City hall

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Winstead Village (stage 3) node town hall in Alpha-2.[1]

We want the City Hall to be the place where big decisions are made for each Node. It should be where the “ruling class” comes together and decides what to do (these decisions can quickly make them the “old ruling class” too).[2]

Town hall (also called City hall) is a default service building that comes pre-built with nodes.[3][4][5][2]

info-orange.pngSome of the following information has not been recently confirmed by the developers and may not be on the current development roadmap.

Node governments

Alpha-1 winner of Mayoral election.[8]

There are a number of different seats that can exist within a node, and carry different responsibilities.[9]Steven Sharif

Positions within a node's government are attained through seasonal titles that grant special powers and benefits within the node.[10][9][11][12]

There are other node-based positions. Most of them relate to social organizational structures like the temple and the social organization building that the node might construct. Those are ladder systems of achievement that players can work through on a seasonal basis to achieve the highest level of that for the particular node; and by doing so they will then have titles bestowed upon them, which grants certain types of powers and benefits.[10]Steven Sharif

Leadership powers

Leadership powers may refer to.

Node wars

Node governments may declare war on another node and rally citizens to the cause.[2]

We have conditions that you can set between nodes with regards to either nodes being friendly with each other and acting trade alliances, or they can declare war on nodes similar to how guild wars may function in different games, where those citizens become hostile to each other based on the player government that's elected in the particular node. So those systems all cater to allowing a conflict that's meaningful and that also provides a non-imbalanced relationship between stronger guilds and not as strong guilds.[18]Steven Sharif

Battle maps

info-orange.pngSome of the following information has not been recently confirmed by the developers and may not be on the current development roadmap.

Battle maps allow players to strategize, gain bonuses on planned attacks, and see the blueprints of attackable points. Whether attacking a node or castle, players will be able to discern defenses, analyze possible weak points and gain tactical advantages before the battle begins.[19]

  • Battle maps might not fit into lower level or smaller sized taverns.
  • Battle maps are not currently on the official roadmap for launch.[20]

Usage

Battle maps offer an interactive command map instead of the standard World map. The system would be accessed through City hall or battle planning center. Battle maps work similar to a Risk board, with the node siege map laid out with moveable pieces that would represent defenses. Moving pieces would create buff zones that would give active siege players access to special items or perks. The map does not show the currently active battle: pieces will have to be moved before the battle commences. The idea is to make sieges more strategic and avoid simple zerg tactics.[20]

Node politics

There won't be a civil war mechanic within nodes but there will be scope for internal political conflicts; such as undermining the current leadership and disrupting trade.[21]

We want consequences to matter and if that person got elected then you need to work within the means of the mechanics to get them unelected.[22]Steven Sharif

See also

References