Node wars

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Node governments may declare war on another node and rally citizens to the cause.[1]

We have conditions that you can set between nodes with regards to either nodes being friendly with each other and acting trade alliances, or they can declare war on nodes similar to how guild wars may function in different games, where those citizens become hostile to each other based on the player government that's elected in the particular node. So those systems all cater to allowing a conflict that's meaningful and that also provides a non-imbalanced relationship between stronger guilds and not as strong guilds.[7]Steven Sharif

Node government

Alpha-1 winner of Mayoral election.[8]

There are a number of different seats that can exist within a node, and carry different responsibilities.[9]Steven Sharif

Positions within a node's government are attained through seasonal titles that grant special powers and benefits within the node.[10][9][11][12]

There are other node-based positions. Most of them relate to social organizational structures like the temple and the social organization building that the node might construct. Those are ladder systems of achievement that players can work through on a seasonal basis to achieve the highest level of that for the particular node; and by doing so they will then have titles bestowed upon them, which grants certain types of powers and benefits.[10]Steven Sharif

Leadership powers

Leadership powers may refer to.

Node politics

There won't be a civil war mechanic within nodes but there will be scope for internal political conflicts; such as undermining the current leadership and disrupting trade.[15]

We want consequences to matter and if that person got elected then you need to work within the means of the mechanics to get them unelected.[16]Steven Sharif

Node sieges

Node sieges (Pre-alpha footage).[17]

As some areas in the world grow, others will fall. This is the foundation of the living, breathing world that is Ashes of Creation, where players will have the ability to make important decisions that matter in the longevity of an area becoming a city, or whether to siege a rival town. Rise above the ashes, create the world around you, and be a part of the story that unfolds because of your actions and decisions.[18]Margaret Krohn

Node sieges enable players to destroy nodes starting at Village (stage 3).[18] This paves the way for new development and access to the locked content in surrounding nodes. Due to this dynamic, political strife and intrigue play an important role in the structure of the world.[19]

  • Sieging nodes will not be an easy task for the attackers. Cities and metropolises will have a considerable defensive advantage.[19]
  • There will be systems that mimic some of the mechanics of sieges, but there won't be practice sieges.[20]
If you own a home in a node and you don't want to see that home destroyed, you need to defend that city![22]Steven Sharif

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See also

References