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Players will be able to opt-in to track certain achievements on leaderboards, such as.[1]

Leaderboards may be seasonal.[2]

We have many dreams that we want to do with game-to-web and game-to-mobile in regards to showing stats and being making things shareable for you. We know how social media works; how sharing content with friends works. But those things will come in due time.[1]Margaret Krohn
info-orange.pngSome of the following information has not been recently confirmed by the developers and may not be on the current development roadmap.

Guild ladder

An inter-guild ladder will rank guilds based on their performance within competitive activities:[4][5]

When the guild participates in guild wars or they participate in sieges, you'll be able to climb the ranks of your inter-guild ladder as well so you get bragging rights amongst your friends.[5]Steven Sharif

Arena ladder

The arena ladder system records a player's progress within PvP seasons based on their arena win/loss ratios.[7][8]

  • Titles can be received from arena play.[9]
  • Other rewards will be revealed at a later time.[10]
  • Arena points that can be used to buy gear is not currently in the design.[9]

PvP seasons

Performance in various PvP systems (such as Caravans, Arenas, Guild wars) is measured over the course of 6 month PvP seasons. At the end of each season, a player's cumulative score may unlock various rewards.[7][11]

Metrics

Ashes of Creation gathers tracking data to facilitate achievements, titles and other accolades on a server.[13]

Visibility of those types of things on the server help to promote a competitive atmosphere. If there is an attainable impression that you can work towards, so that others know your success, you have more drive to succeed.[13]Steven Sharif

World history

 Some of the following information has not been recently confirmed by the developers and may not be on the current development roadmap.

The history of each server will be tracked and visible to players in a node's library.[16][17]

  • This design may have changed.[18]
We're gonna keep track of the history of the world so that we can tell people the story up to the current day. A player who's brand new, who's come in at the six-month mark can take a look at each server, what each server has done, how each server has tackled the storyline; and they can decide for themselves what community they want to join; what version of the world that they want to take part in.[17]Jeffrey Bard
  • Scribes may be able to collect and record information about the events of the world as they see it from their point of view.[19]

Memory fragments

Server-firsts within a server's story arc will be able to be captured and collected on memory fragments that players can collect in-game so they may relive their experiences.[20]

We're going to leverage tech that captures at the moment when something server-first is done in the story arc; and those will be recorded on these memory fragments that players can collect within the game through their experiences and relive potentially.[20]Steven Sharif

Libraries

At Village (stage 3) the scientific node's unique building is the Library.[16]

In the past we talked about having a library that was capable of facilitating players exchanging information for map data like that, but we've moved a little bit more in a direction of just presenting that information up front to the player, because travel is such a meaningful portion of the game and we don't have fast travel. So, I think that for Alpha-2 what's planned is that we're going to be showcasing the intricate details of services offered at these node locations from just a UI presentation standpoint within the map.[18]Steven Sharif
 Some of the following information has not been recently confirmed by the developers and may not be on the current development roadmap.

Players can use the Library to access information, including (but not limited to) the following:[16]

See also

References