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Vaelune have Jinn influence in their lineage, which manifests as an essence-like rupture in their skin after stepping through the divine gateways.[2]

The Vaelune have an interesting lineage and there is some influence there that when the Vaelune step through the portal, some portions of their body begin to exhibit this almost essence-like rupture in the skin; and you guys are going to see some examples of that in the future; and it is a bit of some Jinn influence in their lineage as a race that sets them apart from their Kaelar counterparts.[2]Steven Sharif

Aela

 
Aelan capital city Aela Alpha-2 concept art.[3]

Pictured is concept art of the former capital city of the Aelan empire![3]

Aelan Humans are split into two races: Kaelar and Vaelune.[4]

Kaelar

  Kaelar (pronounced Kay-lar[11][12]) are a playable Aela Human race in Ashes of Creation.[4]

Build. Order. Civilization. These are the foundational principles of the Kaelar. Their empire in the old world spanned the largest of all, and they plan to do the same in this world. Extremely loyal to their roots, the Kaelar will rise to the challenge.

Artistic influence

The Kaelar have a European influence.[13]

Vaelune

Latest Vaelune character model 3D renders.[14]

Forged in the heat of the desert, the Vaelune have a Djinn influence that plays a part in who they are.[14]

  Vaelune (pronounced Vay-lune[11][12]) are a playable Aela Human race in Ashes of Creation.[4]

Trade. Law. Hardship. The Vaelune were forged in the heat of the desert, and through the ages became a blade that bends, but does not break. Through the development of a complex web of relationships and savvy negotiation, the Vaelune grew into one of the wealthiest empires in Sanctus, despite having few natural resources to exploit themselves. Their environment has taught them what it means to kill or be killed, whether through the beasts of the desert or the snakes in the market square.[16]

Artistic influence

The Vaelune have a Middle Eastern influence.[17]

Character appearance

 
Facial adjustments in the Alpha-2 character creator (first pass).[18]

There is a great variation that's going to be available from a character standpoint when creating your character, especially around the face. Whether it be the shape of the jawline, the cheeks, the ears, the nose, the lips. You know we want to provide a lot of options and an agency to the player to customize their character appearance.[19]Steven Sharif

Character appearance can be customized in the character creator (CC)[21] and via in-game salons/barbershops.[22][23]

We want there to be a lot of room for people to manifest their own identity, to role play how they want to from an appearance standpoint. There's going to be parameters within which you will be able to customize a character. We want the culture and the identity of the races to exist in a range that makes them easily identifiable from other players and other cultures. So, because of that, we have to have a spectrum you can exist on. There will be a lot of hair variants you can do, body art tattoos that you can apply. You'll be able to play with the scales of the facial structure, the bones, the height, width, the body fat percentage. You'll be able to add body hair on different parts of the body. If you want to have hair on your feet, you can dial that up.[24]Steven Sharif
  • Character models are focused on realism.[25]
  • A player will see a generic character before customization.[26]
  • Character designs will have influences from a wide range of cultures, such as European, African and Asian.[27]
  • Lolis will not be in the game.[28][29]
  • Sliders and other controls, such as color palettes, will offer flexibility in customization but there will be limits based on race, gender, and the artistic style guidelines that the developers are adhering to.[30][31][28][32][33]
There's going to be constraints to the sliders, so that was one of those big questions as work began on the character creator: How much agency do you want to allow pulling like the lower lip all the way down in this weird deformed look, or having like [an] offset cheek that's just asymmetrical to the side of the face. There's not going to be the ability or agency to create those types of weird character things. However you will have the ability to move, slide, change, grow, decrease all those components, but they'll be kept in a more reasonable and presented way in the same sense you won't be able to change the appearance of the dwarven, nor the Dünir or the Niküan races to, in my opinion, create what would be traditionally considered a Loli character.[28]Steven Sharif

Visuals

See also

References