities.[32][34][35]
The Underrealm is intending to be bespoke segments of Underrealm territory that are available around areas of choke-point in the world map that are above ground, which are provided for caravan transit across the world. So those caravans as they're approaching these choke-points on land, they will have alternate route options to go down into the Underrealm and to try to traverse that space, as opposed to the choke-points.[34]Steven Sharif
  • Not all entrances to the Underrealm will be open at the same time. This can shift dynamically (based on node states) that cause different routes to open up, which may be more or less advantageous than other routes.[35]
  • There will be bodies of water such as rivers and lakes in the Underrealm that house unique species of fish.[37][38]
    • There won't be boats and other water vehicles in the Underrealm.[37]
There will absolutely be Underrealm lakes and rivers. Those will be locations and very important ones for unique material goods like certain types of fish that players will be able to go down and fish with. But there will not be the use of boats and vehicles within the water- water vehicles of the Underrealm, at least not for launch.[37]Steven Sharif

Temples

Temples are a unique service building that unlocks at Village (stage 3) of Divine nodes.[40][41]

info-orange.pngSome of the following information has not been recently confirmed by the developers and may not be on the current development roadmap.
  • Temples progress a religion within Verra. There will be competition between religions to build their temple in nodes with vacant temple slots.[42]

Orders of the seven

The orders of the seven are religious organizations corresponding to the seven grand temples of Verra.[24]

  1. The Order of hope is an Aelan human order based in the capital city of Aela. The patron deity is Resna.[24]
  2. The Order of fate is a Kaivek orc order headquartered in the capital city of Ren. Patron deity is Norlan.[23]
  3. The Order of truth is a Pyrian elven order headquartered in the capital city of Amera. Patron deity is Shol.[25]

Within the temples of the seven there exist different levels of organizations that call on only the most devout followers to serve. Depending on the follower's skills, services could mean many things. For those among the followers who hold a certain set of skills, there are the orders of the seven. Each of the orders answers to a different hierarchy within the various grand temples of the seven that are found throughout Verra.[24]Steven Sharif

Benefits

As a player advances their rank within their chosen religion they will gain access to the following benefits.[43][44]

Let's say you go to the temple and you sign up to be a follower of that religion. There is an inter-organization quest line that can advance and rank and title and only one person can be the leader for a period of time. If they advance all the way to the top. So like during sieges they'll have special benefits like they can grant divine prayer buff to allies within x amount of distance of them during the siege.[45]Steven Sharif
Certain titles will have special abilities. They'll be able to do special things during a siege or an event. So as a bishop you maybe have access when these events or sieges come online a secondary hot bar that provides you with those abilities. You may get additional hit points. You may have additional damage mitigation. You're sort of like a leader amongst your citizens in that regard; and that would be true for the mayor as well and other positions.[46]Steven Sharif
  • Highest ranking members of a religion gain access to unique items from vendors.[43][44] These items are bound to the character and are lost when the character loses that rank.[47]
    • Discounts.[44]
    • Recipes are be unlocked based on a player's status within the religion.[48]
Q: Is it possible for a player character who has achieved the top spot in a particular religion to become an avatar of a deity?
A: You become a very prestigious member of the community in your node. You have certain powers that are granted to you during note events. If you're the highest ranking member, you get unique access to certain vendor tables and you have some directionality over the organization or religion's path for content of the other followers. There's some benefits there, but you don't become an avatar. You don't become a herald of the god.[43]Steven Sharif

Augments

Strong religions provide unique augments that can be applied to a player's primary skills.[44][6]

  • Religious augments are considered top-tier achievements within a religion.[44]
  • These augments can be stacked on top of class augments. They will have a give-and-take system based on the choices a player makes.[44]

You're going to have advancement within the religion and within the church that you're a part of. And those advancements are going to be both reflective of the community's development of that religion out in the world: Building temples, building infrastructure for that, completing certain quests for it; and then you will benefit from the community's development of that specific religion via having certain augment abilities that you'll gain access to be able to apply on top of your secondary class augments to skills; and it's going to reflect what the nature of that religion is.[49]Steven Sharif

Progression

There are player progression paths within a religion.[44][6]

  • Players may follow only one religion at a time.[44][6]
  • Religious progression is based on quests that are only offered to followers of that religion.[44]
  • Religions have a ranking system based on a player's performance in these quests and the number of quests completed.[44][50]
  • Changing religion will cause loss of progress in a player's previous religion.[44][6]
It depends on their dedication to the religion itself; their performance when it comes to certain religion's religious objectives; their contribution to the development of that religion within the world. There's a lot of different markers that we use at each stage to determine how they progress within the religion.[51]Steven Sharif

Atheism

Players may choose not to follow a religion.[52][53]

If you want to abstain from the religion progression path you may do so... It's not gonna hurt you I guess, because a lot of these augments are "sidegrades". But I think you'd be missing out on a lot of what the game has to offer.[54]Jeffrey Bard

To answer, "do you have to go down a religious path". You don't have to. The idea of that path is to provide a horizontal progression. So it doesn't become a requirement in order to maintain parity with other people advancing.[53]Steven Sharif

Affiliations

An affiliation tree determines how entities are flagged against other entities within its hierarchy.[55][56][57]

There's node citizenship. There's guild. There's alliance. There's party. There's raid. There's family. All of these types of affiliations have a hierarchy. The highest of which is your node affiliation: So your citizenship is your greatest superceding relationship, which means if you were a part of a guild and the guild has multiple nodes in which its members are citizens of, if there was a war between two of those nodes, the members of those nodes would be first and foremost citizens who defend that node, even against their own guild members.[56]Steven Sharif

All of these things have some hierarchy; and within that hierarchy there's the ability to participate within certain systems. So for example, if you have a node that has fallen under your vassal state and you're a citizen of the parent node, then you could participate in a siege against the vassal node but if you're a citizen of the vassal node you could not participate as an attacker against the parent node; so there's a hierarchy, unless you were to renounce your citizenship.[57]Steven Sharif

Shrines

info-orange.pngSome of the following information has not been recently confirmed by the developers and may not be on the current development roadmap.

Players may be able to build shrines on their freehold plot, based on their progression within their religion.[58]

  • Shrines may grant access to certain tithes that can be made to your deity.[58]
  • These could be a stepping-stone to unlock deeper progression within a religion.[58]
  • Shrines will not provide the same benefits as Temples but they are the "next best thing".[58]
  • Players may be able to pay to use other player's freehold shrines.[58]

Removing player corruption

The primary means to remove corruption is through death. Multiple deaths may be necessary to remove all corruption.[60][61]

  • Dying removes a significant portion of a player's corruption score.[62]
  • Gaining experience will also slowly reduce a player's corruption score.[63][64][60]
    Any experience that's gained by the player, whether it be through achievements in crafting, or in adventuring, or through other types of achievements: All of that experience goes towards your adventuring class experience gained; and then some experience can dual purpose towards professions as well. So if I reach an achievement in my crafting profession and that grants me additional experience within that profession to rank up, it will also grant the same amount of experience over in my adventuring level; and to that point, anytime you gain adventuring experience you tick away at the corruption.[63]Steven Sharif
  • A quest may be utilized to reduce the player kill (PK) count of a corrupt player in order for them to accumulate less corruption score in the future.[65][62]
    • This is a design shift from a religious quest being used to directly reduce the corruption score.[66]
info-orange.pngSome of the following information has not been recently confirmed by the developers and may not be on the current development roadmap.

Artwork

See also

References

  1. Node series part II – the Metropolis.
  2. 2.0 2.1 2.2 2.3 2.4 2.5 Livestream, May 26, 2017 (15:37).
  3. 3.0 3.1 Podcast, November 15, 2020 (29:23).
  4. Interview, July 19, 2020 (23:15).
  5. religions2.jpg
  6. 6.0 6.1 6.2 6.3 6.4 Livestream, May 8, 2017 (44:51).
  7. 7.0 7.1 7.2 7.3 Podcast, November 15, 2020 (20:04).
  8. 8.0 8.1 Livestream, 2018-04-8 (AM) (16:50).
  9. 9.0 9.1 Livestream, July 30, 2021 (1:13:11).
  10. Forums - Livestream Q&A 2022-08-26.
  11. 11.0 11.1 Podcast, November 15, 2020 (31:13).
  12. Livestream, November 22, 2019 (24:33).
  13. May newsletter.
  14. 14.0 14.1 14.2 14.3 14.4 14.5 14.6 Livestream, November 8, 2020 (0:00:00).
  15. Livestream, May 26, 2017 (10:58).
  16. Livestream, November 8, 2020 (11:48).
  17. Livestream, December 2, 2022 (1:18:26).
  18. Livestream, November 8, 2020 (00:49).
  19. 19.0 19.1 19.2 19.3 Livestream, 2018-04-8 (AM) (10:02).
  20. Interview, July 20, 2020 (13:33).
  21. 21.0 21.1 21.2 Interview, October 31, 2018 (6:00).
  22. steven-phoenix.png
  23. 23.0 23.1 Livestream, November 3, 2018 (0:01:18).
  24. 24.0 24.1 24.2 24.3 Livestream, November 3, 2018 (0:00:20).
  25. 25.0 25.1 Livestream, November 3, 2018 (0:06:56).
  26. Video, July 29, 2022 (1:58).
  27. Livestream, November 3, 2018 (0:00:39).
  28. Forums: Dev Discussion - Dream Nodes.
  29. Ashes of Creation - The visuals.
  30. A chat with Ashes of Creation's Steven Sharif, 2017-06-7.
  31. Kickstarter $1,750,000 Stretch Goal Unlocked, 13 May 2017.
  32. 32.0 32.1 Livestream, April 7, 2023 (22:48).
  33. Interview, August 17, 2018 (10:43).
  34. 34.0 34.1 34.2 Livestream, August 26, 2022 (53:26).
  35. 35.0 35.1 35.2 Livestream, October 30, 2020 (1:19:13).
  36. Interview, October 31, 2018 (5:43).
  37. 37.0 37.1 37.2 Livestream, April 7, 2023 (27:30).
  38. Transcript, November 5, 2022 (10:46:47).
  39. Livestream, May 12, 2017 (54:35).
  40. Video, August 31, 2023 (33:07).
  41. Livestream, October 31, 2018 (52:38).
  42. Livestream, May 26, 2017 (10:58).
  43. 43.0 43.1 43.2 43.3 Livestream, March 31, 2023 (1:34:11).
  44. 44.00 44.01 44.02 44.03 44.04 44.05 44.06 44.07 44.08 44.09 44.10 44.11 44.12 44.13 Livestream, July 25, 2020 (57:02).
  45. 45.0 45.1 Interview, July 29, 2020 (20:16).
  46. 46.0 46.1 Livestream, July 25, 2020 (1:52:45).
  47. Livestream, October 31, 2023 (1:35:56).
  48. Livestream, 2018-04-8 (PM) (28:38).
  49. Livestream, June 1, 2017 (31:47).
  50. religions.jpg
  51. Livestream, June 1, 2017 (33:40).
  52. atheist.jpg
  53. 53.0 53.1 Interview, October 20, 2018 (0:00).
  54. Livestream, June 1, 2017 (34:12).
  55. 55.0 55.1 55.2 55.3 55.4 55.5 55.6 Livestream, July 29, 2022 (1:07:20).
  56. 56.0 56.1 56.2 56.3 56.4 56.5 56.6 56.7 Livestream, March 29, 2019 (17:10).
  57. 57.0 57.1 57.2 57.3 57.4 57.5 57.6 57.7 57.8 Interview, May 11, 2018 (58:07).
  58. 58.0 58.1 58.2 58.3 58.4 Livestream, May 24, 2017 (9:58).
  59. Livestream, July 9, 2018 (20:41).
  60. 60.0 60.1 Interview, July 18, 2020 (44:35).
  61. Interview, April 27, 2017 (0:17).
  62. 62.0 62.1 Interview, July 19, 2020 (30:51).
  63. 63.0 63.1 Livestream, April 28, 2023 (1:27:18).
  64. CC effects do notapply to non-combatants.png
  65. steven-removing-corruption.png
  66. Livestream, June 4, 2018 (2:18).
  67. pvp corruption duration.png