Difference between revisions of "Monster coins"
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== Monster coin events == | == Monster coin events == | ||
− | [[Monster coins|Monster coin]] events are system spawned [[Events|events]]. They are structured in a way to prevent groups from gaming the system.<ref name="spawn">[[File:monster event spawned.png|350px]]</ref | + | [[Monster coins|Monster coin]] events are system spawned [[Events|events]]. They are structured in a way to prevent groups from gaming the system.<ref name="spawn">[[File:monster event spawned.png|350px]]</ref> |
− | + | * Drop tables are disabled for player controlled monsters.<ref name="livestream-3-May-2017">[https://youtu.be/tqsybteR44Q?t=2186 Livestream, 3 May 2017 (36:25).]</ref> | |
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− | |||
== Use of monster coins == | == Use of monster coins == | ||
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* Some events have monsters that can be taken over by multiple players.<ref name="id"/> | * Some events have monsters that can be taken over by multiple players.<ref name="id"/> | ||
* If no players participate in a monster event, the monsters will be run by AI.<ref name="AI">[[File:monster event AI.png|350px]]</ref> | * If no players participate in a monster event, the monsters will be run by AI.<ref name="AI">[[File:monster event AI.png|350px]]</ref> | ||
− | * Citizens of | + | * Citizens of a [[Node]] are not eligible to control monsters attacking that node.<ref name="livestream-3-May-2017"/> |
== Obtaining monster coins == | == Obtaining monster coins == | ||
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* There is a progression system that levels a player's monster skills based on how often they participate in monster events.<ref name="leveling">[[File:monster coin leveling.png|350px]]</ref> | * There is a progression system that levels a player's monster skills based on how often they participate in monster events.<ref name="leveling">[[File:monster coin leveling.png|350px]]</ref> | ||
− | * As [[Node advancement|nodes advance]], so does the scale of the monsters.<ref name="livestream-3-May-2017"/> | + | * As [[Node advancement|nodes advance]], so does the scale of the monsters.<ref name="livestream-3-May-2017"/> There are tiers of events denoting the caliber of the monsters being spawned.<ref name="monster_coins"/> |
+ | *# [[Legion]] are common events. | ||
+ | *# [[Elite]] | ||
+ | *# [[Epic]] events are of truly fitting proportions. | ||
{{Notes}} | {{Notes}} | ||
[[Category:Player interaction]][[Category:Encounters]][[Category:Events]] | [[Category:Player interaction]][[Category:Encounters]][[Category:Events]] |
Revision as of 02:18, 21 October 2017
Monster coins enable players to play as monsters within the event system. This ranges from playing friends as a horde of zombies, to becoming a massive dragon.[1]
Monster coin events
Monster coin events are system spawned events. They are structured in a way to prevent groups from gaming the system.[2]
- Drop tables are disabled for player controlled monsters.[3]
Use of monster coins
- Monster coins are only usable during monster coin events.[4]
- Two different monster coins can not be used on the same monster player during the same event.[6]
- Some events have monsters that can be taken over by multiple players.[6]
- If no players participate in a monster event, the monsters will be run by AI.[7]
- Citizens of a Node are not eligible to control monsters attacking that node.[3]
Obtaining monster coins
Monster coins are obtainable from:
- Rare drops in-game.[8]
- Purchasable from the cosmetic store.[8]
Impact of monster events
Rewards from monster coin events
- Cosmetics are the only rewards available to players from this event.[2]
- Cosmetic rewards resemble the creature that was being controlled.[3]
- Monster coins are not tradeable.[2]
Monster coin progression
- There is a progression system that levels a player's monster skills based on how often they participate in monster events.[10]
- As nodes advance, so does the scale of the monsters.[3] There are tiers of events denoting the caliber of the monsters being spawned.[1]