Ashes of Creation Wiki
The goal of the Ashes of Creation Wiki is to capture accurate, confirmed knowledge about Ashes of Creation. The 3,385 pages in this wiki are kept up-to-date each day with the latest info from Intrepid Studios.
Everyone in the Ashes of Creation community can contribute to this wiki. We do ask that contributors please read and adhere to the Style guidelines when editing or adding new articles.
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Table of contents
Information relevant to the ongoing development of Ashes of Creation.
- Ashes of Creation, Release schedule, Gameplay, Design pillars, User interface
- Media, Livestreams, Videos, Concept art, Screenshots, Interviews, Podcasts
- Kickstarter, Summer crowdfunding, Cosmetic store
- Intrepid Studios, Milestones, Newsletters
Engaging and immersive story
Topics that reflect the past and the present of Verra.
Topics that describe how the world of Verra evolves based on player activity.
- Nodes, Zone of influence
- Economy, Marketplaces, Player stalls
- Quests, Tasks
- Artisan classes, Gathering, Processing, Crafting
- Naval, Naval combat, Ships
- World events, World bosses
Game systems and mechanics that foster player interaction.
- Dungeons, Raids, Combat
- Guilds, Guild halls, Guild fortresses, Guild castles
- Group dynamics, Looting
- Social organizations
- Monster coins
- Parlor games
We decided to focus on mechanics that bring the idea of community to the forefront. To get people to interact with each other meaningfully – not just to conquer a raid boss, or to get some coin from a faceless auction house, but to maybe save a city. A city that all the local residents had a stake in. A city that the players had spent weeks or months developing; the defense of that city, the attack on that city! Or building a world together as a community choosing our own fate with our friends. We believe that’s going to be a story far more memorable and far more meaningful to players than just about anything we can come up with.
Systems that grow and shape player experiences in the game.
- Weapons, Armor
- Housing, Node housing, Apartments, Freeholds
- Mounts, Mules, Dragons
- Progression, Leveling, Skills
- Character creator
We will have a lot of content that is available, but those will be behind doors that are accessible through agency on behalf of the community. In a traditional sense, no we are not a theme-park, however we will probably have more content than a theme-park does, traditionally. Just because, in order for those choices to be meaningful, there must be meaningful content behind the door you choose. – Steven Sharif
Risk vs reward
Activities that reward daring adventurers and foster meaningful conflict.
- World PvP, Bounty hunters
- Node sieges, Castle sieges
- Guild wars
- Exploration, Treasure hunting
- Stock exchange (sharemarket)
The risk versus reward relationship, when, say for instance, you've dedicated time towards building a node and other players have dedicated that equivalent time towards sieging the node, there's going to be a pitched battle between those players... They spend that time doing this because they care passionately about having access to that content. – Steven Sharif