Difference between revisions of "Blacksmithing"

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{{Disambiguation}}
 
 
{{Blacksmithing}}
 
{{Blacksmithing}}
  
== Smithies ==
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== Blacksmith buildings ==
  
{{Forges}}
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{{Blacksmiths}}
  
=== Molds ===
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== Crafted items ==
  
{{Molds}}
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{{Crafted items}}
  
== Service building expansions ==
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=== Skills and stats on gear ===
  
{{Service building expansions}}
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{{Stats on gear}}
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=== Item creation suite ===
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{{Item creation suite}}
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== Artwork ==
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{{#dpl:category = Blacksmiths
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|mode    = gallery
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|namespace= file
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}}
  
 
== See also ==
 
== See also ==
  
* [[Blacksmiths]]
 
 
* [[Crafting]]
 
* [[Crafting]]
 
* [[Weapons]]
 
* [[Weapons]]
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== References ==
 
== References ==
  
[[Category: Crafting]]
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[[Category: Crafting]][[Category:Crafting professions]]

Revision as of 18:10, 5 September 2019

Blacksmithing concept art.[1]

Construction of our new blacksmith is now underway! As we wait for our fellow citizens to gather and donate resources, we decide to brush up on some of our artisan skills to prepare to make use of our precious gem.[1]

Blacksmithing in Ashes of Creation may refer to:

Blacksmith buildings

Template:Blacksmiths

Crafted items

Crafting UI. Alpha-1 screenshot. Image credit: Guild:Overlord

Crafted items (also referred to as Completed items, Finished goods, or Final products) are items produced by crafter artisans using crafting stations.[3][4][5][6][7][8]

Crafted gear in the game is the best gear... One thing that I'm not a fan of is that you develop a crafting system in a game and you've spent a lot of time making this from a material and resource perspective. All the tables that you can receive, all the connectivity in the economy and how crafting is associated with the game; and then you undermine the crafting entirely by presenting a separate route of gear acquisition that is on-par with the crafting efforts. So here you have these people who are acquiring all of the resources getting, all the recipes, leveling up their professions and then everything they make is less or equal to anything you could just have chosen the easier path of and gone down the questing and received the best gear. So what we do focus on is that crafters make the best shit. Excuse me, the best things.[6]Steven Sharif
That plays into our crafting system in and of itself. The idea is for those stats to be variables that can be dictated based on the mastery level of the particular crafter; and the higher they become a master of those professions, whether it be for armor or for weapons or for accessories, they're going to have some agency and put their mark on essentially what items they're introducing into the economy.[17]Steven Sharif
We believe that every item that exists in the world should in some way reflect its creator. As such, there will be extreme versatility in our crafting system – giving crafters the ability to create unique items that represent their strengths and weaknesses.[22]

Skills and stats on gear

Crafters will be able to assign different skills/abilities and stats on gear.[14][15]

Crafters will be able to 'rejigger' stat blocks; and there will be a couple of other ways to move things around to create both the look and the stat block that you're looking for. It's not always going to be easy. There will be a lot of challenges involved with that. But the goal is to give you guys the option to customize your gear the way you want them to be.[14]Jeffrey Bard

Not all armor sets will be the cookie cutter set. They will have the influences from the crafter available in it, if it's a crafted set.[15]Steven Sharif

Gear is broken down into Core Stats and Additional Stats.[24]

Item creation suite

An "item creation suite" that allows crafters to create unique appearances for items has been discussed as a future possibility.[25]

Artwork

See also

References