Crafted items

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Crafting UI. Alpha-1 screenshot. Image credit: Guild:Overlord

Crafted items (also referred to as Completed items, Finished goods, or Final products) are items produced by crafter artisans using crafting stations.[1][2][3][4][5][6]

Crafted gear in the game is the best gear... One thing that I'm not a fan of is that you develop a crafting system in a game and you've spent a lot of time making this from a material and resource perspective. All the tables that you can receive, all the connectivity in the economy and how crafting is associated with the game; and then you undermine the crafting entirely by presenting a separate route of gear acquisition that is on-par with the crafting efforts. So here you have these people who are acquiring all of the resources getting, all the recipes, leveling up their professions and then everything they make is less or equal to anything you could just have chosen the easier path of and gone down the questing and received the best gear. So what we do focus on is that crafters make the best shit. Excuse me, the best things.[4]Steven Sharif
That plays into our crafting system in and of itself. The idea is for those stats to be variables that can be dictated based on the mastery level of the particular crafter; and the higher they become a master of those professions, whether it be for armor or for weapons or for accessories, they're going to have some agency and put their mark on essentially what items they're introducing into the economy.[15]Steven Sharif
We believe that every item that exists in the world should in some way reflect its creator. As such, there will be extreme versatility in our crafting system – giving crafters the ability to create unique items that represent their strengths and weaknesses.[20]

Crafting

Alpha-2 Crafting professions user interface screenshot.[21]

Crafting and gathering is a very important component of the economy that players will have direct control over. Whether you wish to build a sprawling plantation around your house, or wish to travel the vast wilderness in search of treasure and resources. There are many tools available to the crafters of our world. Regardless of how you gather your resources, we believe that every item that exists in the world should in some way reflect its creator. As such, there will be extreme versatility in our crafting system – giving crafters the ability to create unique items that represent their strengths and weaknesses.[20]

Crafting is one of the artisan classes in Ashes of Creation. It is a driving force for the game economy.[20][22]

  • Crafting times may vary between professions but the bulk of the time spent in the artisan system resides in the processing branch.[33]
  • The developers are seeking feedback on the addition of a gameplay layer to crafting that determines the outcome based on the player's performance.[16][35]
    • The developers are debating whether this occurs on a craft-by-craft basis or a one-off basis following after a new level of certification has been achieved.[16]
    • This will be revealed when it is ready to be showcased.[16]
There is no labor or energy system in Ashes. However, that's not to say that crafting will not be difficult. Crafting is very difficult; but it is because it is difficult that it will be very rewarding as well.[36]Steven Sharif

Legendary items

There is a small RNG chance of looting rare and legendary items or crafting materials from mobs based on the level, status and type of mob. This also applies to harvesting resources with a gathering profession.[37]

At each stage from Gatherer to Processor to Crafter you are required to have certain prerequisites before those elite types of materials can be essentially gathered, processed, or crafted.[39]Steven Sharif

The amount of effort needed and interdependencies across the different types of players – between raiders and PvPers and crafters and even role players and the taverns and businesses: the processors and gatherers – all of those systems will likely have a component that lends toward creating or crafting that legendary item... We want to stay away from the highly RNGd system, and instead take our multiple progression paths that we are offering the players and put the construction components for achieving these legendary items within them so it encourages communities to work together because it's going to be difficult for just one person by themselves to gather everything. Not to say that they couldn't in an economic sense, by buying those components, that's possible. But achieving them from a time investment standpoint we want it to be considerably less RNG focussed.[40]Steven Sharif

Certain legendary items may be limited to one per server at any given time.[43][44]

  • If the player character leaves the server then the item will become available for acquisition through whatever means it was acquired previously.[43]

There are absolutely legendary items and they're not items that are attained easily nor are they granted out in a volume. There might even be items that are single items that will exist on the server at any given time.[44]

A legendary weapon is easily distinguished by its visual appearance.[40]

It will be a very ornate and detailed weapon, more so than any other weapon or piece of equipment in the game. It will also include some awesome looking effects that won't too gaudy, they won't be too bright and shiny so that it doesn't look good, but they will be subtle and people will notice it and know wow that guy has this weapon.[40]Steven Sharif

Legendary items are not intended to be temporary.[45]

The fact there is only one of them... or very very few of them depending on what it is. I think that in and of itself is a balance component right and you need to make sure that the players who are striving for those legendary things and who are devoting the time energy, resources in order to achieve them are accurately rewarded... We do not intend on having legendary items that are temporary.[45]Steven Sharif

info-orange.pngSome of the following information has not been recently confirmed by the developers and may not be on the current development roadmap.

Discovery of legendary items will unlock further chapters of the Lore.[47]

See also

References

  1. 1.0 1.1 steven-completed-items.png
  2. steven-workstations.png
  3. Livestream, April 7, 2023 (31:49).
  4. 4.0 4.1 4.2 Livestream, June 30, 2022 (1:18:55).
  5. 5.0 5.1 Livestream, January 30, 2020 (1:38:26).
  6. 6.0 6.1 Livestream, May 12, 2017 (1:00:18).
  7. steven-completed-items2.png
  8. Interview, September 10, 2023 (47:13).
  9. February 8, 2019 - Questions and Answers.
  10. craftedbossloot.png
  11. 11.0 11.1 Livestream, May 10, 2017 (14:45).
  12. 12.0 12.1 12.2 Livestream, November 30, 2020 (1:05:22).
  13. Podcast, August 4, 2018 (59:58).
  14. steven-crafting-stats.png
  15. 15.0 15.1 Livestream, December 22, 2020 (1:15:01).
  16. 16.0 16.1 16.2 16.3 Livestream, November 30, 2023 (1:40:11).
  17. Livestream, May 24, 2017 (24:19).
  18. crafting-corruption.png
  19. craftersname.png
  20. 20.0 20.1 20.2 About Ashes of Creation.
  21. Livestream, June 30, 2023 (50:07).
  22. CraftingImportance.png
  23. Livestream, November 30, 2023 (1:58:55).
  24. Video, November 30, 2023 (3:49).
  25. Interview, March 27, 2020 (9:00).
  26. Livestream, May 5, 2017 (20:41).
  27. Rng crafting.jpg
  28. Interview, July 19, 2020 (6:38).
  29. Development Update with Freehold Preview.
  30. Livestream, December 19, 2023 (1:50:51).
  31. Livestream, June 30, 2022 (1:17:34).
  32. Livestream, March 26, 2021 (1:06:50).
  33. Podcast, April 11, 2021 (40:20).
  34. Livestream, November 30, 2023 (2:00:22).
  35. Livestream, October 14, 2022 (35:22).
  36. 36.0 36.1 Interview, October 20, 2018 (2:31:39).
  37. Interview, July 18, 2020 (1:00:15).
  38. Interview, July 19, 2020 (8:43).
  39. 39.0 39.1 39.2 39.3 39.4 Interview, July 20, 2020 (21:57).
  40. 40.0 40.1 40.2 40.3 Livestream, 2018-04-8 (PM) (55:49).
  41. Livestream, July 25, 2020 (46:08).
  42. Livestream, March 26, 2021 (1:02:06).
  43. 43.0 43.1 Livestream, March 31, 2022 (1:15:02).
  44. 44.0 44.1 Livestream, May 15, 2017 (38:08).
  45. 45.0 45.1 Livestream, July 9, 2018 (25:34).
  46. Livestream, 2018-04-8 (PM) (51:49).
  47. Livestream, May 19, 2017 (44:18).