Difference between revisions of "Mounts"

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[[File:ezgif-4-d5c3267949.png|thumb|450px|[[Mounts|Mount]] [[Concept art|concept art]] by [[Jeff Delierre]].]]
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{{Mounts}}
 
 
[[Mounts]] are obtained through an early [[Quests|quest]] that is available to players in [[Starting areas|starting areas]].<ref name="kickstarter_mounts">[[File:kickstarter mounts.png|350px|link=https://www.kickstarter.com/projects/1791529601/ashes-of-creation-new-mmorpg-by-intrepid-studios/faqs]]</ref>
 
 
 
* Mounts can also be found in the wild and [[Animal husbandry|tamed]].<ref name="racial_mounts">[[File:racial mounts.jpg|350px]]</ref><ref name="livestream-18-January-2018-34:08">[https://youtu.be/mD1q3aTRcPY?t=34m08s Livestream, 18 January 2018 (34:08).]</ref>
 
 
 
<blockquote>''We kind of want mounts to be ubiquitous for people.''{{livestream|24 May 2017|20m32|KCr9yh2Y97I}}{{ndash|[[Peter Pilone]]}}</blockquote>
 
  
 
== Summoning mounts ==
 
== Summoning mounts ==
  
[[Animal husbandry]] [[Mounts|mounts]] are summoned via an [[Items|item]] that is obtainable from a [[Stables|stable]] (husbandry [[Player stalls|stall]]). De-summoning the mount returns the item back to the player's [[Inventory|inventory]].<ref name="livestream-17-November-2007-33:17">[https://youtu.be/EAG9mS0U4NQ?t=33m17s Livestream, 17 November 2017 (33:17).]</ref>
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{{Summoning mounts}}
  
 
== Land mounts ==
 
== Land mounts ==
  
 
{{Land mounts}}
 
{{Land mounts}}
 
=== Mount list ===
 
  
 
{{#dpl:category = Land mounts
 
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== Flying mounts ==
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== Flying mounts (Royal mounts) ==
 
 
{{Dragons}}
 
  
=== Artwork ===
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{{Royal mounts}}
  
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{{#dpl:category = Dragons ¦ Royal mounts
 
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{{Gliding mounts}}
 
{{Gliding mounts}}
 
=== Mount list ===
 
  
 
{{#dpl:category = Gliding mounts
 
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{{Aquatic mounts}}
 
{{Aquatic mounts}}
 
=== Mount list ===
 
  
 
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{{Crowdfunding mounts}}
 
{{Crowdfunding mounts}}
 
=== Mount list ===
 
  
 
{{#dpl:category = Crowdfunding mounts
 
{{#dpl:category = Crowdfunding mounts
 
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== Group mounts ==
 
== Group mounts ==
  
Multi-passenger group mounts were unlocked during the [[Kickstarter]] crowdfunding campaign.<ref>[[File:Group mounts.png|350px|link=https://www.kickstarter.com/projects/1791529601/ashes-of-creation-new-mmorpg-by-intrepid-studios/posts/1877246]]</ref>
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{{Group mounts}}
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== Mount drops ==
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{{Mount and pet drops}}
  
== Temporary mounts ==
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=== Temporary mounts ===
  
[[Mounts#Temporary mounts|Temporary mounts]] that drop from [[Bosses|bosses]] will age and eventually die.<ref>[[File:Mounts.jpg|350px]]</ref>
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{{Temporary mounts}}
  
 
== Naming mounts ==
 
== Naming mounts ==
  
[[Mounts]] are able to be named by players.<ref>[[File:namingmounts.jpg]]</ref>
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{{Naming mounts and pets}}
  
 
== Mounted combat ==
 
== Mounted combat ==
  
Certain [[Mounts|mounts]] will have [[Combat|combat abilities]].<ref name="livestream-5-May-2017-22:44">[https://youtu.be/3UIqmWTGZ2k?t=1364 Livestream, 5 May 2017 (22:44).]</ref>
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{{Mounted combat}}
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 +
=== Dragon abilities ===
  
* Players can't use their [[Classes|class]] skills while mounted.
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{{Dragon abilities}}
* Mounts can be killed by players, but can be resurrected.<ref name="livestream-5-May-2017-38:27">[https://youtu.be/MnOPS3eZgaM?t=38m27s Livestream, 5 May 2017 (38:27)]</ref>
 
  
 
== Animal husbandry ==
 
== Animal husbandry ==
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{{Breeding mechanics}}
 
{{Breeding mechanics}}
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== Stables ==
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{{Stables}}
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=== Royal stables ===
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{{Royal stables}}
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== Cosmetic store ==
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{{Cosmetic store}}
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== Faster travel ==
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{{Faster travel}}
  
 
== See also ==
 
== See also ==
  
 +
* [[Stables]]
 
* [[Animal husbandry]]
 
* [[Animal husbandry]]
 
* [[Kickstarter]]
 
* [[Kickstarter]]
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* [[Classes]]
 
* [[Classes]]
  
{{Notes}}
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== References ==
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 +
<references/>
  
 
[[Category:Player agency]][[Category:Mounts]]
 
[[Category:Player agency]][[Category:Mounts]]

Revision as of 10:04, 11 December 2018

Mounts are obtained through an early quest that is available to players in starting areas.[2]

  • Mounts will be purchasable from players utilizing Animal husbandry and taming.[13]
  • Fall damage that occurs while mounted will be first applied to the mount; and if the mount dies as a result, then the remaining damage may overflow onto the player, but this will be determined based on testing.[15]
  • There may be emotes associated with mounts and pets, such as petting, hugging, or playing with them.[16]
  • The majority of mounts are based on animals, but there may be some mounts based on inanimate objects in the future.[17]

Summoning mounts

Summoning a mount in Alpha-1.[18]

We want to make sure that it's not cumbersome to quickly mount a steed and start moving... Steeds play a very important role in mobility.[18]Steven Sharif

Mounts are items that players carry then activate to summon the mount nearby.[13]

  • Mounts are generally able to be summoned during combat in the open-world.[19]
    • There may be exceptions to this in certain dungeons, instances or other spaces where summoning mounts may not be permitted.[19]

A mount can be an initiation vehicle; it can be an escape vehicle; it can be utility vehicle; it can be traversal.[19]Steven Sharif

Mounts are going to be items that you will be able to carry on your character and activate to summon the mount in front of you or near you; where you can then ride the mount.[13]Steven Sharif

  • A player can dismount and have their mount follow them.[21][22]
    • In current Alpha-1 testing mounts are not separate from the player, but in future mounts will be.[21]

Right now we don't have it where the mount is separate from the player per-se. You automatically mount the mount when you summon it in the in the alpha. But in the future you'll be able to summon it and you won't have to automatically mount it. It'll just be standing next to you. It'll follow you around and then you'll be able to mount it.[21]Steven Sharif

  • De-summoning the mount returns the item back to the player's inventory.[20]

Land mounts

Land mounts (Ground mounts) are tier 1[5] mounts that are obtained through an early quest that is available to players in starting areas.[2]

Flying mounts (Royal mounts)

Royal mounts are a tier 3[5] class of flying mounts available to Mayors of metropolis nodes and Kings and Queens of Guild castles. Royal mounts can also be dropped from legendary world bosses.[25][26]

Generally flying is not something that we're going to be doing in this game and there's a lot of reasons for that: Some of it is economic, some of it is ... you create this really great looking world and we don't want you flying over all the time.[27]Jeffrey Bard

At any given point in time you're gonna see anywhere from 10 to maybe at max I would say around 20 based off of the legendary world boss timers. Probably 20 people who have flying abilities.[29]Steven Sharif

There are different types of royal mounts.[26]

Dragons are a class of these royal mounts. You can get different types of royal mounts. They don't have to be dragons. They could be some other type of legendary mythical creature... It will be an epic looking large-scale creature and people will notice you and it while you are approaching.[26]Steven Sharif

Gliding mounts

Alpha-2 Thundering Bolt Beast gliding in-game footage.[34]

This is the gliding distance that you can develop a little bit with these gliding mounts. So there's some some good amount of distance traveled.[34]Steven Sharif

Gliding mounts are tier 2[5] winged mounts that jump/glide/hover close to the ground.[35] Unlike royal (tier 3) mounts, gliding mounts are not capable of true flight by default.[27]

Aquatic mounts

Aquatic mounts are Tier A mounts[6] that may be obtained from taming underwater creatures.[7]

  • Aquatic mounts are faster in water and slower on land.[12]
  • Aquatic mounts will be able to fully traverse naval areas and water areas.[39]
An intrepid explorer could choose to traverse on his tide snapper alone.[39]Sarah Flanagan
Mounts will have skills that relate to fishing in some way shape or form, least the water mounts. Whether that be getting out to a particular area, whether it be like some type of fish finding or chumming the area. There could even be benefits while fishing in the water while mounted, like, you're on the back of your turtle out there just sitting in the water casting your rod, or your line.[40]Steven Sharif

Crowdfunding mounts

Kickstarter/Summer crowdfunding mount rewards are obtained and utilized by applicable backers in the following way:[2]

  1. Basic mounts are obtained through an early quest that is available to all players in starting areas.
  2. Players assign cosmetic skins to a character on their account from the account management page.
  3. The skin can then be applied to change the appearance of the mount that was earned in game.
    • This does not remove the skin itself. It can be applied again to any other applicable mount in the future.
    • Players may remove the skin from a character and assign it to another character on their account.
    • Skins can only ever be active on one character and one mount.

The Dawnbreaker mount skin is used in a similar fashion as described, but is only applicable to a certain class of mounts. Aquatic mount skins, like the Tidesnapper, are also used in a similar fashion, but are only applicable to the aquatic class of mounts.[2]

Racial mounts

Characters are able to obtain racial mounts via a quest in that race's starting area.[42][3]

Each starting area will have a different quest line that will yield a different type of starting mount. But by default you don't just choose human and here you get a horse, so to speak. Because you can be a human in our game and choose to start in a different racial area- at a different Divine Gateway- and as such then you could follow the quest line that gives you the Orc mount.[42]Steven Sharif

Group mounts

Multi-passenger group mounts were unlocked during the Kickstarter crowdfunding campaign.[44][43]

  • These mounts will be elephant sized or larger.[45]
  • Group mounts will be rarer and more difficult to obtain than regular mounts.[46]
  • There will be a limit on the number of passengers (for each type of group mount).[46]
  • Specific weapons systems may exist on different riding points on group mounts.[46]

The group mount is gonna be a very difficult mount to achieve, but once achieved it's gonna be very fun and and pivotal in gameplay. So the idea there is to have them grand.[45]Steven Sharif

Mount drops

Mounts and pets are dropped by world bosses on a very rare basis.[47]

Temporary mounts

Temporary mounts that drop from bosses will age and eventually die.[48]

Naming mounts

Mounts and pets are able to be named by players.[49]

  • Summoners may be able to name their summons, but will not be able to change their creature type, which is part of the nameplate above the summon.[50]

Mounted combat

Certain mounts will have combat abilities.[51][52][13]

Mounts will have a variety of effective pvp abilities, some viable in larger scale encounters when organized correctly.[53]Steven Sharif
  • Mounts will have combat skills based on the breed and rarity. There will also be some RNG to the mount skills.[54]
    • Charging through opponents (to knock them down).[54]
    • Abilities to create a lance while mounted have been discussed as a potential design idea.[54]
    • Specific weapons systems may exist on different riding points on group mounts.[46]
There is danger to traversing areas with enemies nearby; and there are specific abilities that knock a rider off of their mount should they venture too close to enemies.[55]Steven Sharif
  • The intention is for players to gain knowledge about mount abilities through observation rather than having that information provided to them in advance.[56]
Q: How will it be evident to players in a PVP scenario what types of abilities they might anticipate from an enemy's mount if its owner has a skin of another breed applied to it?
A: Mount abilities are really meant to be a learned information source. This is not meant to be something that I can look at a mount and know without interacting with that individual- that player what that mount is capable of doing; and as such, when they have skins applied, whether it be through in-game earned or through cosmetic purchase, you will get a learning for what that mount does by observing its use-case and taking that knowledge that you have learned forward with you.[56]Steven Sharif

Mounts can be killed by players, but can be resurrected after a certain cooldown period.[8][57][58]

  • Potions obtained from the Alchemy profession can be used to reduce the cooldown.[8][59][57]
  • Mounts that die a certain number of times within a set period might gain a debuff that requires a different material component to assist with their resurrection.[59]
  • Fall damage that occurs while mounted will be first applied to the mount; and if the mount dies as a result, then the remaining damage may overflow onto the player, but this will be determined based on testing.[15]

Mounts can be targeted separately from the player while mounted.[57]

  • If a player dies there will be a period of time before their mule despawns. Other players must kill that player's mule to be able to loot it.[60]
  • If a player's mule dies its corpse will contain the same percentage of lootable items as the player.[60][61]

Dragon abilities

info-orange.pngSome of the following information has not been recently confirmed by the developers and may not be on the current development roadmap.

Dragons are flying mounts with strong battle abilities, such as AoE breath attacks, swooping flyby attacks, and others.[62][26]

The dragon will have a lot of capability in PvP. It's primarily its purpose, because as it relates to Castles and the sieges they're in, or Nodes and the sieges they're in. We want dragons to have large scale ramifications against player raids.[26]Steven Sharif

Animal husbandry

Screenshot of Dawnbreaker variant achievable through the Animal husbandry profession. 3D model by Jessica Jennings.[63]

Those variations that were present with the Dawnbreaker: those are examples of how Animal Husbandry surfaces subtle changes- from subtle to extreme. Those were more subtle; those are wing variations, those were fur variations, color variations, eye color variations. All of that stuff gets represented as part of the Animal husbandry system and it's cool to see what's available for players to experiment with.[64]

Rare Flailrunner[65] mount that can only be obtained via breeding two tamable creatures through the animal husbandry profession.[66]

Animal husbandry is meant to be a pretty diverse profession: One that has a significant importance because players in MMOs love their mounts and we wanted to do something unique in that regard.[67]Steven Sharif

Animal husbandry is a profession within the processing artisan class.[68][69][70]

Many animals that can be tamed and bred through the animal husbandry profession can be found in herds across the lands of Verra. These herds represent a gatherable resource, of sorts, that masters of the animal husbandry profession may then use to discover lesser-known species variants with untold powers and abilities. Mounts play a large role in Ashes of Creation, and animals like the horse are an early gateway into the unlimited possibilities that await those skilled in the arts of husbandry.[72]

Breeding mechanics

Gryphon concept art.[78]

These are some concept iterations of exactly how the animal husbandry profession's going to work as you create the offspring of different combinations of animals and you find and discover types of mounts. For example this Gryphon: You will have the ability to open up an in-game character customization screen for the animals; and you'll be able to use certain dials to touch different aesthetic aspects of the actual animal's features: On its wings, on its head, its beak, its armor that's going to be present; the claws and talons. You will be able to actually make a unique representation of this mount, so you're just not a cookie cutter like everybody else.[79]Steven Sharif

Animal husbandry will have discoverable blends of breeding.[69][80]

  • Pets, Mounts, Livestock, and Beasts of burden can be captured and tamed to breed the best version of that species.[69][73]
    • Geographical location may be relevant for the creation of certain types of breeds.[69]
    Creatures will have a wide variety of traits and characteristics, strengths and weaknesses, within their species. The best version of a species will need to be blended from creatures from many places across Verra... For example, the best horse would need speed from desert horses, the coat and the health from tundra steeds, and the size and strength of ones that might be in the riverlands.[69]Steven Sharif
  • Royal mounts (such as Dragons) are dropped as eggs that can be cultivated by Animal husbandry artisans with a high enough stable upgrade on their freehold.[25]
    • These mounts are not breedable.[31]
  • Mounts that are bred through animal husbandry may be sold at auction.[81]
    • These mounts can also be applied as certificates toward the construction of caravans.[81]
  • There will be a cap on the number of times an animal can be bred. This is defined by the type, quality, and purpose of the animal.[82]

Once an animal is born, there are stages of development to raise that animal from birth to adulthood. Animal husbandry practitioners will be able to specialise their focus into raising and training creatures to maximise the quality of the creature in adulthood.[69][83]

  • Youngling stage: For mammals this relates to baby animals. For lizards (reptiles) this is an egg stage.[83]

Once these creatures are actually born there is an element of raising the creature. So animals need to be raised from birth to adulthood and trained for the intended purposes, either as a mount, a pet, a beast of burden, or livestock. Animal husbandry feeds a lot of these different aspects; and you'll be able to specialize your focus as an 'animal husbandrist', if that's a word, to one of those particular ends. Players have a multitude of activities to perform like feeding, cleaning the creatures, taking them out for practice rides, training them to fight monsters, etc. This period is very important however- the training period- because it will have the greatest influence on the resulting quality of the genetically determined stats and abilities of the creature once they reach adulthood. So basically as you're discovering these different genetic paths when pairing different animals, and the offspring is born, it will have a window of where a stat block will land. But where it lands will be determined by the training phase by raising the creature up- and that's going to be an important aspect.[69]Steven Sharif

There may be a user interface rather than recipes for the animal husbandry system that records successes and failures of breeding attempts.[84]

I'm not sure that there are going to be recipes per-se. Instead what we're thinking about with the husbandry system is going to be a user interface panel that gives a record of your successes and failures with certain types of breeding attempts; and then from there, if you choose to share that information with other individuals you can of course. But it's not something that's going to be streamlined through an interface that we would use for the player.[84]Steven Sharif

There is a compendium of acceptable parameters for breeding[85], which isn't going to be known until players discover it.[81][86] This discovery may be different for different players.[86]

  • Animals have a unique ID that is tied to the husbandry chart (compendium) that takes into account possible combinations between animals.[81] There will be odd combinations, but there will be limits to what is possible.[86]
  • Discovery of certain breeding habits and different quests may grant access to slots in the compendium.[86]
info-orange.pngSome of the following information has not been recently confirmed by the developers and may not be on the current development roadmap.

A modified character creation system allows customization of Summoner pets and Animal husbandry.[79][83]

  • Changes at the Youngling stage affect the appearance of the animal at adulthood.[83]
  • During the Youngling stage there may also be quests for specific types of cosmetic features.[83]

There's definitely going to be odd combinations, whether it's a butterflyger, giraffealope I don't know, but there will be definitely caps that are present.[86]Steven Sharif

Stables

Alpha-1 early example of the first tier of animal husbandry stables on a freehold plot.[87]

Players will be able to place the animals they are trying to focus on from a Husbandry perspective within the stable area and then over the course of time are going to be able to yield some type of results out of those parings.[87]Steven Sharif

Stables in Ashes of Creation refer to:

  • A system that stores active mounts in slots that can be used local to the stable.[8]
The active mounts are determined based on you having that active mount as part of a slot within the stable that you're within the area of. And what that means is that mounts are relevant in battle; and if you lose your mount in battle it is a detriment. There are ways for you to bring that mount back. There are active potions that you can have available to you to do fast resurrections to reduce that cooldown potentially; and you can also interface with the stable itself if you want to swap that mount out with a different mount.[8]Steven Sharif
Q: Will you be able to keep your mounts that you've unlocked on your freeholds plot to move freely about as they please like in a stable or in a little fenced area?
A: There are a number of different types of ways that creatures can be acquired: some of them in a mount format; and can be utilized in animal husbandry/livestock placements on the freehold. But from a cosmetic perspective, we don't quite have a system in place for that yet. I'm not going to rule that out for the future of post-launch, but right now it's delegated specifically to hunting, taming, livestock, and animal husbandry.[88]Steven Sharif

Royal stables

info-orange.pngSome of the following information has not been recently confirmed by the developers and may not be on the current development roadmap.

Royal stables are a type of building in Ashes of Creation.[26]

  • Castles come with a royal stables.[26]
  • Mayors can choose to build royal stables within their node. Once chosen, the community will need to build the stables through quests.[26]
  • Royal mounts must be mounted in a royal stables in order to fly.[26]

The royal mounts will be the only class of mounts that can fully fly in the world; and they are will be needed to be mounted while in a royal stables. Royal stables are a building that can be built in a node if elected to be built by the mayor and supported by the community building it up through the quests to do so; and castles come with a royal stable as well. So once you have a royal stable and you become that Mayor or King or Queen, you may then mount the creature there and then take it wherever you wish.[26]Steven Sharif

Cosmetic store

Ashes of Creation cosmetic store.[90]

There is going to be legendary cosmetics that can be earned and achieved in the game through the game systems, but that's going to take a significant amount of effort and work; and those cosmetics are going to be on-par with the cosmetics offered in the marketplace... What that does is it provides additional revenue to the company so that we can continue to fund the development of content as well and bridge the divide that not having a box cost would have and not having any pay-to-win mechanics whatsoever.[91]Steven Sharif

The Cosmetic store enables players to purchase Cosmetics for use in Ashes of Creation.[92] The cosmetic store offers limited time, limited quantity items to help sustain game development.[93]

  • Equitable cosmetics, both from a quantity and quality standpoint, are achievable through in-game means.[93]
  • Nothing in the cosmetic store will be pay to win.[94]

Nothing in our shop will ever be pay to win as we believe this practice greatly hurts the MMORPG genre.[94]

  • Cash shop cosmetics will offer a diverse selection of unique looks.[95]

I want to incentivize purchase in the cosmetic shop for sustainability of what expansions we have intended, since we are not a box cost. I want to incentivize purchase by offering limited items: limited time, limited quantity, so you have confidence that when you purchase them, they won't be offered later on in some other way.[93]Steven Sharif

  • All cosmetic store items will be non-tradeable.[96] There will be no gifting mechanism for cosmetic items.[97]

I don't want cosmetic items that can be purchased from the market to be transferable... because it is in a way a transfer of money for potentially something in-game.[97]Steven Sharif

Faster travel

Faster travel in Ashes of Creation refers to the use of player ridden mounts and automated creatures that connect certain nodes.[98][99][100][101]

There will be connection points between certain nodes via the use of like flying automated creatures that you can use.[101]Steven Sharif

See also

References

  1. Livestream, October 29, 2021 (1:01:28).
  2. 2.0 2.1 2.2 2.3 kickstarter mounts.png
  3. 3.0 3.1 racial mounts.jpg
  4. Livestream, January 18, 2018 (34:08).
  5. 5.0 5.1 5.2 5.3 5.4 5.5 5.6 5.7 5.8 5.9 Livestream, September 30, 2019 (1:39:01).
  6. 6.0 6.1 steven-aquatic-tier.png
  7. 7.0 7.1 underwater taming.jpg
  8. 8.0 8.1 8.2 8.3 8.4 Livestream, April 29, 2022 (1:11:24).
  9. 9.0 9.1 9.2 Livestream, April 28, 2023 (1:25:36).
  10. mount abilities.png
  11. steven-mount-speeds.png
  12. 12.0 12.1 Video, September 30, 2020 (6:38).
  13. 13.0 13.1 13.2 13.3 Livestream, 2018-04-8 (AM) (12:34).
  14. Livestream, October 29, 2021 (51:48:).
  15. 15.0 15.1 Livestream, February 25, 2022 (1:06:45).
  16. Livestream, April 29, 2022 (1:04:52).
  17. 17.0 17.1 Livestream, March 31, 2023 (1:17:42).
  18. 18.0 18.1 Livestream, April 30, 2020 (56:16).
  19. 19.0 19.1 19.2 Livestream, April 30, 2021 (1:10:04).
  20. 20.0 20.1 20.2 20.3 Livestream, November 17, 2017 (33:17).
  21. 21.0 21.1 21.2 21.3 Livestream, April 30, 2021 (1:08:10).
  22. Interview, July 19, 2020 (1:05:50).
  23. Ashes of Creation Store: Prowler of Perdition.
  24. Livestream, December 6, 2018 (41:43).
  25. 25.0 25.1 25.2 25.3 Interview, July 18, 2020 (49:46).
  26. 26.00 26.01 26.02 26.03 26.04 26.05 26.06 26.07 26.08 26.09 26.10 26.11 26.12 26.13 26.14 Livestream, 2018-04-8 (PM) (51:49).
  27. 27.0 27.1 27.2 Livestream, May 26, 2017 (37:17).
  28. flying-mount-lifespan.png
  29. 29.0 29.1 29.2 Interview, July 18, 2020 (52:28).
  30. Interview, July 18, 2020 (52:57).
  31. 31.0 31.1 Livestream, May 26, 2017 (46:43).
  32. flying-mount-total.png
  33. royal horses.png
  34. 34.0 34.1 Video, April 28, 2023 (22:39).
  35. dragons.png
  36. 36.0 36.1 Twitter - t’s a chicken! It’s a bird! It’s the Thundering Bolt Beast!
  37. Video, September 30, 2020 (8:32).
  38. Ashes of Creation Twitter: Travel with an aquatic mount.
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  40. Livestream, March 31, 2022 (1:22:01).
  41. 41.0 41.1 Twitter - The animal husbandry system will affect aquatic animals as well!
  42. 42.0 42.1 Livestream, December 22, 2020 (1:16:22).
  43. 43.0 43.1 Group mounts.png
  44. group mounts goal.png
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  46. 46.0 46.1 46.2 46.3 Livestream, January 28, 2022 (1:11:40).
  47. mountpetdrops.png
  48. Mounts.jpg
  49. namingmountspets.png
  50. Livestream, January 29, 2021 (1:21:01).
  51. Livestream, January 28, 2022 (1:16:02).
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  53. steven-mount-pvp.png
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  55. 55.0 55.1 Livestream, July 29, 2022 (1:01:02).
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  58. Livestream, May 10, 2017 (38:27).
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  61. Livestream, September 27, 2018 (47:46).
  62. dragon abilities.png
  63. Livestream, October 29, 2021 (30:34).
  64. Livestream, October 29, 2021 (37:34).
  65. Livestream, April 30, 2021 (56:43).
  66. Steven Sharif Twitter, April 17, 2021.
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  68. Livestream, October 14, 2022 (32:38).
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  74. Livestream, May 29, 2020 (39:02).
  75. Interview, July 9, 2023 (51:26).
  76. Interview, July 9, 2023 (56:37).
  77. Livestream, June 1, 2017 (28:42).
  78. stevengryphon.png
  79. 79.0 79.1 Livestream, August 17, 2018 (12:27).
  80. husbandry discoverable.png
  81. 81.0 81.1 81.2 81.3 Livestream, May 29, 2020 (43:19).
  82. Livestream, July 29, 2022 (1:06:15).
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  84. 84.0 84.1 Livestream, February 25, 2022 (34:00).
  85. Twitter - Verra's lush creatures.
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  87. 87.0 87.1 87.2 Livestream, May 29, 2020 (39:02).
  88. 88.0 88.1 Livestream, June 30, 2023 (1:38:39).
  89. Node series part II – the Metropolis.
  90. Ashes of Creation cosmetic store.
  91. Livestream, July 25, 2020 (1:53:46).
  92. cosmetics obtaining.png
  93. 93.0 93.1 93.2 Livestream, 2018-04-8 (PM) (58:29).
  94. 94.0 94.1 kickstarter microtransactions.png
  95. equitable-cosmetics-quote.png
  96. cash shop non tradable.jpg
  97. 97.0 97.1 Interview, May 11, 2018 (32:36).
  98. 98.0 98.1 Livestream, October 14, 2022 (45:31).
  99. Livestream, February 25, 2022 (1:14:21).
  100. 100.0 100.1 Livestream, August 28, 2020 (2:06:42).
  101. 101.0 101.1 101.2 Interview, August 17, 2018 (24:48).
  102. steven-stream-clarifications-august-2022.png
  103. Livestream, June 4, 2018 (45:30).
  104. Livestream, May 4, 2018 (51:57).