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Cleric primary archetype combined with Ranger secondary is a Protector class.[1]

Skills/abilities

Restoration. Enhancement. Debilitation. Clerics keep their team in the fight by bolstering their combat abilities and cursing their enemies. Far from simply supporting their allies through healing, a Cleric is also capable of wielding destructive force in the face of danger.[2]

  • There will be a healthy combination of healing and offensive spells available to allow a Cleric to level and progress as a solo player. It's left to the player to decide whether they will spec into more solo or support-oriented group-focussed gameplay. Choice of a secondary archetype will enable further customization in this respect.[4][5]
There's going to be a significant amount of offensive capability for the Cleric because we don't want to create that dynamic where cleric as a support class is inoperable without a companion or a party to go with. We want that Cleric to still be able to survive on their own: to be able to level and progress as a solo player.[5]Steven Sharif
 This section contains potentially outdated information from Alpha-1 testing.
Skill Icon Source Description
Barrier   Alpha-2 Sacrifice 25% of your maximum health to place a health shield on target ally for 10 seconds. Does not stack.[6][7]
Bless Weapon   Alpha-2 Imbues your target's weapon with radiant light, causing each of their weapon combo attacks to deal additional radiant damage and applies a mana regeneration buff to the caster. Each hit extends the duration of the mana regeneration buff, up to a maximum of 15 seconds. Has a 10% chance to proc bonus radiant damage and apply a stack of Burning to the target.[8][9]
Castigation   Alpha-1 Lashes your target with holy energy whip, dealing direct damage and restoring health and mana to yourself over time.[10][11][12][13]
Chains of Restraint   Alpha-2 Call forth spectral chains in a target area that stagger enemies within or stun enemies already under the staggered effect, then leave behind an area that deals radiant damage each second over 8 seconds.[14][15]
Communal Restoration   Alpha-2 Restore health to all party members in range instantly, plus additional healing over time. Allies under the HoT also receive +10% maximum health for its duration.[16][17] This can overheal.[16]
Condemn   Alpha-2 Stun target enemy for 3 seconds.[18][19]
Consecrating Wave   Alpha-2 Send forth a cone of radiance that deals radiant damage to all enemies while healing the ten nearest allies.[20][21]
Defiant Light   Alpha-2 Heal target ally for 50% of their maximum health over 10 seconds. If that target would receive fatal damage while under this effect, this effect is consumed and prevents that target's death, healing them for 25% of their maximum health instead.[22][23]
Deliverance   Alpha-2 Held ability: Charges up healing energy that heals a target ally upon release, scaling in power the longer it is charged and the more % missing health of the target.[24][25]
Devotion   Alpha-1 Launch an orb of energy into the air that will fall upon your target, healing them.[26][11][27][13]
Divine Censure   Alpha-1 Hurls a radiant spear at the target, dealing damage.[28][11][29][13]
Divine Flare   Alpha-2 Place a targeted area heal on the ground that heals all targets within after several seconds. Total healing is split between all targets hit.[30][31]
Divine Infusion   Alpha-2 Consume Divine Power to instantly complete the remaining cast time of any healing spell currently being cast. The amount of Divine Power consumed is proportional to the amount of cast time remaining upon activation.[32][33][34][35]
Divine Light   Alpha-1 Heals your target with a flash of light. Reduces the cooldown of Devotion and Radiant Burst.[36][11]
Flash Cure   Alpha-2 Instantly heal target ally. This may be used during other ability activations.[37][38]
Healing Touch   Alpha-2 Heal target ally in melee range for a large amount of health.[39][40]
Judgment   Alpha-2 Cast a heal on target ally for a large amount of health. If this is cast on an enemy, it instead deals radiant damage to the target and applies 2 stacks of Burning.[41][42]
Mend   Alpha-2 Instantly launch a healing projectile toward target ally. Each charge of this ability consumed after the first has no mana cost, and restores an increasing amount of mana to the caster based on the number of missing charges. Consecutive uses of the ability will gain bonus healing.[43][44]
Radiant Burst   Alpha-1 Heals allies around you in a wide area for a large amount.[45] Stacks up to 3 times.[11]
Regeneration   Alpha-1 Bathe your target with restorative energy that heals them over time.[46][11]
Resplendent Beam   Alpha-2 Held ability: Fire a beam of healing energy toward a target ally. Charging this spell allows the beam to bounce to up to 5 additional friendly targets closest to the original target, based on how long it was charged. The amount of healing is reduced for each subsequent target.[47][48]
Resurrection   Alpha-1 Resurrects a dead ally with 25% health and 15% mana.[49][11][50][13]
Smite   Alpha-2 Smite your target, dealing instant damage and applying a stack of Burning to target enemy. Has no cast time and deals increased damage if activated within melee range of the target. This attack always critically hits on targets under the effect of Condemn.[18][51]
Soothing Glow   Alpha-2 Apply a healing over time effect to target ally. Reapplying this effect extends its duration on the target by its base duration value.[52][53]
Wings of Salvation   Alpha-2 Sprout phoenix-like wings and leap to target ally, then grant a small amount of temporary health to that target on arrival.[54][55] An ally is defined as any non-combatant player or non-mob NPC.[56]

Ranger augments

Hunts will be a Ranger school of augmentation.[57]

Hunts will be discussed in a future update. They are a Ranger specific mechanic, and also a school of the Ranger’s augments. They confer a number of different types of effects to your target, but the fx are particularly fun.[57]Steven Sharif

See also

References