Freeholds

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Freehold in Alpha-1.[1]

Three main purposes that freeholds provide are allowing players an opportunity to express themselves in a highly customizable fashion. So these are plots of lands that you have access to. You can build different types of buildings on. You can create housing and place furniture; and you can grow livestock and you can just own this piece of land. And one unique thing about allowing the players express themselves through this manner in Ashes of Creation is that it's in the open-world, so it's not an instance or a phase location that you are customizing. You're actually leaving a mark on the world that's representative of you as a player, as a character. Something you can you can roleplay. But importantly enough, when it comes to the economy, freeholds also provide the highest level of processing that's available; and processing is one of three primary branches that exist within the artisanship system. Processing is the intermediary step between what you gather in the wild and what you eventually craft via recipes. The the other primary purpose of freeholds is that they allow you to offer certain types of business services, because we don't just want to make freeholds delegated to the individual owner. We want it to have capabilities to interact with other players as they're walking past your freehold- as they're going to these hunting grounds and participating in quests or events that might be existing around; and that means that location matters for the freehold, because it's important to the business.[2]Steven Sharif

Alpha-2 freehold walkthrough.[3]

We got some sheep; we got some cows and pigs; and we got some chickens back there; and we have a lot of space for different farmables. So we have a wheat here, corn, and then tomatoes over there as well.[3]John Collins

Freeholds are sizable player housing plots that can be situated in baronies within the Zone of influence (ZOI) of a Village (stage 3) or higher node, including the ZOI of any of its vassal nodes.[4][5][6][7][8][9][10][11]

The idea is that we're not reserving freeholds for the top 10 percent of levelers, we're reserving freeholds for the top 10 percent across the multiple different play paths that exist within the game; and this spreads out that ownership across different playstyles.[19]Steven Sharif
Housing takes several forms in the world of Verra. However, Freeholds are the highest tier of player housing available. Acquiring a Freehold is a major accomplishment, and it will take a large amount of effort and strategy to get a Freehold of your own. Since there is a limited amount of space available to place Freeholds in each node’s region, these are symbols of prestige for those who are able to acquire and maintain their Freeholds.[4]
  • The developers are expecting the number of freehold plots on each server to be in "the low thousands" depending on world state.[4][25][26][27]
The number of Freeholds on a server will vary on a number of factors, such as how player actions advance nodes. At the moment we are targeting the low thousands for Freeholds on a server, but as we continue to test these systems during Alpha Two, we anticipate making adjustments.[4]
  • Blueprints are required for the construction of the freehold buildings that are used to process resources into crafting materials.[29][30][31][32][33]
    • The best processing can only be carried out on freeholds, so obtaining a freehold will require a large amount of effort.[34]
    If a player wants to achieve a freehold they can achieve the freehold, however the amount of effort resources and time that's required in order to achieve that freehold is a large amount. It is something that is a monumental achievement for you to to get that freehold; and the reason why is because freeholds tie in very heavily to the processing artisanship aspect. Some processing can be done in nodes, but the best processing is done on freeholds; and we want to make sure that there's a little bit of a throttle or gate on the amount of effort that's necessary to achieve that influence over the processing market.[34]Steven Sharif
    Just because the freehold is very difficult to attain doesn't mean that you don't have a space for housing and furniture that you can achieve through our apartment system or an inn or the static in-node housing. Those are alternate methods as well but they do not have that aspect of the best processing is done on the freehold.[29]Steven Sharif
  • Events do not target personal belongings such as freeholds.[36]
  • The spread of corruption in the world does not impact the freehold system.[37]
  • Players are not able to adjust the terrain of their freeholds. Sloped terrain will result in stilts beneath placeable structures (to keep them level).[38]
info-orange.pngSome of the following information has not been recently confirmed by the developers and may not be on the current development roadmap.

Freehold placement

Alpha-2 freehold placement.[13][7]

There'll be a variety of predetermined parcels of land in each node's zone of influence; and once players acquire their freehold permit they'll be able to lay claim to any available parcel in the issuing node's region so- and by region we mean... the total combined territory of a node and all of its vassal nodes. So, if you acquire a freehold permit in the metropolis of a huge region, almost 20% of the map, you'll be able to lay a claim to an available parcel anywhere within that region. So it gives you a lot of freedom if you're able to acquire the permit from a metropolis.[6]John Collins

Freehold plots require a bound deed (permit/certificate) from the parent Village (stage 3) or higher node in order to place the plot.[4][13][7][8][14][10]

That was for a time a lively debate on our design team about whether or not there should be a level gate essentially from even preventing the potential for ownership. The reason why I chose to keep it at level 50 for now is because there are alternate systems that provide access at lower levels through permission setting. So it's one thing to own the home, it's is another thing to access the contents and to continue progression. Let's say, in the processing profession, you might want to gain mastery in: that mastery process leaves the nodes at around level 30 in the leveling experience for a processing profession; and so one of the debates on the design team was whether or not we should reduce the level requirement down to level 30 so that there's a seamless transition from node-based processing progression and the Freehold capability of progression.[15]Steven Sharif
You're going to see a little bit of change and this is one of the first ones: that these are predetermined locations that exist around the node or under its vassal structure that you will have the ability to bid on; and to give you a sense there, this allows us to customize a bit of those predetermined parcels, like a Sherwood Forest type of example.[6]Steven Sharif
  • A deed holder who has won an estate auction may then claim the estate from within a barony in that node's ZOI, including the ZOI of any of its vassal nodes. Placement of the plot is enabled by using the deed item in a player's inventory to get a top-down view of the estate, then selecting the desired location for the plot.[4][41]
    • Players can manipulate the orientation of their freehold plot.[43]
    • Successful placement of a deed gives the player access to their empty freehold plot and shed.[4][44][41]
It'll basically be an item in your bag; and once you get to your parcel, you claim that piece of land and then once it's claimed you'll be able to use the item to go into top-down view and layout actually exactly where your freehold will go on that parcel of land. You'll have a lot of freedom, so a lot that will be going through looking at your whole area of land you now own claim to and then deciding where the best spot to put your freehold in there would be.[41]Kory Rice
  • Collections of freeholds placed in close proximity are still considered part of their parent node and do not become a separate node, other than via roleplay.[53]

Freehold buildings

Freehold building types.[55][7]

After you build your house, you can build other buildings on your Freehold. Each building needs the blueprint to start the process. If you have a cosmetic skin you want to use on a building, this is used after placing the blueprint. Once this has been placed, the building will be shown in a non-functional, construction state. Players will need to provide the required materials needed to complete the building construction, for each building on their Freehold. No Freehold has room for every possible option, so players will need to choose how to develop their Freehold by choosing to build specific artisan buildings, business buildings, and creating room for livestock and crops.[4]

Freehold buildings that can be placed on a freehold plot serve three main purposes.[4][7][56][11][57]

Freehold buildings require blueprints and materials to construct.[4][14]

  • Sheds are present on empty freehold plots to provide storage for materials needed to construct freehold buildings.[44]
  • Some freehold buildings have multiple tiers, with different footprint sizes.[7][23]
  • Upgrading a tier will not change the size of the building in terms of footprint, but may increase in height.[23]
  • Basements in freehold buildings are to be decided.[59]

Freehold taxes are calculated based on the number of permits issued for buildings on a freehold.[4][60][61][28][62]

  • Buildings that require permits will have additional upkeep costs.[4]

Freehold building architecture is based on the blueprint for the building.[7][63]

The way we look at it is the freehold is your space so we want you to be able to make it look the way you want it to.[63]Jeffrey Bard

Freehold building placement

Alpha-2 freehold concept.[68][7]

On the left we have some farmable animals- some livestock here in pens; and then we have in the middle there's a bunch of crop rows of farmable crops the players can have; and then there's a couple different examples of different freehold buildings you could have on your freehold: one of which is the house on the right and then some other freehold buildings as well, like it looks like there's a mill in the back there as well.[68]Kory Rice

Freehold buildings and other items/props can be placed on freehold plots (by the land owner).[56][69][24][11][57]

  • Currently freeholds have a combined maximum total of six artisan and business buildings that can be placed in addition to a homestead.[4][71]
    • The number and type of buildings that can be placed on the freehold and the way these buildings get placed are subject to change based on testing and iteration during Alpha-2.[71][56]
On a Freehold you can have your house, and up to six additional buildings. The additional buildings can be artisan and/or business buildings. Larger buildings may take up more room, reducing the total number of buildings that can be built on a single Freehold.[4]
  • Space that is not used for freehold buildings can be utilized for other purposes, such as livestock and crop placements.[70]
  • Players can manipulate the orientation of freehold buildings and items being placed on their freehold plot.[43]
  • Players are not able to adjust the terrain of their freeholds. Sloped terrain will result in stilts beneath placeable structures (to keep them level).[38]

Naming buildings

Template:Naming ships and buildings

Housing decorations

Players may decorate their player housing and other types of buildings.[75]

  • Houses will be empty when purchased.[76]
    • Players may be able to upgrade to pre-furnished sets when they purchase their home.[77]
    • Pre-furnished sets will be almost entirely visual and aesthetic. Only items crafted by the Carpentry profession will have in-game functionality.[77]
  • Each size, grade, and type of player-owned housing determines the number and type of items that can be placed in it.[78][83][84] For example: You can place only the best furniture in mansion grade in-node housing.[78]
    When it comes to if you put a cosmetic house on top of your normal house, those cosmetics should be similar in size. The shape will change, so maybe the room layout will be different, but it'll still be like a one-story building.[83]Margaret Krohn
  • Characters will be able to interact with furniture items such as sit in chairs and lay in beds.[85]
  • Players will not be able to alter structural aspects such as windows and walls.[77]
  • There may be decor items that are representative of unique weapons that are available in the game.[86]

Quality furniture can be crafted in-game based on the skill of the craftsperson and availability of recipes, components and workbenches suitable to craft them.[78][87]

  • Furnishing items with in-game functionality will be restricted entirely to those created by the Carpentry profession.[77]
Your ability to craft more luxurious furniture comes with how much of a master craftsman you've become in the furnishing profession... This isn't like , I want my house to look good, I got to fork over 50 bucks in cosmetics... Players can craft in-game based on their dedication and focus in that aspect the artisan tree.[87]Steven Sharif
info-orange.pngSome of the following information has not been recently confirmed by the developers and may not be on the current development roadmap.

Freehold professions

Freehold progression

Freehold progression unlocks new bonuses, abilities and capabilities for freeholds.[89]

  • Freehold buildings are able to be levelled up based on the length of time and productivity of the freehold.[89]
We want there to be progression in many systems and part of the freehold progression is that when you establish these base buildings the longer and more productive you are and exist with that freehold, the more opportunity those buildings will have to both level up: offering new bonuses, new abilities, new capabilities; and just surviving in this world is a feat in and of itself, so it's rewarded by allowing progression with those things.[89]Steven Sharif

Business chains

There's no reason why you couldn't license your name to somebody else who also has a freehold and who also has an Inn and work together.[90]Jeffrey Bard

Taverns

The longer a tavern is in business and the more patrons served, the faster the tavern will level up.[91][92]

Q: What benefits do players receive for taking on the role of a tavern owner?
A: You will get noticeability with regards to your creations because that will be displayed to the characters that consume those things; but, in addition, you can get certain types of itemization rewards depending on the number of patrons that you serve. You can also reap economic rewards, such as gold from the inn that you are selling your goods at. And then you can unlock access to certain types of recipes and or vendors based on the level of reputation you build up in that particular node.[91]Steven Sharif
  • Taverns have tech trees that allow the tavern owner to specialize and upgrade specific bonuses and services provided by the business.[93][92]
info-orange.pngSome of the following information has not been recently confirmed by the developers and may not be on the current development roadmap.
  • There may be quests that can only be gathered from player-owned taverns.[92]

Freehold farms

Alpha-1 freehold farm.[94]

Crops are intended in Ashes to be a rotational profession that is dependent on having the appropriate seedlings and/or any of the necessary tools.[95]Steven Sharif

Freehold farms are workstation plots available for farming crops and livestock on freeholds.[96][96][97][98][24][99][100]

If farming and raising animals is important to you, then know that having room for this on your Freehold is a balancing act. Since Freeholds have space constraints, players will need to make choices about how much room they want to set aside for buildings, and where they want to do things like crop placement and rotation, and where to put livestock animals.[4]
info-orange.pngSome of the following information has not been recently confirmed by the developers and may not be on the current development roadmap.
  • Artisan freehold features are also affected by adjacent terrain features. For example: building next to a river provides a nearby source of clean freshwater, and will have a positive effect on crops.[102]

Fisheries

Alpha-1 Fishery on a freehold plot.[94]

You actually see there a small pond, which is actually another type of farmable area that we're going to have available on the freehold system, which is essentially a fishery so to speak. So fish play an important role from a raw gatherables a standpoint, but also again because a lot of the components of the freehold system are intended to be processing of raw materials, the fishery allows for a focus on specific type of fish gatherables that may only be gathered through the fishery blueprint.[95]Steven Sharif

A fishery is a farmable workstation that can be placed on a freehold plot. A fishery allows gathering of fish that are unique to the fishery blueprint.[95]

Underrealm freeholds

Resources will be different in the Underrealm, including unique species of fish.[103][104][105]

Freehold building skins

Sunbeam's Remembrance medium homestead cosmetic freehold building skin.[106]

After you build your house, you can build other buildings on your Freehold. Each building needs the blueprint to start the process. If you have a cosmetic skin you want to use on a building, this is used after placing the blueprint. Once this has been placed, the building will be shown in a non-functional, construction state. Players will need to provide the required materials needed to complete the building construction, for each building on their Freehold.[4]

Freehold building skins were offered as Kickstarter and Summer crowdfunding rewards and were available in pre-order packs.[64][107][108][109][110]

  • Freehold building skins can also be achieved in-game.[111]
  • Freehold building cosmetics cannot be sold or traded with other players.[112][64]
Cosmetics that we have sold as part of different packs throughout the past- our pre-order system: Those cosmetics are split into three primary categories: housing, artisanship, and business; and we will have a breakdown that we're going to be releasing of the cosmetics that have come previously and which categories they exist in, but players will have the option to override the appearance of a blueprint that exists within one of those categories with an associated cosmetic skin; and that is obviously not just something that can be purchased through the pre-order system, but also can be achieved in-game as well- our cosmetics that can be applied to specific building types. And we don't get as granular where, let's say, you might have a shrine cosmetic, and you have, let's say, a blacksmith building that you wouldn't be able to apply the shrine to the blacksmith building. If the shrine exists in the artisanship lane you can apply it to any artisanship type building, but not to a house or business. so giving a little bit of additional context there.[111]Steven Sharif
  • A planned feature may allow multiple buildings to be replaced by a single large cosmetic skin.[114]
Cosmetics that are are very large in size- we will have a system that's not been developed yet, but we've been planning for this: we'll have a system where multiple buildings can be occupied space-wise by the larger cosmetic. So, a cosmetic might replace the visual appearance of one particular building, but then you'll be able to have that footprint occupy multiple buildings to replace the visual appearance. So that way you're still utilizing the similar amount of space.[111]Steven Sharif

Freehold benefits

Player housing offers a number of benefits.[84][88]

  • Ability to claim citizenship to a node.[116][117][118]
    • Additional benefits are granted to home owners who are also citizens of that node.[119]
  • Ability to place furniture and other decor items.[77][79][80]
    • Houses will be empty when purchased. Players will need to place furnishings and decorations in them.[76]
    • Each size of player-owned housing determines how many decor items can be placed in it.[84]
  • Storage containers.[80][88]
    • Players must build and place these in their housing. There are restrictions on the grades of storage containers available in different types of houses.[80]
    • Different grades of storage containers have different inventory capacities.[80]

Each different type of housing offers different additional benefits.[119]

info-orange.pngSome of the following information has not been recently confirmed by the developers and may not be on the current development roadmap.
  • Prized items can be displayed within a house.[88]
  • Achievements and trophies may be displayed.[88]
  • Social activities.[88]
  • Housing may provide proximity based bonuses.[88]
Homestead size dictates how much furniture can be placed on a freehold.[7]

Freeholds offer the following benefits in addition to other player housing benefits.[7]

Freehold security

A permissions system will enable an owner/primary tenant to grant access to specific parts of their housing.[124][125][126][127]

A property has a single owner/primary tenant.[124][133][125]

  • Marriage enables family size to increase by one so that housing access can be shared.[133][134]
  • Access lists can be used to mimic co-ownership.[127]
  • Payment of taxes may be via a "gentleman's agreement".[135]
It'll be a single owner based system for those types of properties- for properties in general, but it doesn't prevent players obviously from collaborating and pooling resources in order to achieve certain achievements in the game.[125]Steven Sharif

Freehold owners are able to set permissions that grant access to their artisan and business buildings' services.[4][136][35][137][7]

Freehold ownership is designated by one account only and then the family system is the system that facilitates multiple accounts having permission basis within that freehold.[133]Steven Sharif
  • Freehold permissions are intended to work with the family and guild systems.[4][136][35]
    • It is still not determined if freehold permissions will be able to be granted to individuals outside those social structures.[136]
    • Freehold permissions may only apply to battalions/micro-structures within a guild.[138]
    • Interaction with the guild system will be tested in Alpha-2.[139]
Permissions to help manage your home are handled through affiliations like your Guild and family system. When setting permissions for your Freehold to do things like enter the house, interact with furniture, access Freehold storage, interact with crafting and processing stations, and harvesting gatherables on a Freehold, you can set if your Guild or family members should be able to do these things.[4]

Players cannot steal from a freehold under normal circumstances.[4][140][129][141]

  • Items stored in a freehold become lootable after a successful siege against their parent node.[142][4][141] It has not been decided which players get to loot the debris field during this period.[142]
Only players given permission to do so will be able to do things like access your Freehold storage, and harvest crops and animals on your Freehold. These permissions are capable of being individually assigned per interaction. Note that if the node associated with your Freehold is successfully destroyed during a siege event, attackers will be able to assault Freeholds, and have a chance to pillage them for their resources.[4]

Players cannot PvP while inside the footprint of a freehold homestead even if the doors are unlocked.[4][143] This does not apply for a period of two hours following a successful siege against its parent node.[144][145][146][147]

Your home building is safe from PvP. While on the footprint of your home, you can not be harmed by damage from other players.[4]
  • NPC guards may be available for hire to defend freeholds after a successful node siege.[147] NPC guards that permanently exist on a freehold are not a planned feature.[148]

Shared access

Template:Freehold shared access

Freehold destructibility

Freeholds may be attacked by any player for a period of two hours following a successful siege against its parent node.[144][145][146][147] Freeholds can also be lost by foreclosure for not paying property taxes or other fees.[4]

  • Players and their allies may defend their freehold for this period of time.[147]
  • Structures and guards may be obtained to defend freeholds during this period.[147]
When it comes to losing Freeholds like this, one person’s loss is another person’s gain. While there aren’t enough Freeholds in the world for everyone to have one at the same time, this cycle of players losing Freeholds creates opportunities for other players to acquire one.[4]

After the two hour period of open combat following a successful node siege, any remaining freeholds will exist under a grace period for roughly 1 week where another node may take over the zone of influence of the freehold.[145][146]

  • The freehold owner will be required to undertake a quest process to have their freehold adopted by a new node if one exists.[145]
  • At the end of the grace period, if the freehold does not reside within the ZOI of a Village (stage 3) node or above, it will be destroyed.[4][146][145][150]
If a siege is successful, then the Node is brought down to Level 0, and anyone who was a citizen of that Node is no longer a citizen. Freeholds within the Zone of Influence are subject to a period of vulnerability. These Freeholds can be destroyed by other players during a period of roughly 2 hours after a successful siege. Destroyed Freeholds are subject to material loss, and blueprints for them are mailed to the player to utilize for future placement in order to allow the player to keep their Freehold’s layout and structure. Once the vulnerability period is complete, any remaining Freeholds will exist under a grace period for roughly 1 week where another Node may take over the Zone of Influence of the Freehold.[146]Margaret Krohn
Q: How many times a year do you suspect that most players will be moving residence based on nodes being eliminated from sieges?
A: There are a lot of variables that influence that answer. I'm not sure I can give an average, but what I would say is that depending on the political dynamic of a server: if a server tends to have more combat and/or sieges against nodes, that is going to increase the amount of opportunity for freeholds to be removed from the world and then replaced. I'm not sure I have an average. what I will say is that it is very important to remember that Ashes is not a PvP game and it is not a PvE game. It is a PvX game and that has a very specific meaning. It means that as these systems are developed as they are designed and they are integrated with each other: they are done so from a competitive viewpoint and how that system relates to both PvE and PvP. Freeholds are one of those systems very much so and it's because of the cyclical nature that we're attempting to achieve with the development of nodes and the destruction of nodes, the world is a rapidly and dynamically changing place really. So it's intended to be something that is constantly recycling and is leaking out different types of content and new content that revitalizes the player interest and stimulates new points of conflict or cooperation.[151]Steven Sharif

Housing designs

Player housing designs and decorations are retained and can be placed again later if the housing is destroyed during a node siege.[4][152][153]

Destructible environments

Destructible environments is a core element of how players interact with the world, in Ashes of Creation.[156][157]

  • This applies to buildings, siege weapons and other structures (such as walls and gates) during events, such as sieges.[158][159]
    • There will be ways to repair destructible structures and also repair (or re-craft) siege weapons that were damaged during sieges.[159]
  • The terrain itself is not destructible.[158]

Guild freeholds

info-orange.pngSome of the following information has not been recently confirmed by the developers and may not be on the current development roadmap.

Housing types

Player housing Type. Availability. Starting count. Limit.
Apartments Instanced.[11] Village stage and higher.[161] 50.[52] One per character per server.[22]
Freeholds Open world.[11] Village stage and higher.[11] Low thousands per server.[4][25] One per account.[22]
Inns Instanced.[124] Starting areas and Nodes.[162] Most accessible.[162] -
Static housing In-node.[11] Village stage and higher.[11] 8.[52] One per character per server.[22]
If you were to think about the level of exclusivity between the different types of housing that we have, obviously the most exclusive when it comes to a quantity is going to be Freeholds, followed by In-node housing, followed by Apartments, then followed by Inns.[163]Steven Sharif

Real estate

Players buy the deeds for housing from the node itself, or may buy and sell properties from other players.[164][84][165][118][11]

  • The developers are considering an auction-based method for listing new properties that become available for purchase when a node advances.[166] Currently freeholds may be acquired via auction.[4][5][6][13][7][8]
    • A grace period will occur before the housing becomes available for auction.[166]
    • Bids will then be accepted starting at a minimum reserve value that is based on the number of citizens in that node.[166]
    • At the end of the auction, the highest bidder will win the house.[166]
  • Housing will have a base price that scales with the number of citizens in the node.[167]
    • There is no cap on the price of player-originated housing sales.[119]
    • In-node housing will be at a premium, and is expected to be hotly contested.[11]
    • The more apartments that have been purchased in a node, the higher the price scales.[168]
We're establishing a real estate market that players can invest in and then sell within the in-game economy, but also they are a resource that's subject to removal through the sieging system as well, so there's a bit of risk implied there but the idea is that this is something for players to strive for.[12]Steven Sharif
  • Housing ownership can default back to the node if the owner fails to pay their property taxes. A balance and penalties will be charged to the new purchaser of the home in the manner of a "foreclosure process".[167]
  • Players will not be able to exceed their allotment of housing in the game.[172]
info-orange.pngSome of the following information has not been recently confirmed by the developers and may not be on the current development roadmap.
  • Rental and leasing concepts are under consideration.[172]

Artwork

See also

References

  1. Livestream, May 29, 2020 (36:29).
  2. Livestream, June 30, 2023 (9:09).
  3. 3.0 3.1 Video, June 30, 2023 (5:41).
  4. 4.00 4.01 4.02 4.03 4.04 4.05 4.06 4.07 4.08 4.09 4.10 4.11 4.12 4.13 4.14 4.15 4.16 4.17 4.18 4.19 4.20 4.21 4.22 4.23 4.24 4.25 4.26 4.27 4.28 4.29 4.30 4.31 4.32 4.33 4.34 4.35 4.36 4.37 4.38 4.39 4.40 4.41 4.42 4.43 4.44 4.45 4.46 4.47 Blog: Exploring the Boundless Opportunities of Freeholds.
  5. 5.0 5.1 5.2 5.3 5.4 5.5 Livestream, June 30, 2023 (1:12:07).
  6. 6.0 6.1 6.2 6.3 6.4 6.5 6.6 6.7 6.8 6.9 Livestream, June 30, 2023 (14:09).
  7. 7.00 7.01 7.02 7.03 7.04 7.05 7.06 7.07 7.08 7.09 7.10 7.11 7.12 7.13 7.14 7.15 7.16 7.17 7.18 7.19 7.20 7.21 7.22 7.23 7.24 7.25 7.26 Development Update with Freehold Preview.
  8. 8.0 8.1 8.2 8.3 8.4 8.5 8.6 8.7 Video, June 30, 2023 (21:22).
  9. 9.0 9.1 Livestream, April 29, 2022 (1:03:44).
  10. 10.0 10.1 10.2 10.3 10.4 10.5 10.6 10.7 10.8 10.9 Livestream, May 19, 2017 (32:23).
  11. 11.00 11.01 11.02 11.03 11.04 11.05 11.06 11.07 11.08 11.09 11.10 11.11 11.12 Node series part II – the Metropolis.
  12. 12.0 12.1 12.2 12.3 12.4 12.5 12.6 Livestream, June 30, 2023 (1:15:34).
  13. 13.0 13.1 13.2 13.3 13.4 13.5 Livestream, June 30, 2023 (13:10).
  14. 14.0 14.1 14.2 14.3 14.4 stevenclarification.png
  15. 15.0 15.1 15.2 Podcast, July 15, 2023 (11:21).
  16. 16.0 16.1 steven-freehold-quest-level.png
  17. steven-freehold-quest.png
  18. 18.0 18.1 steven-freehold-sales.png
  19. 19.0 19.1 19.2 Podcast, July 15, 2023 (15:14).
  20. steven-estate-auction-currency.png
  21. 21.0 21.1 Interview, July 9, 2023 (19:56).
  22. 22.0 22.1 22.2 22.3 Interview, May 11, 2018 (50:47).
  23. 23.0 23.1 23.2 Interview, July 8, 2020 (45:23).
  24. 24.0 24.1 24.2 24.3 Livestream, October 16, 2017 (56:42).
  25. 25.0 25.1 steven-freeholds-per-server.png
  26. 26.0 26.1 steven-freeholds.png
  27. Livestream, June 30, 2023 (30:21).
  28. 28.0 28.1 28.2 28.3 28.4 Livestream, June 30, 2023 (1:45:22).
  29. 29.0 29.1 29.2 Livestream, June 30, 2022 (1:09:29).
  30. Livestream, February 25, 2022 (1:12:27).
  31. Podcast, April 11, 2021 (40:20).
  32. Interview, March 27, 2020 (9:00).
  33. Livestream, May 5, 2017 (34:15).
  34. 34.0 34.1 34.2 Livestream, June 30, 2022 (1:08:02).
  35. 35.0 35.1 35.2 Livestream, June 30, 2023 (26:23).
  36. Livestream, April 7, 2023 (37:56).
  37. Interview, July 9, 2023 (49:48).
  38. 38.0 38.1 Livestream, January 31, 2024 (1:24:57).
  39. 39.0 39.1 steven-lords-quest.png
  40. 40.0 40.1 Livestream, July 28, 2023 (1:33:58).
  41. 41.0 41.1 41.2 41.3 41.4 Livestream, June 30, 2023 (16:14).
  42. steven-permits.png
  43. 43.0 43.1 Livestream, June 30, 2023 (1:36:52).
  44. 44.0 44.1 Livestream, June 30, 2023 (18:45).
  45. 45.0 45.1 45.2 45.3 Interview, July 9, 2023 (29:53).
  46. Livestream, June 26, 2020 (1:52:33).
  47. Livestream, May 9, 2018 (40:24).
  48. steven-freehold-distance-confusion.png
  49. 49.0 49.1 Interview, July 9, 2023 (32:53).
  50. steven-freehold-distance.png
  51. Freeholds.png
  52. 52.0 52.1 52.2 steven-housing-numbers.png
  53. Livestream, May 26, 2017 (34:21).
  54. steven-guild-hall-barony.png
  55. Livestream, June 30, 2023 (12:11).
  56. 56.0 56.1 56.2 56.3 56.4 56.5 56.6 56.7 56.8 Livestream, April 7, 2023 (31:49).
  57. 57.0 57.1 Livestream, May 24, 2017 (9:58).
  58. Video, June 30, 2023 (15:34).
  59. Livestream, June 28, 2019 (1:09:22).
  60. 60.0 60.1 steven-freehold-building-permits.png
  61. 61.0 61.1 61.2 Interview, July 9, 2023 (54:46).
  62. 62.0 62.1 62.2 Tax spending.png
  63. 63.0 63.1 63.2 63.3 63.4 63.5 Livestream, August 28, 2020 (2:14:06).
  64. 64.0 64.1 64.2 64.3 Livestream, June 30, 2023 (22:05).
  65. 65.0 65.1 65.2 65.3 Livestream, November 30, 2020 (57:50).
  66. 66.0 66.1 66.2 66.3 cosmetic-levels.png
  67. Livestream, May 26, 2017 (44:11).
  68. 68.0 68.1 Livestream, June 30, 2023 (7:36).
  69. 69.0 69.1 Livestream, May 29, 2020 (41:27).
  70. 70.0 70.1 Livestream, June 30, 2023 (1:21:48).
  71. 71.0 71.1 Interview, July 9, 2023 (33:55).
  72. steven-target-dummies.png
  73. Livestream, May 29, 2020 (36:18).
  74. Video, June 30, 2023 (10:24).
  75. Livestream, November 17, 2017 (26:22).
  76. 76.0 76.1 Livestream, June 26, 2020 (53:20).
  77. 77.0 77.1 77.2 77.3 77.4 77.5 Interview, July 8, 2020 (40:20).
  78. 78.0 78.1 78.2 78.3 Livestream, January 27, 2023 (1:35:45).
  79. 79.0 79.1 79.2 79.3 79.4 79.5 Livestream, June 26, 2020 (45:32).
  80. 80.0 80.1 80.2 80.3 80.4 Video, May 31, 2020 (47:32).
  81. Livestream, May 24, 2017 (29:54).
  82. Livestream, May 29, 2020 (38:04).
  83. 83.0 83.1 83.2 Livestream, January 28, 2022 (1:13:55).
  84. 84.0 84.1 84.2 84.3 84.4 Livestream, June 26, 2020 (47:32).
  85. Livestream, May 22, 2017 (56:31).
  86. Livestream, June 25, 2021 (1:31:04).
  87. 87.0 87.1 Livestream, August 17, 2018 (10:54).
  88. 88.0 88.1 88.2 88.3 88.4 88.5 88.6 88.7 88.8 Livestream, May 10, 2017 (30:53).
  89. 89.0 89.1 89.2 Podcast, May 11, 2018 (48:29).
  90. Livestream, May 26, 2017 (50:00).
  91. 91.0 91.1 Livestream, December 2, 2022 (1:22:30).
  92. 92.0 92.1 92.2 Podcast, April 23, 2018 (29:56).
  93. Livestream, June 30, 2023 (27:52).
  94. 94.0 94.1 Livestream, May 29, 2020 (35:36).
  95. 95.0 95.1 95.2 Livestream, May 29, 2020 (39:47).
  96. 96.0 96.1 Video, June 30, 2023 (6:39).
  97. 97.0 97.1 Interview, February 7, 2021 (42:41).
  98. 98.0 98.1 98.2 Livestream, October 30, 2020 (44:22).
  99. Livestream, May 30, 2017 (20:01).
  100. 100.0 100.1 Livestream, May 5, 2017 (32:11).
  101. 101.0 101.1 steven-best-gathering.png
  102. Livestream, May 5, 2017 (15:47).
  103. 103.0 103.1 Livestream, April 7, 2023 (27:30).
  104. Transcript, November 5, 2022 (10:46:47).
  105. 105.0 105.1 105.2 Livestream, June 1, 2017 (24:30).
  106. Ashes of Creation Store: Sunbeam's Remembrance.
  107. pre-order-tiers.png
  108. What is included with my Pre-Order package?
  109. Warrior of Old.png
  110. Summer Warrior of Old.png
  111. 111.0 111.1 111.2 111.3 Livestream, June 30, 2023 (23:40).
  112. steven-selling-blueprints.png
  113. steven-freehold-skin-types.png
  114. Livestream, June 30, 2023 (1:21:07).
  115. Interview, July 9, 2023 (31:18).
  116. Interview, July 9, 2023 (38:14).
  117. Citizenship.png
  118. 118.0 118.1 MMOGames interview, January 2017
  119. 119.0 119.1 119.2 Interview, July 8, 2020 (33:34).
  120. 120.0 120.1 120.2 Interview, July 9, 2023 (41:22).
  121. steven-freehold-businesses.png
  122. Freehold buildings.png
  123. 123.0 123.1 Livestream, June 30, 2023 (33:26).
  124. 124.0 124.1 124.2 Livestream, August 31, 2023 (22:32).
  125. 125.0 125.1 125.2 Livestream, June 26, 2020 (58:32).
  126. 126.0 126.1 126.2 126.3 126.4 Livestream, June 26, 2020 (51:58).
  127. 127.0 127.1 127.2 Livestream, May 19, 2017 (26:40).
  128. 128.0 128.1 128.2 128.3 Livestream, April 30, 2021 (1:12:33).
  129. 129.0 129.1 Livestream, June 30, 2023 (1:19:01).
  130. Livestream, July 30, 2021 (1:14:33).
  131. Livestream, June 28, 2019 (1:23:31).
  132. steven-personal-storage-access.png
  133. 133.0 133.1 133.2 Livestream, June 30, 2023 (1:24:16).
  134. Livestream, January 29, 2021 (1:13:04).
  135. Livestream, February 9, 2018 (51:57).
  136. 136.0 136.1 136.2 Interview, July 9, 2023 (53:08).
  137. Interview, May 11, 2018 (28:21).
  138. Screenshot 20230725-163146 Discord.jpg
  139. steven-guild-freehold-permissions.png
  140. steven-stealing-from-freeholds.png
  141. 141.0 141.1 Livestream, May 17, 2017 (1:03:23).
  142. 142.0 142.1 142.2 Livestream, July 28, 2023 (1:26:16).
  143. Livestream, June 30, 2023 (1:49:00).
  144. 144.0 144.1 Livestream, November 19, 2021 (54:26).
  145. 145.0 145.1 145.2 145.3 145.4 Livestream, August 28, 2020 (2:04:00).
  146. 146.0 146.1 146.2 146.3 146.4 146.5 146.6 Blog - Know Your Nodes - Advance and Destroy.
  147. 147.0 147.1 147.2 147.3 147.4 Livestream, May 19, 2017 (28:04).
  148. Livestream, January 18, 2018 (31:05).
  149. Livestream, December 23, 2021 (1:29:27).
  150. Livestream, May 19, 2017 (29:34).
  151. Livestream, June 30, 2023 (1:39:22).
  152. 152.0 152.1 Livestream, July 18, 2017 (40:14).
  153. 153.0 153.1 Livestream, November 17, 2017 (47:10).
  154. Livestream, June 26, 2020 (1:00:57).
  155. Video, May 28, 2021 (23:45).
  156. Livestream, March 31, 2022 (1:13:00).
  157. Livestream, June 28, 2019 (31:15).
  158. 158.0 158.1 Livestream, March 31, 2023 (1:33:05).
  159. 159.0 159.1 Livestream, May 28, 2021 (1:04:29).
  160. Interview, April 21, 2019 (45:45).
  161. Steven Sharif - Clarification points from today’s stream.
  162. 162.0 162.1 Livestream, August 31, 2023 (15:51).
  163. Livestream, August 31, 2023 (18:13).
  164. 164.0 164.1 steven-selling-freeholds.png
  165. Livestream, June 26, 2020 (54:03).
  166. 166.0 166.1 166.2 166.3 Livestream, May 12, 2017 (55:01).
  167. 167.0 167.1 Livestream, June 26, 2020 (53:41).
  168. Livestream, May 12, 2017 (52:01).
  169. Livestream, June 26, 2020 (1:02:12).
  170. Livestream, June 26, 2020 (56:08).
  171. Livestream, June 30, 2023 (1:20:20).
  172. 172.0 172.1 Livestream, May 30, 2019 (1:23:41).