Difference between revisions of "Ashes of Creation Apocalypse battle royale"

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== Community guides ==
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* [https://www.theaocdungeon.com/threads/welcome-to-verra-%E2%80%A6it%E2%80%99s-time-to-break-the-world.292/ The AOC Dungeon - Welcome to Verra! ... It’s Time to Break the World.]
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* [https://www.ashespost.com/alpha-1-battle-royale-guide/ The Ashes Post - Alpha 1 Battle Royale Guide.]
  
 
== See also ==
 
== See also ==

Revision as of 07:50, 21 October 2018

Ashes of Creation Apocalypse battle royale lobby screen.[1]

In Apocalypse you have a scene where you have a squad in, or are solo or whatever. That scene will eventually become your house. Your freehold, exactly; and you will earn furniture to place in that freehold and you can build out your house and what-not through special achievements.[2]Steven Sharif

Ashes of Creation Apocalypse battle royale victory screen.[3]

Why did we go with Battle Royale as the first testable arena mode? And the answer for that is honestly, as we're testing and getting people into matches on our servers and testing the replication among players in a battlefield; and making sure that tech is present and capable for hundreds of players on the battlefield: We wanted to have a game mode that was still fun for players to test in: An environment that was fun to test in.[4]Steven Sharif

Ashes of Creation Apocalypse battle royale (also referred to BR mode)[5] was a Battle royale testing mode consisting of up to 100 players.[6][7]

  • This is a last man standing PvP combat mode.[8]
  • Weapons and armor found in the world have unique skills associated with them. These interact with the terrain from defensive, offensive and utility standpoints.[8]
  • Players can build buildings and structures such as watchtowers, defensive pillboxes and arcane structures.[8]
  • Everything in the world apart from rocks and trees is destructible.[9]

It's going to have a lot of high octane energy and activity. It's going to be very streamable. It's going to be no NDA. There's going to be a lot of different weapons and skills that were going to be testing. Each of the weapons and armor that you can find in the world are going to have unique spells and skills associated with them that interact with the terrain from a defensive standpoint, from a utility standpoint, from an offensive standpoint. It's going to be able for you to build buildings, complete structures, watchtowers and defensive pillboxes type structures: Arcane structures. You're going to have a lot of fun activity there.[8]Steven Sharif

Ashes of Creation Apocalypse battle royale early access testing ended on March 10, 2020.[10]

Alpha-1 battleground lore

Template:Alpha-1 battleground lore

Alpha-1 battlegrounds corruption storm

Corruption storm circle timings in Ashes of Creation Apocalypse battle royale.[ citation needed ]

Circle number Duration (mm:ss) Shrink time (mm:ss)
1 0:30 0:05
2 0:60 0:60
3 0:60 0:30
4 0:60 0:30
5 0:60 0:20
6 0:60 0:15
7 0:60 0:05
8 0:30 ?

Alpha-1 combat

Alpha-1 combat targeting

Template:Alpha-1 combat targeting

Headshot mechanics

Headshot mechanics (where there is a specific hitbox for a player's head) are not planned for the Ashes of Creation MMORPG.[12][13][14]

Weapon and armor skills

Weapons and Armor are tied to skills in Ashes of Creation Apocalypse.[19]

  • Swapping between weapons will allow players to access the different skills on their hotbar.[19]
  • Certain armor pieces have utility and defensive skills, such as like Camouflage, Polymorph and Battlefield wall.[19]
  • Weapons are tied to one specific skill in early testing, but this may change.[20]

Weapons will have skills associated with them and they'll will rest on a hot bar and you can swap between the weapons on the hot bar and that'll allow you to access the different skills. Additionally the breastplate, the leggings: Those also have skills associated with them those are more utility and defensive abilities, such as like camouflage, polymorph, battlefield wall; that stuff. Those are on the armor pieces and then they are associated with right now the VC hotkeys for their abilities.[19]Steven Sharif

Right now weapons are tied to one specific skill; and that's just again because we're so early in alpha 1; but well probably be changing that as we continue to iterate and test.[19]Steven Sharif

Alpha-1 weapons

Template:Alpha-1 weapons

Alpha-1 weapon skills

Template:Alpha-1 weapon skills

Alpha-1 active blocking

Tank active blocking with a Shield in Alpha-2.[21]

The shield version would probably be better but you'd still be able to parry or whatnot with a two-handed weapon, or even maybe a dual wield.[22]Tradd Thompson

Active blocking is a universal skill that applies to all classes.[24][25][26][22][27]

Active blocking might be an ability that- it's universal, of course it's universal- but it might be consuming mana; and you'll be able to adjust that mana consumption based off of your passive spec into your skill trees. In addition, it might also consume stamina, where that's something we're going to be testing as part of Alpha-2.[26]Steven Sharif
Q: How are you designing encounters around active blocking? Will it be situational use, or would I expect to be laying on my block keybind for most of the fight to prevent getting deleted by bosses?
A: It depends really on the type of adversary you're facing. Some of them are going to have indicators or tells that a big attack is coming. It's an animation wind up where you'll have an opportunity to use active block in very unique situations that are based on timing and additional mitigation for those incoming one-off attacks. In other occasions you'll be able to use it off of rotational cooldowns, or if you're waiting for a particular ability or you're during the use of your Aegis. There's different situations for when active block is a relevant use-case.[30]Steven Sharif
  • Some abilities may be able to overcome, surpass, or cancel active blocking.[24]
If a player is in a state, such as an active block, or an active tumble state, there will likely be some types of abilities that interact with reacting to those types of states and will either overcome surpass or cancel out those states, particularly as it relates to not just active blocking, but also potentially passive blocking as well; and that would be something probably related to physical penetration values as a stat, or even CC breaks that could be relevant as well for those types of things. I think that's on the radar for the combat team.[24]Steven Sharif
  • Previously the developers had not finalized designs for active blocking and were leaning toward using more traditional buff-oriented universal damage mitigation for the MMO, and were also considering interaction between action-based blocking and a passive block stat.[31][32]

Alpha-1 armor

Template:Alpha-1 armor

Alpha-1 armor skills

Template:Alpha-1 armor skills

Alpha-1 modular armor

Kaelar base level Ashes of Creation Apocalypse robe set.

You can start to see like some of the components that we put together that we can mix and match and make new armors from. This is the base chassis for all of that.[34]Jeffrey Bard

Your base look for the character can be pretty boring, but what Steven gave us a challenge with from day one was to make sure even the base look, the t-shirt and pants, looked amazing... This is your zero character, if you will... Then you can go in and customize everything from the shoulder pads to the elbow pads, the belt that goes around them; do you want duel belts, you want to harness the clothes in the front. So every piece you see on here you can actually customize that at the front end. So what we do is we scale that up from zero, ten and twenty... We scale it up and we customize it; and then I want to really stress that each one of those looks as you progress is different. We're not just repurposing the same armor pieces. We're making unique sets that complement each other as you progress.[34]Mat Broome

Ashes of Creation Apocalypse will have three different armor themes: Plate, leather and robe.[35]

You can actually have three different types of themes: You have plate, you'll have leather and you'll have robe. So for every armor set that we're showing at each one of those tiers, you're actually gonna have nine unique looks to pick from.[35]Mat Broome

Alpha-1 potions

- None -

Alpha-1 cosmetics

Template:Alpha-1 cosmetics

Alpha-1 signup gift

Template:Alpha-1 signup gift

Alpha-1 testing modes

Template:Alpha-1 testing modes

Alpha-1 group sizes

Template:Alpha-1 group sizes

Alpha-1 user interface

Alpha-2 UI customization.[36]

The UI implementation will be highly customizable, whether it be from resizing, a movement, recoloring, different types of UI flavors that will be presented and offered to players as well. We want to have a very very robust UI system so we know that that's something that's more personally oriented in people's preferences rather than something that can be a one-size-fits-all.[37]Steven Sharif

The Ashes of Creation user interface (UI) and HUD is built with customization in mind, rather than being one-size-fits-all.[39][37][40]

  • Users will be able to quickly customize UI elements on-the-fly to suit the PvX nature of the game and different styles of combat.[39]
Customization of UI elements, especially there on the HUD is a top desired aspect of our UI team.[39]Steven Sharif
  • Users will be able to save and load UI profiles, such as switching to a custom UI profile for raids.[41]
One of the first things we did when we were starting to block in the very base features of our HUD editor was talking about saving and loading profiles. We're going to have options for, when I'm in a raid automatically change my UI to this UI.[41]Colby Marchi
  • The user interface in Alpha-2 will have options to support hover-over casting and double-tap application of AoE effects on the cursor location.[42]
One of the big goals of our UI team and our design team is to accommodate a whole host of different types of user options that they're capable of setting, because we all have different play styles; and in that regard those include things like hover-over casting, double-tap application of AoE effects on cursor location- just a lot of different options, because people like to play different ways.[42]Steven Sharif
It's very important to note that in Alpha 1 you are not going to see a solid UI presentation and that's because our UI currently is still very placeholder very work-in-progress.[43]Steven Sharif

Alpha-1 mini map

There is an in-game minimap and compass user interface in Ashes of Creation.[45][46][47]

  • The goal is to allow pings and other forms of communication tools via the mini-map.[48]

Alpha-1 hotkeys

Alpha-1 default keybindings.[49]

Players will be able to customize their keyboard control scheme in Ashes of Creation.[50]

Alpha-1 camera settings

Template:Alpha-1 camera settings

Controller support

The Ashes of Creation MMO is not designed around controller support.[55]

Controller support will likely be something we work on closer to launch.[57]Steven Sharif

Alpha-1 release schedule

AshesRoadmap9.png
Phase Release Estimated/Actual date
Alpha Alpha-1 early preview livestream.[58] March 27, 2020.[59]
Alpha-1 limited QA testing (NDA).[60][61] May 28, 2020.[62][63]
Alpha-1 preview pre-test 1 (NDA).[44] Dec 18 - Dec 21 2020.[44]
Alpha-1 preview pre-test 2 (NDA).[44] Feb 19 - Feb 22 2021.[64][65]
Alpha-1 preview intermittent spot testing (NDA).[66][67] Mar 19 - Jul 9 2021.[66][67]
Alpha-1 preview weekend (no NDA).[66] July 9 - July 11 2021.[68][69][66]
Alpha-1 (no NDA).[66] July 14 - August 15 2021.[70][71]

Read more...

Alpha-1 testing

Hail and well met glorious Ashes of Creation testers. My name is Sean Farrens. I am the manager of quality assurance on Ashes of Creation and on behalf of the Ashes QA team I would like to extend a deep and heartfelt thank you to everyone who participated in testing Ashes of Creation during the weekend of May 14 through May 16th for our Alpha 1 build. In spite of instability and uncertainty you have all proven to be invaluable in regards to your feedback and bug reports; and for that I cannot express my gratitude enough. As many of you know, developing an MMORPG is an epic endeavor that is filled with trials and tribulations that no other game will ever encounter; and your illustrated dedication has proven to our team that we are on a high road to the best MMORPG gaming experience to date. During this most recent testing period we received over 2,600 bug reports, which have been an absolute boon to our testing process. We review each report individually and I continue to be impressed with how detailed and helpful each of these reports has been. Like seriously you guys give repro steps and everything. Super duper handy. I greatly look forward to your feedback in the future and hope you enjoy our content so far, so thank you so much everybody.[72]Sean Farrens

While we will have specific spot tests for certain systems as we develop them post the Alpha one month, it should be expected and understood that after this Alpha one month there will be probably a significant amount of downtime where there won't be spot testing as we break apart a lot of systems, take what we learned from alpha one month and implement and iterate upon those learnings. So there's gonna be several months probably worth of significant downtime where there will not be access to spot testing, where we are going to go in and really rejigger a lot of systems[73]Steven Sharif

Phase Release Estimated/Actual date
Alpha-1 Alpha-1 early preview livestream.[58] March 27, 2020.[59]
Alpha-1 limited QA testing (NDA).[60][61] May 28, 2020.[62][63]
Alpha-1 preview pre-test 1 (NDA).[44] Dec 18 - Dec 21 2020.[44]
Alpha-1 preview pre-test 2 (NDA).[44] Feb 19 - Feb 22 2021.[64][65]
Alpha-1 preview intermittent spot testing (NDA).[66][67] Mar 19 - Jul 9 2021.[66][67]
Alpha-1 preview weekend (no NDA).[66] July 9 - July 11 2021.[68][69][66]
Alpha-1 (no NDA).[66] July 14 - August 15 2021.[70][71]

Read more...

The term "alpha" is a tricky one, and it typically has 2 meanings in gaming. The development meaning for alpha is a point in the process where we are ready to test the fundamental systems in their core form, without polish and without much of the content. Then, there is the external or "marketing" term for alpha. This is typically applied to Eastern-ported MMORPGs, when in fact that is a completed game being localized for a region, and not really indicative of a true development alpha. As you may know by now, game development has many stages - from the initial tech demos to the pre-production and pre-alpha states, then on to the alphas and betas and eventually launch.[44]Steven Sharif

I want to make emphatically clear, our alphas and betas are true development alphas and betas, and some have said I am crazy to allow these phases to be seen without an NDA…maybe I am crazy? lol… But I am trusting the community of gamers out there to get a glimpse into the process, and understand the long road ahead for what will eventually be worth the wait. Given time and talent, amazing things can happen, so make sure you help us in communicating that we are in open development which means people get to see the bare bones before the meat. And look, I know people see our 4K footage and say, "This looks better than most released games!", but trust me when I say, you ain't seen nothin’ yet.[44]Steven Sharif

Alpha-1 stress test

Template:Alpha-1 stress test

Alpha-1 servers

Alpha-1 servers were provisioned in the following regions.[74]

info-orange.pngSome of the following information has not been recently confirmed by the developers and may not be on the current development roadmap.

Alpha-1 servers will support 1,500 concurrently connected users per server.[76][77][78]

Alpha-1 participation

Alpha-1 testing was available to the following participants:

There were approximately 9,600 participants in Alpha-1 testing as of August, 2018.[80][81]

  • As of May 31, 2021, just under 5k additional participants have been added since Alpha-1 sales resumed. Less refunds and unclaimed codes, leaves a total of slightly over 13k testers.[80]
  • The weekend test of May 27, 2021 saw 5,300 unique logins over the 3 day period.[80]

There were roughly 9600 if I recall A1 participants prior to my closing the preorder packs in 2018. Since opening them up again there have been just under 5k additional participants added. And prolly around 300 refunds give or take. Of the roughly 14,000 a1 testers, there are still about 1k unredeemed ks codes which leaves a little over 13k testers? The weekend test saw 5300 unique logins over the 3-day period. And I think discord flags stand around 4k roughly?[80]Steven Sharif

Alpha-1 NDA

Alpha-1, Alpha-2, Beta-1, Beta-2 releases are not covered by NDA (non-disclosure agreement).[82]

We may not always announce when the NDA testing is, because we're not definitive how that testing is going to influence the future testing schedule; and we don't want to set the wrong expectation from a broader audience perspective on what they should be expecting with regards to testing.[85]Steven Sharif

Status

Q: There are a lot of concerns about deadlines and expectations not being met when it comes to times that are continually pushed back. Will this be resolved?
A: We are in active development, and understanding that for the betterment of our game, we may sometimes have to delay previously provided times and dates in order to make sure that you, as the player, have the best experience. That being said, we strive to meet our windows of time that we provide and will be transparent if these times change.[86]Margaret Krohn

Alpha-1 battlegrounds gameplay

 

Screenshots

Community guides

See also

References

  1. Livestream, September 30, 2019 (0:10).
  2. Livestream, October 31, 2018 (40:44).
  3. Video, September 27, 2019 (1:08:29).
  4. Livestream, September 27, 2018 (11:03).
  5. Livestream, October 31, 2018 (35:00).
  6. Interview, August 24, 2018 (13:17).
  7. Livestream, August 17, 2018 (30:29).
  8. 8.0 8.1 8.2 8.3 Livestream, September 1, 2018 (56:11).
  9. Interview, October 20, 2018 (3:19:04).
  10. 10.0 10.1 apoc-offline.png
  11. Livestream, September 27, 2018 (24:09).
  12. Livestream, October 30, 2020 (1:15:59).
  13. steven-headshots-1.png
  14. 14.0 14.1 steven-headshots-2.png
  15. 15.0 15.1 Interview, October 21, 2018 (9:10).
  16. Interview, October 20, 2018 (3:25:31).
  17. 17.0 17.1 17.2 Livestream, September 27, 2018 (34:49).
  18. Headshot Description Ranger2.png
  19. 19.0 19.1 19.2 19.3 19.4 Interview, August 17, 2018 (6:53).
  20. Interview, August 17, 2018 (7:52).
  21. 21.0 21.1 Video, January 27, 2023 (35:51).
  22. 22.0 22.1 22.2 Video, December 2, 2022 (34:41).
  23. 23.0 23.1 23.2 Video, December 2, 2022 (16:55).
  24. 24.0 24.1 24.2 24.3 Livestream, September 29, 2023 (1:12:16).
  25. 25.0 25.1 Livestream, January 27, 2023 (1:06:02).
  26. 26.0 26.1 26.2 26.3 Video, January 27, 2023 (40:24).
  27. Livestream, November 19, 2021 (50:38).
  28. Livestream, January 27, 2023 (15:22).
  29. Livestream, December 2, 2022 (1:05:08).
  30. Livestream, January 27, 2023 (1:13:29).
  31. Livestream, September 24, 2021 (1:22:46).
  32. Livestream, June 26, 2020 (1:19:50).
  33. shieldactiveblockA1.png
  34. 34.0 34.1 Livestream, August 17, 2018 (20:19).
  35. 35.0 35.1 Livestream, August 17, 2018 (22:59).
  36. Video, July 28, 2023 (37:19).
  37. 37.0 37.1 Livestream, August 28, 2020 (1:27:01).
  38. Video, May 31, 2023 (0:37).
  39. 39.0 39.1 39.2 Livestream, October 28, 2022 (3:34).
  40. Livestream, May 5, 2017 (20:02).
  41. 41.0 41.1 Livestream, February 24, 2023 (28:45).
  42. 42.0 42.1 Livestream, December 2, 2022 (1:00:30).
  43. 43.0 43.1 Livestream, June 25, 2021 (29:09).
  44. 44.0 44.1 44.2 44.3 44.4 44.5 44.6 44.7 44.8 Blog: Creative Director's Letter, October 16 2020
  45. 45.0 45.1 Video, November 30, 2023 (16:58).
  46. steven-a1-leak-2.png
  47. Livestream, December 15, 2017 (1:09:36).
  48. Livestream, January 29, 2021 (1:23:23).
  49. toast-keybinds-skills.png
  50. Livestream, May 26, 2017 (38:30).
  51. 51.0 51.1 keybinds-quote.png
  52. Livestream, July 30, 2021 (1:10:22).
  53. Interview, August 8, 2018 (27:38).
  54. Intrepid Studios Snapchat, 2018-11-30.
  55. Livestream, November 17, 2017 (21:24).
  56. controller.png
  57. Livestream, 2018-04-8 (AM) (18:04).
  58. 58.0 58.1 March 2020 newsletter.
  59. 59.0 59.1 Video, March 23, 2020 (0:01).
  60. 60.0 60.1 alpha-1-nda-2.png
  61. 61.0 61.1 61.2 alpha-1-nda-1.png
  62. 62.0 62.1 steven-a1-testing-start.png
  63. 63.0 63.1 Creative Director's Letter, 2020-04-1.
  64. 64.0 64.1 Livestream, February 26, 2021 (14:58).
  65. 65.0 65.1 Blog: Creative Director's Letter, January 2021.
  66. 66.0 66.1 66.2 66.3 66.4 66.5 66.6 66.7 66.8 66.9 Alpha One Schedule Update, May 10 2021.
  67. 67.0 67.1 67.2 67.3 An Update on Alpha One Schedule, March 12 2021
  68. 68.0 68.1 steven-a1preview-end.png
  69. 69.0 69.1 Ashes of Creation Twitter - Alpha-1 Preview Weekend Begins
  70. 70.0 70.1 alpha-1-end.png
  71. 71.0 71.1 release-dates.png
  72. Livestream, May 28, 2021 (1:36:43).
  73. Livestream, July 30, 2021 (20:30).
  74. 74.00 74.01 74.02 74.03 74.04 74.05 74.06 74.07 74.08 74.09 74.10 74.11 Alpha-1 screenshot.
  75. 75.0 75.1 75.2 75.3 75.4 75.5 75.6 Alpha-1 screenshot.
  76. alpha-1-participation.png
  77. Interview, July 19, 2020 (1:21:49).
  78. alpha-1-phase-2.png
  79. 79.0 79.1 79.2 79.3 Ashes of Creation Store: May cosmetics.
  80. 80.0 80.1 80.2 80.3 steven-a1-participation.png
  81. Livestream, August 17, 2018 (24:07).
  82. Livestream, January 18, 2018 (49:26).
  83. Livestream, September 29, 2023 (55:34).
  84. Livestream, May 29, 2020 (31:37).
  85. 85.0 85.1 Interview, July 9, 2023 (26:35).
  86. Reddit Q&A, 2019-01-8.