Bladecaller

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Fighter primary archetype combined with Summoner secondary is a Bladecaller class.[1]

Skills/abilities

The Fighter archetype will include maneuverability and "closing the gap" mechanics to enable the fighter to quickly traverse distances on the battlefield.[2]

info-orange.pngThis section contains information from early testing phases. It will be updated as soon as new information is made available.
Skill Icon Base skill
Rush rush icon.png Rush toward a target; and upon reaching the target, deal an amount damage with a chance to knock the target down.[4]
Whirlwind Damages targets in range and applies a stagger effect.[5]
What we want the Fighter warrior to do is to be able to cut through enemy lines, get to the support area of a raid perhaps and take out healers with some quick DPS burst damage. We want them to be masters of different weapons. We want them to be able to be versatile in whether or not they want to be a ranged fighter or melee one. It's going to be up to the player.[6]Steven Sharif

Summoner augments

Summoner augments are still in development.[7]

info-orange.pngSome of the following information has not been recently confirmed by the developers and may not be on the current development roadmap.
  • Classes with a Summoner secondary may grant augmented skills that summon weapons. These summoned weapons are not able to be equipped.[8]
    • The word "equip" only applies to items. There are currently no plans to include summoning items into a player's inventory or character slots. It may however be possible to change the appearance and damage type/data of a weapon through the use of a spell.[9]
    • There are summoned weapons that appear as a spell VFX to damage opponents for a period of time.[10] These will not be able to be wielded, since weilding implies an item in a character equipment slot.[11]

See also

References