Quest givers
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- Quest giver NPCs in Ashes of Creation have subtle indicators rather than obvious question marks or exclamation marks. Quest givers are identified by a green shimmer on their nameplates.[2]
- Not every quest/quest-giver will originate from within a node.[3]
- Quest giver NPCs cannot be killed by players.[4][5]
- When there is an ability to kill a NPC, there should be a good reason for killing that NPC; and denying content to other players is not necessarily a good reason. So, the quest givers themselves are not killable.[4] – Steven Sharif
Quest markers
There are not going to be obvious quest markers, such as question marks and exclamation marks telling players where to turn.[6]
- There will be subtle ways that players will acquire knowledge that something is to be done in an area.[6]
Quests
Quests in Ashes of Creation are divided into three main categories: Events, Commissions, and Story arc quests.[11][2][12][13]
- All three categories of quests will be available from a variety of local, hidden and discovered sources, such as commissions boards and NPC quest givers.[11][14]
- The various questing systems are intended to direct player activity toward content that affects the development of the world.[15]
- Nodes act as a hub; and one of the ways they direct player traffic is obviously through the commissions, the buy orders, things that essentially are supplying that demand of activity or action from the player; and then what the players choose to do is essentially the agency that's provided in helping to dictate how the world state will change.[15] – Steven Sharif
- Every type of quest can be shared with other players in the same party. This may be tuned based on Alpha-2 testing.[16][17]
- Certain quests, such as story arc quests, may not be able to be turned in after a node has advanced or has been destroyed.[18]
- Dialog choices within the quest UI are intended to affect gameplay, such as unlocking side quests and storylines.[19]
- Q: Will dialogue choices have any impact on the quests in regards to how NPCs respond to you or the overall outcome of that quest, or is it more just a role-playing perspective without any major impact?
- A: No. The dialogue choices are intended to provide an impact, both with the response of the NPC, it might also serve as predicates for other systems. If there are certain paths chosen within the dialogue tree it might unlock different side arcs and story lines that other players may not experience. The dialogue trees are not meaningless. They're meant to provide gameplay related context.[19] – Steven Sharif
Artwork
2024-03-01
See also
References
- ↑ Video, February 29, 2024 (9:21).
- ↑ 2.0 2.1 2.2 Video, May 31, 2020 (5:25).
- ↑ Forums - Livestream Q&A 2022-08-26.
- ↑ 4.0 4.1 Livestream, February 29, 2024 (53:17).
- ↑ Interview, July 9, 2023 (1:32:45).
- ↑ 6.0 6.1 Livestream, May 22, 2017 (52:39).
- ↑ Video, May 31, 2020 (6:25).
- ↑ About Ashes of Creation.
- ↑ Video, January 27, 2023 (9:43).
- ↑ Livestream, February 24, 2023 (42:20).
- ↑ 11.0 11.1 Video, February 29, 2024 (2:19).
- ↑ Livestream, May 15, 2017 (20:58).
- ↑ MMOGames interview, January 2017
- ↑ Livestream, September 24, 2021 (1:22:01).
- ↑ 15.0 15.1 Video, February 29, 2024 (13:11).
- ↑ Livestream, February 29, 2024 (54:42).
- ↑ Livestream, February 29, 2024 (51:51).
- ↑ Livestream, February 29, 2024 (53:58).
- ↑ 19.0 19.1 Livestream, April 7, 2023 (1:10:08).
- ↑ Blog: Creative Director's Letter, October 16 2020