2020-07-18 Steven Sharif Interview - Summit1G and Shroud
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Ashes of Creation Steven Sharif Interview with Summit1G and Shroud, 18 July 2020. Read the transcript
Referenced by
- Accessibility settings
- Account management
- Accounts
- Achievements
- Active blocking
- Active skills
- Adaptive content
- Adjacent nodes
- Aged Aelan Whiskey Barrel
- Alpha-0
- Ancient Aelan Wine Barrel
- Ancient Aelan Wine Flagons
- Ancient artifacts
- Animal husbandry
- Animal husbandry mounts
- Appearance slots
- Arcane magic
- Archetype resources
- Archetypes
- Archwizard
- Arena ladder
- Arenas
- Armor
- Armor characteristics
- Armor types
- Artificial intelligence
- Artisan mastery
- Artisan supply chain
- Ashes of Creation
- Augments
- Axes
- Banking
- Basic attacks
- Best-in-slot items
- Black markets
- Bosses
- Bound currencies
- Bound items
- Bounty hunter maps
- Bounty hunters
- Bow skill tree
- Breeding mechanics
- Buffs
- Caravan PvP
- Caravan PvP incentives and risks
- Caravan destruction
- Case of Dunir Tools
- Case of Everburn Scented Candles
- Case of Kaelar Wooden Soldiers
- Character
- Cities
- Class-specific quests
- Class augments
- Class kits
- Class progression
- Class weapons and armor
- Classes
- Classes by archetype combination
- Climate
- Cloth armor
- Clubs
- Combat
- Combat pets
- Commodities
- Commodities vendors
- Corruption
- Definition:Corruption score
- Courage
- Crafted items
- Crafting
- Crafting materials
- Currency
- Daggers
- Damage
- Damage types
- Death penalties
- Debuffs
- Destructible environments
- Dragons
- Dual wielding
- Dungeon bosses
- Dungeons
- Economy
- Elemental magic
- Elemental skills
- Elemental status effects
- Elements
- Emberstorm Dragon
- Encampment
- Enchanting
- Enchantments
- Encounters
- Environments
- Epic items
- Esports
- Expedition
- Experience debt
- Factions
- Foliage
- Full loot
- Game balance
- Game design
- Game difficulty
- Gatherable resources
- Gathering
- Gear
- Gear appearance
- Gear binding
- Gear enhancements
- Gear loadouts
- Gear proficiency
- Gear progression
- Gear sets
- Gear slots
- Genetic traits
- Genetics
- Glint
- Gold
- Greatsword skill tree
- Group dynamics
- Gryphons
- Guild benefits
- Guild leaders
- Guild leadership tools
- Guild members
- Guild progression
- Guild size
- Guild wars
- Guilds
- Hammers
- Hardy Rations Shipment
- Healing
- Highwayman system
- Hunting
- Hunting grounds
- Hunting lodges
- In game chat
- Ingots
- Inspiration
- Item deconstruction
- Item durability
- Item rarities
- Item repair
- Item sinks
- Kings and Queens
- Ladder system
- Lances
- Leader boards
- Legendary
- Legendary items
- Leveling
- Lightly Seasoned Meat
- Loot
- Loot tagging
- Looting
- Maces
- Mage
- Mage augments
- Mage classes
- Magician
- Marketplaces
- Medium armor
- Meta
- Metalworking
- Metalworking stations
- Metrics
- Metropolis
- Mobs
- Mount abilities
- Mounts
- Nighthunter Gryphon
- Nightspell
- Node advancement
- Node benefits
- Node building destruction
- Node destruction
- Node footprint
- Node progression
- Node siege completion
- Node siege declaration
- Node siege defenses
- Node sieges
- Node simulation
- Node stages
- Node types
- Nodes
- Ochre Legion Dragon
- One-handed weapons
- Open-world PvP
- Open world battlegrounds
- Oracle
- Packs of Fresh Produce
- Passive skills
- Patron guilds
- Performance
- Personal caravans
- Pets
- Plate armor
- Player commodities
- Player corruption
- Player death
- Player flagging
- Player movement
- Player to player trading
- Playstyles
- Polearms
- Primary skills
- Procedural generation
- Processing
- Progression
- PvP
- PvP background
- PvP seasons
- PvX
- Quests
- RNG
- Raid bosses
- Raids
- Rare items
- Relics
- Reliquary
- Removing corruption
- Resistances
- Resource locations
- Resource quality
- Resource types
- Resources
- Respawn lore
- Respawn points
- Respeccing
- Resurrection methods
- Roads
- Roles
- Royal mount limitations
- Royal mounts
- Safe zones
- Salt Cured Meat
- Schools of augmentation
- Schools of magic
- Scion
- Seasonal cycles
- Seasonal events
- Seasonal variations
- Seasons
- Server merges
- Server population
- Server transfers
- Servers
- Skill and stat dampening
- Skill points
- Skill types
- Skill upgrades
- Skills
- Spears
- Spellmancer
- Spellshield
- Spellsword
- Stables
- Stat growth
- Stats
- Status effects
- Staves
- Stolen commodities
- Stolen glint
- Switching archetypes
- Synergies
- Tavern communications
- Teleportation magic
- The Essence
- Theft
- Threat assessment
- Towns
- Trading goods
- Treasures
- Trophy park
- Ultimate skill
- Uncommon items
- Undermounts
- Unique node buildings
- User interface
- User interface commands
- Vassal nodes
- Villages
- Voice communications
- Weapon classes
- Weapon combo system
- Weapon progression
- Weapon skills
- Weapon swapping
- Weapons
- Wilderness
- World
- World bosses
- World manager
- World size
- Wyrmling Mount
- Zone of influence
- Zones and progression