Gear enhancements

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Gear enhancements are possible both during and after an item is crafted.[1][2]

There is a combination of systems that take an item to its max potential. Players will need to contribute in a certain number of these systems to reach max. Some of the systems are an either/or situation.[1]Kory Rice
The contribution of materials to crafting an item results in advancing the rarity of that item. Now, that doesn't exclude players who don't have the legendary or the higher quality contributed resources from progressing their common item up the rarity tree through enchantments such as scroll enchanting or through tempering the gear. Both of those can affect the quality and the rarity of the gear that you produce, but by contributing the resources during the crafting process you are getting a head start with the higher quality item and now are less dependent on those other avenues to achieve that, which might be again a different vertical space of progression that you don't have as good of access to.[2]Steven Sharif
info-orange.pngSome of the following information has not been recently confirmed by the developers and may not be on the current development roadmap.

Enchanting

Enchanting is not an artisan profession in its own right. Scribes create scrolls that can be utilized by different professions to create enchantments relating to that profession.[12][13]

You don't really push a particular item's level requirement or the identity of that item. You can enhance it, you can add enchantments to it, but it's still the item it is.[15]Steven Sharif

Enchantment appearance

Enchantments have visual effects associated with them, such as glows and colors on weapons.[16][17]

Weapon progression

In-game achievable sword and polearm 3D renders.[18]

Power creep is a balance issue... When it comes to gear progression specifically, the idea is to create an open market that is not heavily dependent on soulbound items; and having many item sinks and gold sinks within that economy that allows for the potential degradation and loss of assets within that closed economy; and not introduce items from the market that companies put in from a pay-to-win perspective or from a pay-to-convenience perspective that undermines the economy that players have built. That is a huge mistake that companies have made in the past and that lends to the imbalancing of what designers maybe have actually balanced well.[19]Steven Sharif

Weapons have their own progression paths.[20][21]

Ashes of Creation is all about providing many progression paths... The reason why we don't like the term endgame is because with the amount of progression that's available with the amount of diversity and player agency that impacts the world... We want the weapon system [to] add an element of that as well... You can determine special effects that proc from currently the combo system; you can determine ancillary effects that proc based on enchantment types; you can power stone weapons to add different either elemental types of damage and/or energy that play rock-paper-scissor with player defenses ... and then you can skill tree out how those effects that are granted ... you can make them better you can branch them off into a different direction.[8]Steven Sharif

Elements

There are elements (such as Air, Earth, Fire, Water, Electrical) in Ashes of Creation each with their own resistances.[32][33][33][34][35][36]

  • There may be ley lines and strong magical places in the world that change or alter the way spells work.[41]
We've discussed a little bit about how the seasons and biomes will react with different types of skills. Like if you have a fireball and it's summer it might be a little bit different. If it's winter and you have a frost ability it might be different.[40]Steven Sharif

See also

References

  1. 1.0 1.1 Podcast, December 3, 2023 (17:10).
  2. 2.0 2.1 2.2 2.3 2.4 Livestream, November 30, 2023 (1:38:47).
  3. Video, November 30, 2023 (1:01:04).
  4. Video, November 30, 2023 (59:21).
  5. Livestream, May 26, 2017 (5:25).
  6. enchanting.png
  7. Livestream, November 30, 2023 (1:54:37).
  8. 8.0 8.1 8.2 8.3 8.4 8.5 Livestream, June 4, 2018 (1:11:19).
  9. Livestream, June 4, 2018 (21:37).
  10. Interview, July 18, 2020 (16:34).
  11. Interview, July 18, 2020 (14:22).
  12. 12.0 12.1 Livestream, May 27, 2022 (1:20:00).
  13. Livestream, May 26, 2017 (51:37).
  14. Livestream, May 17, 2017 (58:55).
  15. 15.0 15.1 Livestream, March 26, 2021 (1:15:57).
  16. Livestream, January 28, 2022 (56:12).
  17. 17.0 17.1 17.2 Official Livestream - May 4th @ 3 PM PST - Q&A
  18. Livestream, April 30, 2021 (53:08).
  19. Interview, October 20, 2018 (2:53:52).
  20. 20.0 20.1 20.2 Livestream, January 30, 2020 (1:28:40).
  21. Livestream, May 4, 2018 (45:37).
  22. Livestream, June 30, 2022 (1:12:38).
  23. Livestream, September 30, 2022 (53:15).
  24. Livestream, September 30, 2022 (43:45).
  25. Video, September 30, 2022 (24:49).
  26. Podcast, September 29, 2021 (47:57).
  27. Interview, February 7, 2021 (49:18).
  28. Interview, July 19, 2020 (53:59).
  29. Interview, July 18, 2020 (1:07:51).
  30. 30.0 30.1 February 8, 2019 - Questions and Answers.
  31. Livestream, June 25, 2021 (1:29:39).
  32. Fissure Description.png
  33. 33.0 33.1 Livestream, April 7, 2023 (1:11:14).
  34. 34.0 34.1 Interview, July 18, 2020 (1:05:04).
  35. Livestream, May 24, 2017 (27:47).
  36. 36.0 36.1 Livestream, 2018-04-8 (PM) (26:19).
  37. Video, September 30, 2022 (15:28).
  38. Livestream, February 29, 2024 (55:34).
  39. Livestream, September 30, 2020 (1:04:56).
  40. 40.0 40.1 Livestream, June 1, 2017 (20:23).
  41. Livestream, June 26, 2020 (1:32:16).