Library
Jump to navigation
Jump to search
The printable version is no longer supported and may have rendering errors. Please update your browser bookmarks and please use the default browser print function instead.
At Village (stage 3) the academic node's unique building is the Library.[1]
- Information about the world will be presented directly to players through the world map UI.[2] Previously the Library was used to access information about the world, such as the history of significant narrative events, locations of gatherable resources, dungeons, and POIs.[1]
- In the past we talked about having a library that was capable of facilitating players exchanging information for map data like that, but we've moved a little bit more in a direction of just presenting that information up front to the player, because travel is such a meaningful portion of the game and we don't have fast travel. So, I think that for Alpha-2 what's planned is that we're going to be showcasing the intricate details of services offered at these node locations from just a UI presentation standpoint within the map.[2] – Steven Sharif
Players can use the Library to access information, including (but not limited to) the following:[1]
World history
The history of each server will be tracked and visible to players in a node's library.[1][4]
- This design may have changed.[2]
- We're gonna keep track of the history of the world so that we can tell people the story up to the current day. A player who's brand new, who's come in at the six-month mark can take a look at each server, what each server has done, how each server has tackled the storyline; and they can decide for themselves what community they want to join; what version of the world that they want to take part in.[4] – Jeffrey Bard
- Scribes may be able to collect and record information about the events of the world as they see it from their point of view.[5]
Memory fragments
Server-firsts within a server's story arc will be able to be captured and collected on memory fragments that players can collect in-game so they may relive their experiences.[6]
- We're going to leverage tech that captures at the moment when something server-first is done in the story arc; and those will be recorded on these memory fragments that players can collect within the game through their experiences and relive potentially.[6] – Steven Sharif
Languages
Languages in Ashes of Creation may refer to:
- Racial and geographical influences on nomenclature in the lore.[7]
- Localization/Internationalization of the game client for specific regions.[9]
Visuals
See also
References
- ↑ 1.0 1.1 1.2 1.3 1.4 1.5 1.6 Blog: Know Your Nodes - Scientific Node Type
- ↑ 2.0 2.1 2.2 Livestream, September 29, 2023 (1:14:29).
- ↑ Kickstarter packages.
- ↑ 4.0 4.1 Interview, April 20, 2018 (9:20).
- ↑ Livestream, May 26, 2017 (51:37).
- ↑ 6.0 6.1 Livestream, January 27, 2023 (4:18).
- ↑ 7.0 7.1 Livestream, March 31, 2022 (4:57).
- ↑
- ↑ What languages will Ashes of Creation be in?