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Maho, Streamweaver quest giver outside of the Miraleth node in Alpha-2.[1]

As opposed to what we may be used to in other MMOs where you see giant question marks or exclamation points, we've gone a little bit more subtle with the way that certain NPCs reflect their dialogue or quest availability. There's a slight shimmer that exists over the name and their color: Green represents quest logs- quest paths and then the gold represents the shops.[2]Steven Sharif

  • Quest giver NPCs in Ashes of Creation have subtle indicators rather than obvious question marks or exclamation marks. Quest givers are identified by a green shimmer on their nameplates.[2]
  • Not every quest/quest-giver will originate from within a node.[3]
  • Quest giver NPCs cannot be killed by players.[4][5]
When there is an ability to kill a NPC, there should be a good reason for killing that NPC; and denying content to other players is not necessarily a good reason. So, the quest givers themselves are not killable.[4]Steven Sharif

List of quest givers

 This section contains information from Alpha-1 testing. It will be updated when new information is made available.
 
Alpha-2 work-in-progress quest dialog designed by Colby Marchi.[6]

When you're servicing multiple dialogue trees that have many different options, this approach is really conducive to keeping those options front-and-center to the player: letting them see that and navigating through the dialogue tree with a very easy to interact with quest window.[6]Steven Sharif

List of quest rewards

Quest rewards are intended to be commensurate with the difficulty of the quest.[7]

Scarcity is obviously what can drive the excitement or the dopamine response when that success is had. If something is easily attained then the importance of attaining it is obviously diminished... There will be very rare drop-table items; and we want to ensure that that scarcity is preserved so the importance of attaining the thing feels good.[7]Steven Sharif
 This section contains information from Alpha-1 testing. It will be updated when new information is made available.
Item Icon Item type Rarity Level requirement Set
Crude Sickle Blade   Reagent
Crude Sickle Handle   Reagent
Frayed Cloth Gloves   Gloves Common 7 Frayed
Iron Longsword   Sword Common 1 Iron
Iron Wand   Wand Common 1 Iron
Lava Forged One-Handed Sword   Sword Rare 12 Lava Forged
Lava Forged Wand   Wand Rare 8 Lava Forged
Minotaur Pigment   Pigment Rare
Refurbished Plate Gauntlets   Gloves Common 7 Refurbished
Sharpened One-Handed Sword   Sword Uncommon 5
Tiller   Tool Uncommon 1
Tome Of The Tundra   Spellbook Epic 15

Quest markers

There are not going to be obvious quest markers, such as question marks and exclamation marks telling players where to turn.[8]

  • There will be subtle ways that players will acquire knowledge that something is to be done in an area.[8]

Visuals

See also

References