2019-03-16 Blog: Know Your Nodes - The Basics
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Welcome to the Know Your Nodes series. In this series, we’ll be going over all the aspects of Nodes in Ashes of Creation from the basics all the way to how government elections take place per Node type! To kick off the series, we’re going back to the basics. As a disclaimer, we want to note that our game is still in development, so all design decisions are subject to change during our Alphas and Betas. With that in mind, this series will outline our current design plan for Nodes.
Referenced by
- Academy
- Adjacent nodes
- Architecture
- Ashes of Creation
- Ashes of Creation Wiki
- Auction house
- Buildings
- Buying and selling
- Cities
- College
- Default service buildings
- Design pillars
- Divine nodes
- Economic nodes
- Economy
- Emporium
- Encampment
- Environments
- Exchange
- Expedition
- Experience
- Galleria
- Game difficulty
- Inns
- Inspiration
- Leadership powers
- Leveling
- Mayoral commissions
- Mayors
- Merchants
- Metropolis
- Military nodes
- Mobs
- Node-to-node reputation
- Node advancement
- Node benefits
- Node election types
- Node elections
- Node footprint
- Node governments
- Node layout and style
- Node leadership powers
- Node locations
- Node mandates
- Node policies
- Node progression
- Node sieges
- Node simulation
- Node stages
- Node taxes
- Node treasury
- Node types
- Node wars
- Nodes
- Player housing
- Player stall NPCs
- Points of interest
- Priests
- Procedural generation
- Progression
- Races
- Racial appearance
- Racial influences
- Reactive world
- Scholars
- Scientific nodes
- Servers
- Service buildings
- Tavern NPCs
- Taxes
- Town hall
- Towns
- Underrealm nodes
- Unique node buildings
- University
- Vassal nodes
- Villages
- Wilderness
- World manager
- World map
- World size
- Zone of influence
- Zones
- Zones and progression