Gear enhancements

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Gear enhancements are possible both during and after an item is crafted.[1][2]

There is a combination of systems that take an item to its max potential. Players will need to contribute in a certain number of these systems to reach max. Some of the systems are an either/or situation.[1]Kory Rice
The contribution of materials to crafting an item results in advancing the rarity of that item. Now, that doesn't exclude players who don't have the legendary or the higher quality contributed resources from progressing their common item up the rarity tree through enchantments such as scroll enchanting or through tempering the gear. Both of those can affect the quality and the rarity of the gear that you produce, but by contributing the resources during the crafting process you are getting a head start with the higher quality item and now are less dependent on those other avenues to achieve that, which might be again a different vertical space of progression that you don't have as good of access to.[2]Steven Sharif
info-orange.pngSome of the following information has not been recently confirmed by the developers and may not be on the current development roadmap.

Enchanting

Enchanting is not an artisan profession in its own right. Scribes create scrolls that can be utilized by different professions to create enchantments relating to that profession.[12][13]

You don't really push a particular item's level requirement or the identity of that item. You can enhance it, you can add enchantments to it, but it's still the item it is.[15]Steven Sharif

Enchantment appearance

Enchantments have visual effects associated with them, such as glows and colors on weapons.[16][17]

PvP seasons

Performance in various PvP systems (such as Caravans, Arenas, Guild wars) is measured over the course of 6 month PvP seasons. At the end of each season, a player's cumulative score may unlock various rewards.[18][10]

Arena ladder

The arena ladder system records a player's progress within PvP seasons based on their arena win/loss ratios.[18][21]

  • Titles can be received from arena play.[22]
  • Other rewards will be revealed at a later time.[23]
  • Arena points that can be used to buy gear is not currently in the design.[22]

Guild ladder

An inter-guild ladder will rank guilds based on their performance within competitive activities:[24][25]

When the guild participates in guild wars or they participate in sieges, you'll be able to climb the ranks of your inter-guild ladder as well so you get bragging rights amongst your friends.[25]Steven Sharif

Weapon progression

In-game achievable sword and polearm 3D renders.[26]

Power creep is a balance issue... When it comes to gear progression specifically, the idea is to create an open market that is not heavily dependent on soulbound items; and having many item sinks and gold sinks within that economy that allows for the potential degradation and loss of assets within that closed economy; and not introduce items from the market that companies put in from a pay-to-win perspective or from a pay-to-convenience perspective that undermines the economy that players have built. That is a huge mistake that companies have made in the past and that lends to the imbalancing of what designers maybe have actually balanced well.[27]Steven Sharif

Weapons have their own progression paths.[28][29]

Ashes of Creation is all about providing many progression paths... The reason why we don't like the term endgame is because with the amount of progression that's available with the amount of diversity and player agency that impacts the world... We want the weapon system [to] add an element of that as well... You can determine special effects that proc from currently the combo system; you can determine ancillary effects that proc based on enchantment types; you can power stone weapons to add different either elemental types of damage and/or energy that play rock-paper-scissor with player defenses ... and then you can skill tree out how those effects that are granted ... you can make them better you can branch them off into a different direction.[8]Steven Sharif

Weapon use combo system

Alpha-2 greatsword weapon combo animation.[40]

Whenever you get stab hits on the third and the fourth hit, those are actually procs. So, if you connect with the second hit of that proc hit you'll receive the additional effects, but you actually have to connect with a monster or player to receive the effect; and I think the proc rate is at a static 25 percent right now. We're looking at other ways to scale that. Maybe it scales with a stat, or maybe it scales with additional nodes, but right now it's kind of low.[41]Brian Ferguson

A weapon combo system (also referred to as Weapon use combo, Weapon attack combo, Weapon combo, and Weapon use ability) is utilized instead of a traditional auto-attack ability in Ashes of Creation.[40][42][43][32][28][44][45]

Let's say for example you're using a two-handed warhammer or something and you have a number of weapon combos that play animation style based on how many combos deep you go into an attack with that warhammer. So the first is going to be like a forward swing. Second is going to be a back swing. The third is going to be swing down and the fourth is going to be some twirl that you do; and that's what we call the combo animation montage.[34]Steven Sharif
  • The number of steps and passive effects that trigger during weapon combos can be customized in the weapon skill tree.[47][48]
We wanted to have a combo length progression available to players so that certain builds could have longer weapon combos and other builds can have shorter weapon combos with more passive effects.; and this has been the result of our exploration. So, when you start out you've got a pretty quick four-hit combo, but whenever you unlock the additional hits you get the fifth and sixth hits, which are at approximately 50% to the overall combo length. But we found that that gave a pretty satisfying floor and ceiling to how long the combo can be.[47]Brian Ferguson
Depending on what your class skill choice has been those are going to have synergy effects with the weapon skill tree. So my skill called spin-to-win might do 30 additional damage on a staggered target. So I see when my proc occurs with the stagger effect on my first swing, like for me as a player I might be only interested in landing that first swing, so every now and then I'm gonna swing once and then I'm gonna use a skill and then I'm gonna come back and swing again because that'll play my first swing montage, because it's been interrupted. So I won't move to the second one because I'm really just wanna hit that stagger effect. So that's going to be how my rotation lines up. However I might have some skill that on a stun target it might be an immediate cast and it's like some power you push or power hit; and that does- it knocks back a stun target. So if the target's stunned when this skill plays, it has an added effect of knock down and now they're gonna get knocked down for an additional two seconds. Now I might spec into that and as a result I want to finish through: swing, swing, and then knock down. So I get my chance at stunning that target with that weapon skill.[34]Steven Sharif
You may have items or set bonuses that change at what level those proc occurs. So I may have a full set of battle armor that changes all third hit combo procs to second hit requirements and now I have a chance not only on my second hit to land that tapering slow but I also have a chance to land my one second stun proc because I have the full set that changes my weapon progression. So that's the way itemization works with your weapon skill tree, is you can enhance when those weapon skill trees become available in your combat montage and that can be a relevant factor in how your skill rotations come to play; and mixes with your weapon attacks.
  • Weapon skill choices and rotations will vary based on whether the player is more focused on PvP or PvE.[34]
Right now some people might just say, "I don't care at all about my weapon attacks. I'm not going to invest a lot of points into that. And if I do, it's going to be primarily PvE focused where I'm more comfortable using just swinging my weapon, and I may not use them as much in PvP. I'm just going to be focused on skill rotations." That's okay, but the reason for those skill montages- back to your question- is they have a very relevant role in when certain procs come online from a weapons skill tree perspective.[34]Steven Sharif
  • Using a skill/ability other than a basic attack will in general reset the combo.[46]
    • The developers are considering specific abilities that might be able to be used without resetting the combo system.[46]
It acts similar in the sense of the core loop of what an auto attack is so to speak; where typically your other skills have a cooldown period, they have a rotation or whatever: Our combo system is a repeatable skill effect that you can continually attack with but it's a little bit more involved than what a traditional auto attack is; and it has components from a from an advancement standpoint when it comes to the types of procs that your weapon can have during that combo system... It's not going to have the quick time event that you guys saw early on in PAX and gave great feedback on, but it is going to have development with regards to the power of the weapon the type of weapon you're using, the additional proc effects that you can skill into: Those types of things are going to make it a little bit more complex of a system capture.[28]Steven Sharif

Classes of weapons

Weapons 3D renders. These are depicted in the Threads of Fate cosmetic costume but are not part of that set. Models by Eli Hurst.[49]

Weapon classes (also referred to as weapon types and weapon groups) in Ashes of Creation may deal different types of physical damage.[50][35]

Elements

There are elements (such as Air, Earth, Fire, Water, Electrical) in Ashes of Creation each with their own resistances.[51][52][52][53][54][55]

  • There may be ley lines and strong magical places in the world that change or alter the way spells work.[60]
We've discussed a little bit about how the seasons and biomes will react with different types of skills. Like if you have a fireball and it's summer it might be a little bit different. If it's winter and you have a frost ability it might be different.[59]Steven Sharif

See also

References

  1. 1.0 1.1 Podcast, December 3, 2023 (17:10).
  2. 2.0 2.1 2.2 2.3 2.4 Livestream, November 30, 2023 (1:38:47).
  3. Video, November 30, 2023 (1:01:04).
  4. Video, November 30, 2023 (59:21).
  5. Livestream, May 26, 2017 (5:25).
  6. enchanting.png
  7. Livestream, November 30, 2023 (1:54:37).
  8. 8.0 8.1 8.2 8.3 8.4 8.5 Livestream, June 4, 2018 (1:11:19).
  9. Livestream, June 4, 2018 (21:37).
  10. 10.0 10.1 10.2 10.3 10.4 Interview, July 18, 2020 (16:34).
  11. Interview, July 18, 2020 (14:22).
  12. 12.0 12.1 Livestream, May 27, 2022 (1:20:00).
  13. Livestream, May 26, 2017 (51:37).
  14. Livestream, May 17, 2017 (58:55).
  15. 15.0 15.1 Livestream, March 26, 2021 (1:15:57).
  16. Livestream, January 28, 2022 (56:12).
  17. 17.0 17.1 17.2 Official Livestream - May 4th @ 3 PM PST - Q&A
  18. 18.0 18.1 Livestream, September 24, 2021 (1:22:46).
  19. Livestream, January 31, 2024 (59:45).
  20. Livestream, August 23, 2017 (16:44).
  21. partysize.png
  22. 22.0 22.1 Podcast, May 11, 2018 (52:20).
  23. arena rewards.png
  24. 24.0 24.1 24.2 24.3 Livestream, June 25, 2021 (1:12:37).
  25. 25.0 25.1 25.2 25.3 Interview, July 29, 2020 (14:28).
  26. Livestream, April 30, 2021 (53:08).
  27. Interview, October 20, 2018 (2:53:52).
  28. 28.0 28.1 28.2 28.3 28.4 Livestream, January 30, 2020 (1:28:40).
  29. Livestream, May 4, 2018 (45:37).
  30. Livestream, June 30, 2022 (1:12:38).
  31. Livestream, September 30, 2022 (53:15).
  32. 32.0 32.1 Livestream, September 30, 2022 (43:45).
  33. Video, September 30, 2022 (24:49).
  34. 34.0 34.1 34.2 34.3 34.4 34.5 34.6 34.7 Podcast, September 29, 2021 (47:57).
  35. 35.0 35.1 Interview, February 7, 2021 (49:18).
  36. Interview, July 19, 2020 (53:59).
  37. Interview, July 18, 2020 (1:07:51).
  38. 38.0 38.1 February 8, 2019 - Questions and Answers.
  39. Livestream, June 25, 2021 (1:29:39).
  40. 40.0 40.1 Video, March 29, 2024 (50:16).
  41. Video, March 29, 2024 (57:52).
  42. Video, December 19, 2023 (10:08).
  43. Video, April 28, 2023 (15:35).
  44. Livestream, January 18, 2018 (22:46).
  45. steven-auto-attack-definition.png
  46. 46.0 46.1 46.2 Livestream, February 28, 2020 (1:10:21).
  47. 47.0 47.1 Video, December 19, 2023 (8:37).
  48. Livestream, September 24, 2021 (1:19:17).
  49. Livestream, August 27, 2021 (1:04:30).
  50. Video, August 31, 2023 (45:06).
  51. Fissure Description.png
  52. 52.0 52.1 Livestream, April 7, 2023 (1:11:14).
  53. 53.0 53.1 Interview, July 18, 2020 (1:05:04).
  54. Livestream, May 24, 2017 (27:47).
  55. 55.0 55.1 Livestream, 2018-04-8 (PM) (26:19).
  56. Video, September 30, 2022 (15:28).
  57. Livestream, February 29, 2024 (55:34).
  58. Livestream, September 30, 2020 (1:04:56).
  59. 59.0 59.1 Livestream, June 1, 2017 (20:23).
  60. Livestream, June 26, 2020 (1:32:16).