2017-05-19 Livestream
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Livestream, 19 May 2017. Read the transcript.
Referenced by
- Talk:2017-05-19 Livestream
- Action bar
- Active skills
- Adaptive content
- Alpha-1 starting area
- Alpha-2 starting area
- Alpha island
- Alts
- Animations
- Apartments
- Archetypes
- Architecture
- Armor
- Armor smithing stations
- Armor types
- Artificial intelligence
- Artisan mastery
- Artisan supply chain
- Ashes of Creation
- Auction house
- Bard
- Bard skills
- Baronies
- Barracks
- Beastmaster
- Black markets
- Blacksmithing
- Bosses
- Brood Warden
- Buildings
- Bulletin boards
- Buy orders
- Buying and selling
- Caravans
- Castle sieges
- Changing citizenship
- Character
- Chests
- Cities
- Citizenship
- Citizenship benefits
- Class augments
- Class kits
- Coastal nodes
- Combat
- Conjurer
- Constructible service buildings
- Construction foreman
- Corruption
- Crafted items
- Death penalties
- Default service buildings
- Destructible environments
- Divine gateways
- Dungeon bosses
- Dungeon difficulty
- Dungeons
- Economic regions
- Economy
- Elites
- Enchanter
- Encounters
- Environments
- Experience debt
- Factions
- Families
- Fast travel
- Faster travel
- First-time user experience
- Freehold auctions
- Freehold destructibility
- Freehold placement
- Freehold security
- Freeholds
- Full loot
- Game balance
- Game difficulty
- Gameplay
- Gatherable resources
- Gathering
- Group dynamics
- Group finder
- Guild benefits
- Guild castles
- Guild formation
- Guild fortresses
- Guild freeholds
- Guild halls
- Guild leaders
- Guild leadership tools
- Guild members
- Guild progression
- Guild size
- Guilds
- Harbors
- Hired NPCs
- Homesteads
- Hotkeys
- Household security
- Housing decorations
- Housing destructibility
- Hunting grounds
- Inns
- Instancing
- Kings and Queens
- Landmarks
- Leadership powers
- Legendary
- Legendary items
- Level scaling
- Leveling
- Loot
- Lord's quest
- Lore
- Magician
- Marketplaces
- Mayors
- Mentor program
- Mercenary NPCs
- Metropolis
- Minstrel
- Mobility
- NPC guards
- Narrative
- Narrative events
- Naval
- Naval NPCs
- Necromancer
- Node advancement
- Node atrophy
- Node destruction
- Node elections
- Node footprint
- Node governments
- Node layout and style
- Node leadership powers
- Node policies
- Node progression
- Node siege completion
- Node siege declaration
- Node siege defenses
- Node sieges
- Node wars
- Nodes
- Open-world PvP
- Open development
- Open world
- Open world battlegrounds
- POI events
- Passive skills
- Patron guild halls
- Patron guilds
- Personal caravans
- Personal shops
- Pet progression
- Pets
- Player businesses
- Player corruption
- Player death
- Player driven narrative
- Player flagging
- Player housing
- Player housing benefits
- Player movement
- Player stalls
- Playstyles
- Points of interest
- Primary skills
- Procedural generation
- Progression
- PvE
- PvP
- PvX
- Quest sponsorship
- Races
- Raids
- Real estate
- Regions
- Reliquary
- Removing corruption
- Resource locations
- Resource quality
- Resource types
- Resources
- Respawn lore
- Resurrection methods
- Roads
- Royal stables
- Safe zones
- Sanctus
- Seasons
- Server instancing
- Servers
- Service building expansions
- Service building upkeep
- Service buildings
- Shadowmancer
- Ship building
- Ship classes
- Ship components
- Ship destructibility
- Ship repair
- Ship workstations
- Ships
- Siege NPCs
- Siege declarations
- Siege instances
- Siege mechanics
- Siege summons
- Siege weapons
- Sieges
- Siren
- Skill and stat dampening
- Skill points
- Skill upgrades
- Skills
- Smithies
- Smithy tech tree
- Song Warden
- Songcaller
- Soul Weaver
- Spellmancer
- Starting areas
- Static housing
- Static housing development
- Story arc chapters
- Story arc quests
- Story arc rewards
- Story arcs
- Summon appearance
- Summoner
- Summoner classes
- Summoner skills
- Summoning ships
- Summons
- System driven caravan initiation
- System driven caravans
- Tavern security
- Taverns
- Tellsword
- The return
- Town hall
- Towns
- Trade routes
- Treasures
- Trickster
- Underrealm
- Underwater
- Underwater nodes
- User interface
- Utility skills
- Villages
- Weapon progression
- Weapon smithing stations
- Weapons
- Wild Blade
- World
- World bosses
- World map
- World size
- Zergs