Artisan progression

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Artisan progression.[1][2][3]
Artisan level Artisan certification Profession limit per character
1-10.[4][5] Novice.[1][6] 22.[1][2]
10-20.[7][5] Apprentice.[1] 5.[1][2]
20-30.[7] Journeyman.[1][3] 4.[1][2]
30-40.[7] Master.[1][3] 3.[1][2]
40-50.[7][8] Grandmaster.[1][3] 2.[1][9][2]

Artisan progression occurs based on experience (repetition of tasks) as well as achievements of certain benchmarks within each artisan branch (Gathering, Processing and Crafting).[11] Progression in each artisan profession is per-character.[12][13][14][15]

All 22 professions, the players get to be novice of; and then it starts narrowing from there. So, after that you'll only be able to be apprentice of five things. You can be a journeyman in four things. You can be a master in three things; and you can be a grandmaster in two things. So you'll need to narrow, but you can also diversify to support the professions that you want to first push further in.[2]Kory Rice
  • Progression to each "tier" within a profession grants skill points that can be utilized in a character's artisan skill tree.[17]
    • Artisan certification quests must be completed to gain proficiency in that tier of artisan progression.[18] Completing certification unlocks benefits for that profession, such as artisan tools for gathering professions and recipes for crafting professions.[19][20]
    • There are limits to the number of professions at each certification tier across the three artisan branches.[1][9][21][2][22] For example: a character may only ever be a Master in up to 3 professions and Grandmaster in up to 2 professions across all artisan branches.[1][9]
    • Grandmaster artisans can max out their entire profession skill tree, but a character can only be a grandmaster of up to two professions.[23]
    • Achieving an artisan certification in a profession also implies that the character also achieved any lower-tier certifications up to that point.[24]
If you are grand master in that profession you can max out the entire tree. But you can only grand master 2 things.[23]Kory Rice
  • Choosing a specific path in the skill tree allows the player an opportunity to specialize in a certain area. This encourages player inter-dependency, enhancing the artisan experience.[25]
Q: In regards to character level and artisan level. We know that currently there are two separate things. That being said, what prevents a player from staying level one and partying up with a level 50 player to then gather level 50 resources in the high zones? That way, anyone who wants to take those resources will have to kill the gatherer who is level one and get a large amount of corruption for killing a level one as a level 50.
A: Gathering higher level resources requires significant advancement within a particular profession for that gatherable resource. So, if I'm a Miner and I want to access the highest possible mineral, I need to be a master miner; and in order to achieve the master minor status I am going to be gaining adventuring level experience through that process, because many of those quest lines, many of those achievements are facilitated through quest lines. Some of those quest lines interface with adventuring difficulties that are out in the wild at certain levels. So that's going to predicate me- that's going to be a predicate for me to achieve a certain level in order to complete some of these quest lines and achieve that master status. So you will you will likely not see the ability of a level one alt character having the access to high level mineral mining, or any other type of gatherable out there.[26]Steven Sharif
Artisan classes and their professions.
Gathering professions Processing professions Crafting professions

Artisan classes (also referred to as Artisan branches) allow a player to specialize in one or more of the three artisan skill trees: Gathering, Processing, and Crafting.[30]

We want players to interact with each other. We want the professions to make stuff for the other professions that are useful. I am influenced quite a bit by the Star Wars Galaxies style crafting; and just having people in your network that could supply the metal that you need to make your armor, and the flowers that you need to make your potions, and maybe the potions that you need to make your enchantments. That to me was really interesting; and part of the economic gameplay of being a good crafter, being a good gatherer, is having that system; and it really plays into the economic field of a particular server. You can come in and be like, I want to be the the potion mogul here; and having good sources and having a guild that supports you is just really interesting. And without narrowing down what you have access to yourself, it takes away from the ability to achieve that.[31]Kory Rice

Within each of the three artisan classes lies different professions.[32]

Q: How do you feel about players creating alts that allow them to cover every profession?
A: I think that's fine and I think that when we design the game, we design with that in mind as well; and that's why we have certain restrictions on the number of Grandmaster professions that one particular character can do.[33]Steven Sharif
  • There are profession-specific quests.[34]
  • Professions will be balanced based on testing.[13]
When it comes to balancing a system that's something that we do during testing phases. When it comes to architecting the system itself and identifying the areas in which certain certain professions excel, where they interact with ancillary systems, their interconnectivity across the artisanship system as a whole, the important part there is to identify how that the interconnectivity lives with the other professions in the artisanship system. And what type of reliance you have on particular professions to complete the path of crafting or introduction of new items into the economy.[13]Steven Sharif

Artisan tools

Crafting an apprentice herbalism gathering tool in Alpha-2.[39]

Different professions will have a number of quests available to introduce players to their first toolsets; and then, their toolset sustainability will be incumbent on the player to continue to gather the resources necessary to repeatedly create these tools, because they have a durability that gets expended when interacting with the resources in the open-world.[40]Steven Sharif

Gathering Halcyonite using a mining pick gathering tool.[41]

Each gathering profession will have three tools. The tools come online as you progress through the profession; and the different resource types for each one of the professions may require different tools. So, you basically want to carry around the right tool for the job. And tools along with artisanship gear will have stats on it, so you can itemize towards how you want to gather, how fast you want to gather.[41]Kory Rice

Gathering tools (also referred to as harvesting tools, artisan tools, and toolsets) enable the gathering of resources in Ashes of Creation.[41][42][43][44]

Tools do advance within the artisan tree, so your ability to either gather, process or craft will require the equivalent tools necessary at that stage of crafting in order to accomplish the task at hand. So, you could not mine copper and mithril with the same tool.[44]Steven Sharif
  • Tools will have durability and lifespans.[40][50][51]
    • The amount of usages of a gathering tool increases as the gatherer becomes more proficient in the gathering artisan tree.[50]
    • Tools may become non-repairable, requiring re crafting.[40][51]
  • Artisans will not need to rely on other trees in order to make their tools.[43]
  • The developers are considering the introduction of gathering tools that require two players, such as two-person saws that can fell larger trees.[48]
Your progression within the profession will take account what tools you can use. There might even be some opportunity to do some gathering with other players that . Typically in other games that I play you usually do the gathering alone. You're venturing around alone; and we wanted to take a look at maybe having a friend to help you with a two person saw on a larger tree. Maybe there's some panning that you could do as opposed to just hitting with the pickaxe. So, we'll have other tools that are part of that progression path and other activities that players can do if they would like to gather together.[44]Kory Rice

Artisan supply chain

AshesOfCreation Screenshot 009.jpg

Artisans within Ashes of Creation must choose a path in their artisan skill tree. This inter-dependency establishes a supply chain from raw materials to finished product.[52][53] Each stage of the chain may require caravans to transport goods from one artisan to another.[25]

  1. Obtaining raw materials:[54]
  2. Refining the raw materials with the Processing profession.[53]
  3. Crafting the finished product using its crafting recipe.[53]

As a crafter you're going to want to know where certain recipes can be fulfilled; which nodes have the capability of creating what you've processed material that you've gathered for; and then you're going to want to plan out your route to either transit the goods there or make sure that you're situated in the area so that you can go out collect and build in that area as well. So there's a lot of planning that's going to be necessary.[57]Steven Sharif

See also

References

  1. 1.00 1.01 1.02 1.03 1.04 1.05 1.06 1.07 1.08 1.09 1.10 1.11 1.12 1.13 1.14 roshen-mastery.png
  2. 2.0 2.1 2.2 2.3 2.4 2.5 2.6 2.7 2.8 2.9 Video, November 30, 2023 (37:12).
  3. 3.0 3.1 3.2 3.3 Development Update with Freehold Preview.
  4. margaret-artisan-level-1.png
  5. 5.0 5.1 5.2 Video, November 30, 2023 (9:36).
  6. Livestream, June 30, 2023 (50:07).
  7. 7.0 7.1 7.2 7.3 Podcast, December 3, 2023 (14:14).
  8. Podcast, December 3, 2023 (2:53).
  9. 9.0 9.1 9.2 steven-mastery-2-branches.png
  10. Video, November 30, 2023 (23:20).
  11. Interview, February 7, 2021 (36:38).
  12. 12.0 12.1 steven-mastery-cap.png
  13. 13.0 13.1 13.2 13.3 Livestream, April 29, 2022 (1:13:00).
  14. 14.0 14.1 Livestream, July 26, 2019 (1:09:46).
  15. 15.0 15.1 15.2 Livestream, May 24, 2017 (32:07).
  16. Podcast, December 3, 2023 (10:22).
  17. Video, November 30, 2023 (26:38).
  18. 18.0 18.1 18.2 Video, November 30, 2023 (16:40).
  19. Podcast, December 3, 2023 (17:10).
  20. 20.0 20.1 20.2 Video, November 30, 2023 (36:00).
  21. artisan mastery5.png
  22. artisan mastery3.png
  23. 23.0 23.1 Podcast, December 3, 2023 (6:23).
  24. roshen-profession-clarification.png
  25. 25.0 25.1 Livestream, May 10, 2017 (6:12).
  26. 26.0 26.1 26.2 26.3 26.4 Livestream, April 7, 2023 (1:00:55).
  27. 27.0 27.1 Livestream, October 28, 2022 (1:32:38).
  28. 28.0 28.1 Livestream, July 31, 2020 (1:31:11).
  29. 29.0 29.1 29.2 Podcast, December 3, 2023 (15:05).
  30. artisan classes.png
  31. Video, November 30, 2023 (38:08).
  32. artisan mastery1.png
  33. 33.0 33.1 Livestream, November 30, 2023 (1:34:25).
  34. Podcast, April 11, 2021 (44:29).
  35. Livestream, July 18, 2017 (37:25).
  36. 36.0 36.1 36.2 Livestream, February 24, 2023 (1:18:05).
  37. 37.0 37.1 Livestream, August 28, 2020 (2:05:21).
  38. Podcast, December 3, 2023 (16:06).
  39. Video, November 30, 2023 (7:56).
  40. 40.0 40.1 40.2 40.3 Video, November 30, 2023 (5:58).
  41. 41.0 41.1 41.2 41.3 41.4 41.5 Video, June 30, 2023 (3:14).
  42. Livestream, October 14, 2022 (32:38).
  43. 43.0 43.1 Interview, March 27, 2020 (9:00).
  44. 44.0 44.1 44.2 Interview, May 11, 2018 (38:25).
  45. 45.0 45.1 Livestream, December 19, 2023 (1:53:02).
  46. 46.0 46.1 Video, October 28, 2022 (26:14).
  47. Podcast, December 3, 2023 (12:27).
  48. 48.0 48.1 Video, October 28, 2022 (25:11).
  49. 49.0 49.1 Livestream, April 30, 2020 (53:11).
  50. 50.0 50.1 50.2 Livestream, July 31, 2020 (1:05:58).
  51. 51.0 51.1 crafting tools.jpg
  52. Interview, July 20, 2020 (20:17).
  53. 53.0 53.1 53.2 53.3 Livestream, May 10, 2017 (8:22).
  54. 54.0 54.1 54.2 54.3 54.4 Livestream, May 8, 2017 (20:41).
  55. Livestream, July 18, 2017 (38:30).
  56. Livestream, May 26, 2017 (26:00).
  57. Interview, May 11, 2018 (24:18).