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Currency

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The general in-game currency is referred to as gold.[2][3]

Embers

embers.JPG

Embers are a virtual currency that can be used to purchase cosmetic items within Ashes of Creation and Ashes of Creation Apocalypse.[5] Embers are obtained in the following ways:

Embers can be saved and used in the Ashes of Creation MMORPG to purchase cosmetics after launch.[7]

Embers were able to be be used in Ashes of Creation Apocalypse to purchase unique cosmetics or to purchase the Legendary adventure path.[7]

Once used, embers cannot be refunded or exchanged for different items.[5]

Referral program

Players who refer and invite new players can receive 15% of their account purchases back as Intrepid Bucks.[8]

Looting

Ashes of Creation intends to use traditional loot rules, selected by the party leader.[9][10]

Lootmaster
A master looter (or lootmaster) is a player designated by the party leader to decide how loot is distributed in a dungeon or raid party.
Round-robin
With round-robin looting, party members take turns looting.
Need before greed
This is a traditional need before greed system based on dice rolls.
Bidding system
Intrepid are investigating a potential bidding system, which allows players to bid on items instead of rolling for them.[10]
  • The highest bidder wins the item.
  • The gold then goes into a pool that is split among the rest of the party members.

Subscription payment

Intrepid Bucks earned through the Referral program can be used to reduce subscription costs (to zero).[8]

We want to make sure that there's no "interactability" between any type of pay-to-win scenario where our players can exchange those in-game types of currencies to pay for subscriptions.[11]Steven Sharif

Item rendering

In-game rendering of dropped items (such as Gear and Currency) is not a planned feature.[12]

Security systems

Security systems will be in place to combat cheating, exploiting, botting, gold selling, item duplication and other things that affect the economy starting from Alpha-0.[13][14][15]

  • These systems collect user data and flag abnormal activities for inspection. This combined with player reporting functions generates a live "heat map" that draws attention to unusual behavior.[15]
  • Players caught cheating will be banned.[15]

See also

References