Gear
There are multiple gear slots in Ashes of Creation.[2]
- 3 Belt slots.[2]
- 1 Mainhand slot equips a player's primary weapon.[3][7][8][9][10][6]
- 1 Offhand slot can equip shields, spell focuses, sigils, and dual weapons.[3][11][6]
- 1 Potion/Pouch/Scroll slot.[5][12]
- 8 Armor slots.[2][13]
- 5 Jewelry slots.[2]
- 3 Artisan gear slots.[21][2][22]
- 1 Artisan tool slot is used to equip gathering tools.[23]
- There may be a specific slot for musical instruments, but this has not been finalized yet.[24]
- Previously it was stated there were 16 gear slots.[13]
- Gear is not subject to inventory weight limits.[25]
Gear types
Ashes of Creation is a PvX game. Players will naturally encounter both PvP and PvE elements.[29][28][30][31] It is unlikely that a player could purely focus on just PvP or just PvE.[28][27][30][31]
- Ashes is a PvX game; and so in that regard, your ability to wholesale disconnect from the PvP elements of the game are likely not going to be entirely successful. Now, does that mean that you can reduce your exposure to PvP? A hundred percent; and there are multiple play paths and progression points that players can elect instead to be more PvE focused, but by the sheer nature of risk-versus-reward, and risk including not being able to predict how other players might impact your gameplay, that is an element of the innate risk that exists in the multiplayer environment of a PvX setting. So, not everybody is going to like that and we accept that; and we're not trying to build a game that everybody is going to like, because everybody it's doing that is not going to be successful, because there're just people with different interests; and you know we accept that and we're very on the nose about what we're trying to achieve. The idea is not to create a gank fest, is not to create a grief fest. That is not what PvX is; and so because of that we have certain mechanisms and systems that govern the way players engage in PvP and the majority of those are opt-in, but there is always that element of risk that's governed by the flagging system. And so, if you're interested in that I would take a look at the Wiki and look up what flagging is, and look up what corruption is. My experience tells me- and my expectations of the system are that they will signal significantly reduce a player's exposure to non-consensual PvP, but that risk is always going to be present to some degree.[29] – Steven Sharif
- A defining principle of Ashes of Creation as a PvX game is that PvE builds the world, and PvP changes the world.[32]
- Around 80% of the content is open-world, where healthy competition is an instigator for player friction; for potential cooperation; for the ability to yield alliances; and the political theater that comes with it. This is an intended part of the PvX game design.[33][34][35][36][37]
- There won't be separate PvE and PvP servers but some servers may be more PvP focused than others.[29][30][38]
- We're very clear with our objective and philosophy on the game and we understand that they may not appeal to everybody. But it is an important reciprocal relationship between the content that's related to PvE and the content that's related to PvP and they feed off of each other. They're catalysts for change: Their progression, their development. It's things that people can value when they see something earned and they see something lost. That elicits an emotional response from the player: That they've invested time in to either succeed or fail; and PvP allows for that element to be introduced into gameplay. And we're very clear that is our objective: That risk versus reward relationship, that achievement-based mentality. Not everybody's going to be a winner and that's okay.[37] – Steven Sharif
- There will not be different PvP and PvE gear types.[40]
Weapon types
Different weapon types offer different passive skills and proc effects from their weapon skill tree as well as different waterfall stats.[42]
- Axes (One and two handed).[43]
- Bows.[43]
- Clubs.[44]
- Daggers.[43]
- Hammers.[45][46]
- Lances.[47]
- Maces (One and two handed).[43]
- Orbs.[48][43]
- Polearms/Halberds.[43]
- Scepters.[49]
- Shields.[43]
- Spears (One-handed).[50][51]
- Spellbooks.[48][43]
- Staves.[43]
- Swords/Rapiers (One and two handed).[43][52]
- Wands.[48][53]
The following weapon types are not equippable by players in the MMO.
- Crossbows will not be in the MMO.[54][55]
- Previously crossbows were present in Ashes of Creation Apocalypse.[56][57]
- Potion launchers will only be able to be used as ship attachments in the MMO.[58][59]
- Previously potion launchers were present in Ashes of Creation Apocalypse.[57][60]
There is an even split between melee and ranged weapons.[43]
Armor types
Armor types in Ashes of Creation.
- Helmets.[14]
- Shoulders.[15]
- Cloaks/Capes.[63][64]
- Chest armor.[16]
- Wrists.[17]
- Gloves.[15]
- Belts.[15][18]
- Pants.[15]
- Boots.[17]
Gear sets
Gear sets (also known as tier sets) are a part of Ashes of Creation.[69][68][70]
- Q: How often will armor be part of an entire armor set with other cosmetically matching pieces versus unique armor pieces that don't match or go along with anything else in the game?
- A: There is a balance of both set pieces and non-set pieces and usually you're going to see at higher grades within a tier are going to be more predominantly set driven; and the lower interstitial power levels of the gear for that tier are the potentially bespoke pieces; and obviously those pieces are catered around a number of different interactions, such as ones you get from quests, ones that you get from drops, ones that you can craft, ones that you get from legendary bosses, ones that you get from guild-oriented tasks, or in-game favor and unique currencies. So there's different types of acquisition models and each of them has a spattering of either bespoke pieces or set-oriented pieces; and there are even varying levels of set pieces as well. So you might have a full eight piece set, or a three-piece set, or a five piece set, depending on where it lives within the tier.[69] – Steven Sharif
- Players gain bonuses depending on the number and tier of pieces they have equipped.[69][68][70]
- An overarching set effect is granted to wearers of exclusively one "type" of armor, for example: all cloth, or all plate.[71]
- There may be set bonuses that members of certain communities will obtain based on gear set type.[69][70]
- Set bonuses will not provide new abilities, but certain higher-end weapons and armor will have active abilities, but the intention is that these abilities will not radically redefine the way an archetype is played.[72]
- Racial appearance of gear sets is tied to the character model of that race.[73]
- It will be possible to store and swap gear loadouts with a single button press when out of combat.[25][2][74]
- Approximately 49 unique gear sets were obtainable in Alpha-1 from crafting, quests, drops and exploration.[75] These were unique sets with different stats, but some may be similar in appearance.[75]
- Certain set bonuses may trade off core gear stats.[76]
- There are passive abilities that can be chosen to become more adept with certain set types.[70]
- There will be viable non-set builds.[76]
Gear binding
There may be some gear binding (BoE or BoP) but it will be an exception rather than the rule, as this doesn't facilitate the objectives for the economy.[77]
- Very little gear will be account bound or soulbound in Ashes of Creation.[78][79]
- The game economy is based around crafting and degradation of items.[78]
- Gear is obtained via crafting, gathering and processing along with raid and dungeon bosses.[79]
A lot of what we experienced in games that usually come before us is that many things are account bound and they're soulbound to your character... Instead very little here is character bound. Very very little. The vast majority of gear- yes you will get quest related gear as rewards- but it won't be let's say one set in one dungeon and you must run the dungeon over and over. Instead we want to really emphasize the reliance on the economy and crafters and gatherers and processors to support a majority of the gear structure in-game, combined with that of world raid bosses and dungeon bosses; not a repetitive quest line through a single dungeon.[79] – Steven Sharif
Gear enhancement
Gear enhancements are possible both during and after an item is crafted.[80][81]
- There is a combination of systems that take an item to its max potential. Players will need to contribute in a certain number of these systems to reach max. Some of the systems are an either/or situation.[80] – Kory Rice
- Crafting recipes can be enhanced by adding higher rarity or different crafting materials into their selectable crafting slots at crafting stations.[81][82][83][84]
- Enchantment scrolls and tempering allow gear to be enhanced post-crafting.[81][85]
- The bulk of a weapon's power comes from its crafting recipe and the materials used in its construction.[86]
- The contribution of materials to crafting an item results in advancing the rarity of that item. Now, that doesn't exclude players who don't have the legendary or the higher quality contributed resources from progressing their common item up the rarity tree through enchantments such as scroll enchanting or through tempering the gear. Both of those can affect the quality and the rarity of the gear that you produce, but by contributing the resources during the crafting process you are getting a head start with the higher quality item and now are less dependent on those other avenues to achieve that, which might be again a different vertical space of progression that you don't have as good of access to.[81] – Steven Sharif
- Runes/Power stones are a potential methods for enhancing weapons.[87][88]
- Enchantment stones are potential rewards for performance over six month PvP seasons. These grant temporary PvP-focused benefits to gear (via a socketing system).[89][90]
Enchanting
Enchanting is not an artisan profession in its own right. Scribes create scrolls that can be utilized by different professions to create enchantments relating to that profession.[91][92]
- Enchantment scrolls can be sold on the open market.[81][91][93]
- Enchanting does not increase an item's level requirement.[94]
- You don't really push a particular item's level requirement or the identity of that item. You can enhance it, you can add enchantments to it, but it's still the item it is.[94] – Steven Sharif
Gear appearance
- Gear is intended to be realistic in appearance.[95][96][97]
- Armor will not be overly sexual in appearance.[95][97]
- I'm more of the mind that it wouldn't really serve a purpose to have bikini plate armor, just in like reality, if you're going to have armor, it should be protective. I think from a fashion statement is enjoyable for some people, but it's a an immersive issue.[96] – Steven Sharif
- Some armor and costumes will be more revealing than others, but there will not be nudity in the game.[99]
- There might be sliders, but there are not gonna be naked sliders.[99] – Steven Sharif
- Each race is getting its custom geo pieces, which then will share thematic components such as color palette, attachments, design filigree. Those types of things will get shared across the geo but generally you're going to see unique races with unique geo.[103] – Steven Sharif
- The appearance of crafted gear is influenced by its rarity.[104]
- Crafters are able to influence what their crafted items look like.[106][107]
- Cosmetics can be used by all races but there may be slight variations to make them work with the body builds of each race.[108]
- Dye cosmetics can be used to change gear colors.[109][110][111]
Items on back and belt
Players can set the appearance priority for the items they wish to show in their Back and Belt slots.[5][12][114]
- Only one item can show at a time, and that is determined by player choice.[6]
- Some ranged or melee abilities require a specific weapon to be equipped. Weapons that are equipped in the character's ranged or offhand slots will automatically swap in and out as required by the skill.[3][7][8][10]
- Players may toggle back and forth between using their ranged and melee slot for basic weapon attacks.[3]
- Idle animations will be selectible by players in the character creator.[115]
Item rendering
Items that are dragged out of a player's inventory are destroyed.[116]
- Allowing player-dropped items (such as Gear and Currency) to exist in the world is likely not going to be allowed.[116][117]
Class weapons and armor
Weapons and armor are not class locked, but certain classes are more efficient with certain types of weapons or armor.[118][119][120][121] Certain abilities require certain items to be equipped.[122]
- Weapons are intended to be somewhat agnostic in the sense that you can find a way for a weapon to be utilized by different classes. Not just the rogue is going to be able to use daggers. Because if you restrict equipment through that, it makes the economy more difficult to have sustainability across the market of items.[121] – Steven Sharif
- Q: We had stated that we were going to allow people to use any class combination, which would be both your archetypes together, being able to use any weapon. Do we see problems that could occur with that, for instance like a bow tank, or an orb tank or things like- will there be some strangeness there, or are there problems that you first are foreseeing in the future?
- A: We're giving a lot of flexibility to the crafters in our game. They get to help define the stat block that a particular item, weapon, or gear has; and that stat block can be relevant to any particular class or archetype combination. So in that sense the idea is, no not to see any strangeness there or not to see any elements that would dissuade a person from that customization perspective.[123] – Steven Sharif
Racial weapons and armor
Weapons and armor are not race locked, but armor will take on a racial appearance.[127][128][129]
- The customization of equipment per race is really focused on Armor sets not Weapon props. Weapon props will, from a model standpoint, will translate pretty one-to-one across the races.[101] – Steven Sharif
- Racial appearance of gear is focused on Armor. Weapons will not change in appearance but will scale in size based on race.[102][101]
- Let's say for example you have the Eagle set or something, right: The Eagle set has in art, it has a thematic design that's going to include certain attachments to the armor. It's going to include color palette and theme. It's going to have some aspects to it that define it as the Eagle set, right. When a Elf wears the Eagle set or when an Orc wears the Eagle set, you obviously have two different cultures there; and you don't want to stomp out that culture by assigning a de facto 'This is the Eagle set and this is how it looks on everybody.' What we want to have is cultural influences play a role in showing how that set looks.[101] – Steven Sharif
- Racial appearance of gear sets is tied to the character model of that race.[73]
- When you say, what if I'm an Orc but want to look like an Elf and I want my Eagle set to be the Elf representation? Well the issue becomes there that Orcs have a different organic model. You know, their body is different than that of the Elf. So, from a scope-creep standpoint, it's one thing to add different influences that represent the cultures that are donning the armor; it's another thing to adapt each influence as a matrix that can be worn pretty much by everything. From a scope perspective, that's a very difficult task for the character artists to tackle. So instead what we've done is, in order to facilitate a variety of cultural representation between the races but allow for the sharing of assets like different armor sets, we give different representations of those armor sets to each race.[73] – Steven Sharif
- Q: Since a single armor set will look different on each race, how will we have large varieties of in-game achievable gear for each race if we have to make nine different looks for each set?
- A: The approach for that is to create a modular piece set for armor creation; and the way we achieve that is by two steps: So, on the modeling side, each race has these geo sets basically where you're creating pieces of the armor for heavy plate armor, for medium, for robes; and you get to grab those modular pieces and mix and match as design makes a request for a particular set to the art teams. So, design comes along and they say, "hey we have a theme for a set that we want to create", so let's use Carphin in that example; and that theme from design's standpoint is going to include color, it's going to include materials, it's going to have an etymology for the set to give a background so that they can incorporate certain types of attachments- whatever they want to include on the art side. Then, the character team says, "okay let's take our base sets of geo and let's mix and match those pieces to create the Carphin set and then we're going to do a materials pass on it, and then we're going to do a color pass on it"; and that way we have a lot of essentially pieces of the puzzle to create these many different unique sets. Now we can also deform pieces across from race to race. So, even if we create unique geo on a per-race basis, we can grab the pauldron from the Human set and put it onto the Vek representation; and the end game there is that we have a particular set, for example Carphin, and that Carphin is communicating the theme; and when you don the armor for the Carphin set- you've acquired the Carphin set and you put it on- it is going to look Vek if you're a Vek. It is going to look Kaelar if you're a Kaelar, but it is still going to have the identity and the theme of the Carphin set.[100] – Steven Sharif
Crafted gear
Crafted items (also referred to as Completed items, Finished goods, or Final products) are items produced by crafter artisans using crafting stations.[130][131][132][133][134][135]
- Completed items can be accessed by players in warehouses at any node regardless of citizenship or housing ownership.[136][130][25]
- Crafted gear is considered best-in-slot in Ashes of Creation.[133]
- Previously it was stated that crafted items will be on-par with boss dropped items.[137][138][139]
- Crafters will be able to assign different skills/abilities and stats on gear.[106][66]
- Master crafters will be able to influence several (but not all) stats on their crafted items.[106][140]
- Crafted gear in the game is the best gear... One thing that I'm not a fan of is that you develop a crafting system in a game and you've spent a lot of time making this from a material and resource perspective. All the tables that you can receive, all the connectivity in the economy and how crafting is associated with the game; and then you undermine the crafting entirely by presenting a separate route of gear acquisition that is on-par with the crafting efforts. So here you have these people who are acquiring all of the resources getting, all the recipes, leveling up their professions and then everything they make is less or equal to anything you could just have chosen the easier path of and gone down the questing and received the best gear. So what we do focus on is that crafters make the best shit. Excuse me, the best things.[133] – Steven Sharif
- The rarity of crafted items will be commensurate with the effort required to gather, process and craft the items.[139]
- Stats on crafted items will vary based on the item's rarity.[141]
- Gear appearance is influenced by the rarity of the crafted item.[104]
- That plays into our crafting system in and of itself. The idea is for those stats to be variables that can be dictated based on the mastery level of the particular crafter; and the higher they become a master of those professions, whether it be for armor or for weapons or for accessories, they're going to have some agency and put their mark on essentially what items they're introducing into the economy.[141] – Steven Sharif
- Crafters are able to influence what their crafted items will look like.[106][107]
- At the moment, harnessing corruption to warp items into demonic or decayed things is not on the cards.[142]
- A crafter's name is embedded in the items they craft.[143]
- We believe that every item that exists in the world should in some way reflect its creator. As such, there will be extreme versatility in our crafting system – giving crafters the ability to create unique items that represent their strengths and weaknesses.[144]
Item creation suite
An "item creation suite" that allows crafters to create unique appearances for items has been discussed as a future possibility.[145]
Racial skins
Racial skins are cosmetics that enable a player to change their character's racial appearance.[146][147][148][149]
- Racial skins transform the appearance of the character to that skin. The original racial appearance of the character is entirely replaced.[146]
- Racial skins are not costumes. This means that armor and character customization is possible on these.[150]
- There are plans to create other racial skins.[137]
- Some potential future ideas include undead and werewolf (lycan) skins.[153]
- Racial skins can be toggled on and off.[149]
- You're changing your race over to that, which means that you won't look uniquely different if you were a Vek angel or a Human angel.[146] – Steven Sharif
Costumes
Costumes were available for purchase from the cosmetic store.[156]
- They do not include any weapons pictured.[157]
- Costumes are one piece outfits that cover all gear slots regardless of armor type.[158][155][159][160][161]
- Full costumes do not mix and match pieces.[161] – Steven Sharif
- Costumes don't have a level restriction or require an in-game item to be obtained first.[162][163]
- Costumes are not gender or race locked, but can adapt based on a character's gender and race.[164][165][108][166]
- Racial skins appear along with any costume appearances.[152][150]
- All hoods and head slot items, whether part of a complete costume or individual gear, will have the option to be shown or hidden on the character by the player.[167][155][168]
Dyeable items
Dyes only affect tagged portions of dyeable armor or cosmetic items.[169]
Outside of wanting to keep maybe some identity from a lore perspective; for example if you have like a white lion's suit of armor, you may not want that white lion suit of armor to be black or blue. So, it's possible. It depends on the costume itself.[169] – Steven Sharif
Gear inspection
Gear inspection may be on an "opt-in" basis.[170]
Being by default able to see a person's "gear score" / equipment list... may cause unwelcome behavior.[170]
Item durability
There is item durability (item decay) in Ashes of Creation.[172]
- Materials are required in order to restore the performance of decayed items.[176][173][171][177][178]
- Item decay does not destroy items, but it acts as an materials sink.[179][173][172]
- If you allow it to get to certain stages, or to get to a destructed stage then it requires a lot of material components in order to return back to its former glory.[176] – Steven Sharif
- Over enchanting an item comes with the risk of durability loss if a safety margin is exceeded.[171][181][182]
- There is durability in the game... It's not going to be a trivial durability. There is a potential to destroy gear (weapons and armor), but there is also an ability to reforge that destroyed gear using a portion of the materials necessary as well as finding an item creator who can reforge it.[172] – Steven Sharif
Item repair
Item repair will cost crafting materials.[173][178][172]
- 0% durability will unequip items, increasing its repair cost.[180]
- Damaged gear can be reforged at a player stall using a portion of the materials that were necessary to craft the item.[171][177][178]
- There may be additional constraints for repairing "very unique items", such as having a crafter and recipe to effectuate repairs. This is subject to testing.[179]
- There is no limit to the number of times an item can be repaired.[184]
There will be ways to repair destructible structures (such as walls and gates) and also repair (or re-craft) siege weapons that were damaged during sieges.[185]
- There's a lot of ancillary activities that can be had during sieges... It's obviously strategy and tactics and raid-versus-raid components, but also you want to have individual contributions where players can do things during the siege to aid in the greater effort so to speak; and it doesn't require you having 50 people by your side to effectuate that influence over something. So repairs are great ways to do that. Repairs for walls, repairs for gates, being able to spawn and essentially craft the designs for specific types of siege weapons to provide those to the team.[185] – Steven Sharif ==
Legendary items
There is a small RNG chance of looting rare and legendary items or crafting materials from mobs based on the level, status and type of mob. This also applies to harvesting resources with a gathering profession.[186]
- There is a much higher chance that materials and unique recipes are dropped that can be used to craft items of equitable value.[187][188][189]
- Legendary equipment is only dropped by Legendary world bosses.[190]
- Legendary equipment will have a roughly 6-12% improvement in base stats, subject to testing and balancing.[191]
At each stage from Gatherer to Processor to Crafter you are required to have certain prerequisites before those elite types of materials can be essentially gathered, processed, or crafted.[188] – Steven Sharif
- Gatherers must have high quality tools to gather rare resources.[188]
- Processors must have high tier processing buildings on their freehold to produce rare materials.[188]
- Crafters must also satisfy certain prerequisites to craft legendary equipment.[188]
The amount of effort needed and interdependencies across the different types of players – between raiders and PvPers and crafters and even role players and the taverns and businesses: the processors and gatherers – all of those systems will likely have a component that lends toward creating or crafting that legendary item... We want to stay away from the highly RNGd system, and instead take our multiple progression paths that we are offering the players and put the construction components for achieving these legendary items within them so it encourages communities to work together because it's going to be difficult for just one person by themselves to gather everything. Not to say that they couldn't in an economic sense, by buying those components, that's possible. But achieving them from a time investment standpoint we want it to be considerably less RNG focussed.[189] – Steven Sharif
Certain legendary items may be limited to one per server at any given time.[192][193]
- If the player character leaves the server then the item will become available for acquisition through whatever means it was acquired previously.[192]
There are absolutely legendary items and they're not items that are attained easily nor are they granted out in a volume. There might even be items that are single items that will exist on the server at any given time.[193]
A legendary weapon is easily distinguished by its visual appearance.[189]
It will be a very ornate and detailed weapon, more so than any other weapon or piece of equipment in the game. It will also include some awesome looking effects that won't too gaudy, they won't be too bright and shiny so that it doesn't look good, but they will be subtle and people will notice it and know wow that guy has this weapon.[189] – Steven Sharif
Legendary items are not intended to be temporary.[194]
- A notable exception to this is Royal mounts.[195]
The fact there is only one of them... or very very few of them depending on what it is. I think that in and of itself is a balance component right and you need to make sure that the players who are striving for those legendary things and who are devoting the time energy, resources in order to achieve them are accurately rewarded... We do not intend on having legendary items that are temporary.[194] – Steven Sharif
Discovery of legendary items will unlock further chapters of the Lore.[196]
Switching gear
Players cannot switch gear while in combat.[197]
Trading gear
There is player-to-player trading in Ashes of Creation.[198][199][200][201]
- Q: Will Ashes of Creation have player-to-player trading? Will there be anything stopping me from gifting a friend that's fresh to the game a bunch of in-game money to help them get on their feet quickly?
- A: There won't be anything to stop you from doing that.[200] – Steven Sharif
- Player to player trading, interacting with vendors or NPCs, and the ability to access storage is disabled for corrupted players.[202][203][116]
- The nature of player to player trading already introduces that in an open economy game... that is why we have measures to attempt and heat flag suspicious transactions, active gms and other honeypot systems/agents that will be active in discovering those types of cheaters.[199] – Steven Sharif
Sharing gear with alts
- Progression pathways in Ashes of Creation are per-character.[210][211]
- Storage space is shared between characters on the same account.[210][212][213]
- Characters on the same account are able to share player housing, including furniture and freehold workstations.[210]
- Cosmetics can be reassigned to characters within an account, with a potential cooldown period.[214][215][216]
- Alts within a single account may have different professions.[217]
Artwork
See also
- ↑ Video, March 29, 2024 (35:39).
- ↑ 2.00 2.01 2.02 2.03 2.04 2.05 2.06 2.07 2.08 2.09 2.10 2.11 2.12 2.13 2.14 2.15 2.16 2.17 2.18 2.19 Livestream, February 24, 2023 (46:15).
- ↑ 3.0 3.1 3.2 3.3 3.4 Livestream, March 29, 2024 (1:55:14).
- ↑ 4.0 4.1 4.2 Livestream, April 28, 2023 (1:08:55).
- ↑ 5.0 5.1 5.2 5.3
- ↑ 6.0 6.1 6.2 6.3 6.4 6.5 6.6 6.7
- ↑ 7.0 7.1 Livestream, September 30, 2022 (49:16).
- ↑ 8.0 8.1 Podcast, September 29, 2021 (40:50).
- ↑ Podcast, September 29, 2021 (47:57).
- ↑ 10.0 10.1 Interview, May 11, 2018 (16:32).
- ↑ Livestream, May 31, 2023 (48:11).
- ↑ 12.0 12.1
- ↑ 13.0 13.1 Livestream, July 28, 2017 (24:54).
- ↑ 14.0 14.1 14.2
- ↑ 15.0 15.1 15.2 15.3 15.4 15.5 15.6 15.7 Livestream, February 9, 2018 (7:31).
- ↑ 16.0 16.1
- ↑ 17.0 17.1 17.2 17.3 Livestream, July 28, 2017 (31:30).
- ↑ 18.0 18.1
- ↑ Alpha-1 screenshot.
- ↑ Alpha-1 screenshot.
- ↑ Video, November 30, 2023 (19:06).
- ↑ Livestream, June 30, 2022 (1:17:34).
- ↑ Video, November 30, 2023 (9:36).
- ↑ Livestream, September 29, 2023 (1:08:25).
- ↑ 25.0 25.1 25.2 Interview, September 10, 2023 (47:13).
- ↑
- ↑ 27.0 27.1 Video, April 16, 2018 (1:32).
- ↑ 28.0 28.1 28.2 Podcast, April 11, 2021 (38:31).
- ↑ 29.0 29.1 29.2 Livestream, March 29, 2024 (2:27:46).
- ↑ 30.0 30.1 30.2 Livestream, May 12, 2017 (24:52).
- ↑ 31.0 31.1 Livestream, May 5, 2017 (33:25).
- ↑ Livestream, August 31, 2023 (20:54).
- ↑ Livestream, May 31, 2023 (45:47).
- ↑ Livestream, April 7, 2023 (55:22).
- ↑ Livestream, March 31, 2023 (1:00:16).
- ↑ Livestream, October 28, 2022 (32:52).
- ↑ 37.0 37.1 Livestream, June 1, 2017 (37:39).
- ↑ MMORPG Interview, 2016-12-12.
- ↑
- ↑ Livestream, May 15, 2017 (14:05).
- ↑ Livestream, September 30, 2022 (1:05:25).
- ↑ Livestream, October 14, 2022 (18:34).
- ↑ 43.00 43.01 43.02 43.03 43.04 43.05 43.06 43.07 43.08 43.09 43.10 Livestream, May 24, 2017 (14:15).
- ↑
- ↑ Video, March 23, 2020 (0:41).
- ↑ Livestream, July 28, 2017 (45:21).
- ↑
- ↑ 48.0 48.1 48.2
- ↑ Livestream, May 4, 2018 (33:27).
- ↑ Livestream, September 27, 2019 (1:06:44).
- ↑ Livestream, May 24, 2017 (18:40).
- ↑
- ↑ Livestream, December 15, 2017 (59:49).
- ↑
- ↑ Livestream, February 24, 2023 (1:05:54).
- ↑ Livestream, May 30, 2019 (58:28).
- ↑ 57.0 57.1 Livestream, May 4, 2018 (33:56).
- ↑
- ↑ Podcast, September 29, 2021 (56:50).
- ↑ Livestream, May 4, 2018 (54:58).
- ↑ Steven Sharif Twitter.
- ↑ Livestream, January 28, 2022 (56:12).
- ↑
- ↑ Livestream, February 9, 2018 (15:01).
- ↑ Livestream, June 30, 2023 (1:30:40).
- ↑ 66.0 66.1 Podcast, August 4, 2018 (59:58).
- ↑ Video, January 27, 2023 (45:46).
- ↑ 68.0 68.1 68.2 Livestream, November 30, 2020 (54:29).
- ↑ 69.0 69.1 69.2 69.3 69.4 Livestream, July 28, 2023 (1:22:48).
- ↑ 70.0 70.1 70.2 70.3 Livestream, November 17, 2017 (22:33).
- ↑ Interview, July 18, 2020 (1:02:08).
- ↑ Livestream, September 29, 2023 (1:15:47).
- ↑ 73.0 73.1 73.2 Podcast, August 4, 2018 (55:17).
- ↑ Livestream, November 19, 2021 (40:53).
- ↑ 75.0 75.1 Livestream, April 30, 2021 (41:18).
- ↑ 76.0 76.1 Livestream, November 17, 2017 (56:07).
- ↑ Livestream, May 15, 2017 (13:06).
- ↑ 78.0 78.1 Interview, July 18, 2020 (52:57).
- ↑ 79.0 79.1 79.2 Interview, August 24, 2018 (4:15).
- ↑ 80.0 80.1 Podcast, December 3, 2023 (17:10).
- ↑ 81.0 81.1 81.2 81.3 81.4 Livestream, November 30, 2023 (1:38:47).
- ↑ Video, November 30, 2023 (1:01:04).
- ↑ Video, November 30, 2023 (59:21).
- ↑ Livestream, May 26, 2017 (5:25).
- ↑
- ↑ Livestream, November 30, 2023 (1:54:37).
- ↑ Livestream, June 4, 2018 (1:11:19).
- ↑ Livestream, June 4, 2018 (21:37).
- ↑ Interview, July 18, 2020 (16:34).
- ↑ Interview, July 18, 2020 (14:22).
- ↑ 91.0 91.1 Livestream, May 27, 2022 (1:20:00).
- ↑ Livestream, May 26, 2017 (51:37).
- ↑ Livestream, May 17, 2017 (58:55).
- ↑ 94.0 94.1 Livestream, March 26, 2021 (1:15:57).
- ↑ 95.0 95.1 95.2 95.3 Livestream, May 29, 2020 (50:20).
- ↑ 96.0 96.1 Livestream, May 26, 2017 (19:51).
- ↑ 97.0 97.1 Reddit Q&A, 2019-01-8.
- ↑
- ↑ 99.0 99.1 Livestream, December 23, 2021 (1:34:07).
- ↑ 100.0 100.1 Livestream, February 29, 2024 (1:15:51).
- ↑ 101.0 101.1 101.2 101.3 Podcast, August 4, 2018 (53:43).
- ↑ 102.0 102.1 Livestream, October 28, 2022 (1:41:06).
- ↑ Livestream, September 24, 2021 (1:25:27).
- ↑ 104.0 104.1 Livestream, November 30, 2023 (1:40:11).
- ↑
- ↑ 106.0 106.1 106.2 106.3 Livestream, November 30, 2020 (1:05:22).
- ↑ 107.0 107.1 Livestream, May 24, 2017 (24:19).
- ↑ 108.0 108.1
- ↑
- ↑ Livestream, July 18, 2017 (54:56).
- ↑ Livestream, July 28, 2017 (9:47).
- ↑ Livestream, October 30, 2020 (1:13:22).
- ↑ 113.0 113.1 Livestream, September 3, 2017 (48:56).
- ↑ Livestream, June 4, 2018 (19:48).
- ↑ Livestream, January 28, 2022 (39:30).
- ↑ 116.0 116.1 116.2 Livestream, April 30, 2021 (1:14:49).
- ↑ Livestream, May 24, 2017 (13:19).
- ↑ Interview, July 9, 2023 (1:38:34).
- ↑
- ↑
- ↑ 121.0 121.1 Livestream, May 4, 2018 (45:37).
- ↑ 122.0 122.1 122.2 122.3 Livestream, February 9, 2018 (47:05).
- ↑ Livestream, June 30, 2022 (55:31).
- ↑ Video, September 30, 2020 (2:44).
- ↑ Livestream, September 30, 2020 (47:47).
- ↑ Livestream, July 26, 2019 (54:06).
- ↑ 127.0 127.1 Livestream, March 31, 2022 (4:57).
- ↑ Livestream, May 26, 2017 (44:11).
- ↑ Livestream, May 26, 2017 (20:46).
- ↑ 130.0 130.1
- ↑
- ↑ Livestream, April 7, 2023 (31:49).
- ↑ 133.0 133.1 133.2 Livestream, June 30, 2022 (1:18:55).
- ↑ Livestream, January 30, 2020 (1:38:26).
- ↑ Livestream, May 12, 2017 (1:00:18).
- ↑
- ↑ 137.0 137.1 February 8, 2019 - Questions and Answers.
- ↑
- ↑ 139.0 139.1 Livestream, May 10, 2017 (14:45).
- ↑
- ↑ 141.0 141.1 Livestream, December 22, 2020 (1:15:01).
- ↑
- ↑
- ↑ About Ashes of Creation.
- ↑ Livestream, May 24, 2017 (24:20).
- ↑ 146.0 146.1 146.2 Livestream, May 29, 2020 (1:42:43).
- ↑
- ↑ Livestream, May 12, 2017 (1:04:04).
- ↑ 149.0 149.1
- ↑ 150.0 150.1 Kickstarter 12k+ backers.
- ↑
- ↑ 152.0 152.1
- ↑ Livestream, 2018-04-8 (AM) (4:47).
- ↑ Ashes of Creation Store: Vestments of the Runecarvers.
- ↑ 155.0 155.1 155.2
- ↑ What is included with my Pre-Order package?
- ↑
- ↑
- ↑
- ↑
- ↑ 161.0 161.1
- ↑
- ↑ Livestream, November 30, 2020 (57:50).
- ↑ Forums - Livestream Q&A 2022-08-26.
- ↑
- ↑ Livestream, June 26, 2020 (1:42:55).
- ↑
- ↑ 169.0 169.1 169.2 Livestream, 2018-04-8 (PM) (18:48).
- ↑ 170.0 170.1 Livestream, July 28, 2017 (23:20).
- ↑ 171.0 171.1 171.2 171.3 171.4 Interview, July 29, 2020 (16:46).
- ↑ 172.0 172.1 172.2 172.3 Podcast, 2017-05-13 (25:55).
- ↑ 173.0 173.1 173.2 173.3 Interview, February 7, 2021 (13:14).
- ↑ Podcast, May 5, 2017 (43:05).
- ↑ Livestream, August 28, 2020 (2:05:07).
- ↑ 176.0 176.1 Podcast, September 29, 2021 (32:35).
- ↑ 177.0 177.1
- ↑ 178.0 178.1 178.2 178.3 Interview, July 19, 2020 (51:11).
- ↑ 179.0 179.1 Livestream, May 28, 2021 (1:53:04).
- ↑ 180.0 180.1
- ↑ Interview, July 29, 2020 (15:04).
- ↑ Livestream, May 5, 2017 (20:41).
- ↑
- ↑ Livestream, September 30, 2020 (1:01:45).
- ↑ 185.0 185.1 185.2 Livestream, May 28, 2021 (1:04:29).
- ↑ Interview, July 18, 2020 (1:00:15).
- ↑ Interview, July 19, 2020 (8:43).
- ↑ 188.0 188.1 188.2 188.3 188.4 Interview, July 20, 2020 (21:57).
- ↑ 189.0 189.1 189.2 189.3 Livestream, 2018-04-8 (PM) (55:49).
- ↑ Livestream, July 25, 2020 (46:08).
- ↑ Livestream, March 26, 2021 (1:02:06).
- ↑ 192.0 192.1 Livestream, March 31, 2022 (1:15:02).
- ↑ 193.0 193.1 Livestream, May 15, 2017 (38:08).
- ↑ 194.0 194.1 Livestream, July 9, 2018 (25:34).
- ↑ Livestream, 2018-04-8 (PM) (51:49).
- ↑ Livestream, May 19, 2017 (44:18).
- ↑ Livestream, July 28, 2017 (34:32).
- ↑ 198.0 198.1 198.2 Video, November 30, 2023 (58:54).
- ↑ 199.0 199.1 199.2
- ↑ 200.0 200.1 Livestream, May 15, 2017 (10:32).
- ↑ Livestream, January 18, 2018 (46:56).
- ↑ Livestream, February 24, 2023 (1:12:24).
- ↑ Livestream, October 28, 2022 (24:28).
- ↑ Interview, July 19, 2020 (1:12:37).
- ↑ Livestream, November 17, 2017 (38:35).
- ↑ Massively OP, 2017-06-1
- ↑ Livestream, February 9, 2018 (20:40).
- ↑ Livestream, May 15, 2017 (18:25).
- ↑ Podcast, May 4, 2017 (51:52).
- ↑ 210.0 210.1 210.2 210.3 Livestream, April 7, 2023 (1:04:16).
- ↑ Livestream, April 30, 2021 (1:17:40).
- ↑ 212.0 212.1 212.2 Livestream, July 30, 2021 (1:14:33).
- ↑ 213.0 213.1 Livestream, May 15, 2017 (19:15).
- ↑
- ↑
- ↑
- ↑ Livestream, May 24, 2017 (32:07).