Difference between revisions of "Divine nodes"
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* [[Node types]] | * [[Node types]] | ||
* [[Religion]] | * [[Religion]] | ||
+ | * [[Priests]] | ||
== References == | == References == |
Revision as of 22:18, 13 July 2020
Divine nodes are focused on faith and skill/equipment augments.[1]
- Priest NPCs are present from the first stage of development (Expedition).[1]
- Favor is a potential currency earned through personal progression at divine nodes.[2]
Divine nodes at Metropolis (stage 6) may unlock a procedurally built "mega catacomb" dungeon beneath it that connects to its divine vassal nodes. These may house unique bosses with unique drop tables.[3]
Government
Divine node mayors are elected based on the citizen who earns the most PvE favor with the node.[4][5][6][7]
- Most of the devotion-oriented tasks are going to be on an individual basis and won't utilize outside support.[8]
Temples
Temples are a unique service building that unlocks at Village (stage 3) of Divine nodes.[10][11]
- There will not be temples to worship The Others, but there will be quest paths that will enable darker forms of worship.[12]
- Temples progress a religion within Verra. There will be competition between religions to build their temple in nodes with vacant temple slots.[13]
See also
References
- ↑ 1.0 1.1 Blog - Know Your Nodes - The Basics.
- ↑ Interview, July 9, 2023 (19:56).
- ↑ Interview, June 13, 2021 (56:35).
- ↑ Blog: Development Update with Village Node.
- ↑ Livestream, August 31, 2023 (24:54).
- ↑ Interview, July 19, 2020 (26:54).
- ↑ Node series part II – the Metropolis.
- ↑ Livestream, March 26, 2021 (1:18:26).
- ↑ Livestream, May 12, 2017 (54:35).
- ↑ Video, August 31, 2023 (33:07).
- ↑ Livestream, October 31, 2018 (52:38).
- ↑ Livestream, July 30, 2021 (1:13:11).
- ↑ Livestream, May 26, 2017 (10:58).