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User interface commands

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info-orange.pngThis section contains information from Alpha-1 testing. It will be updated when new information is made available.
Command Function
/say Chat command.[1]
/party Chat command.[1]
/yell Chat command.[1]
/global Chat command.[1]
/tell (playername) Chat command.[1]
/roll Simulates a dice roll.[2]
/e, /emote, /me[3] Textual emote.[4] Example: /me chuckles
Invite a character to join your guild.[5]
Add a character to your friends list.[5]

Emotes

Social animations and emotes available during Alpha-1 testing.[6]

/yes
/YES
/no
/NO
/point
/POINT
/wave
/WAVE
/clap
/CLAP
/laugh
/lol
/nod
/bye
/hi
/hello
/bow
/shrug
/flex
/cheer
/fistpump
/salute
/dance
/clapdance
/chicken
/neener
/taunt
/creepy
/scared

In-game text chat

Alpha-1 work-in-progress chat interface.[7]

We are working on a new chat log! The new log includes tabs for general, party, siege, guild, and more![7]

In-game text chat channels.
Channel Command
Local chat.[8][9] /say.[1]
Shout.[8][9] /yell.[1]
Party.[8][9][8][9] /party.[1]
Raid.[8][9]
Guild.[8][9]
Private message (PM).[8][9][10] /tell (playername).[1]
Tavern.[11]
Node citizen chat.[12][13][8][9][14]
Global (Enabled for Alpha-1 testing).[1] /global.[1]
info-orange.pngSome of the following information has not been recently confirmed by the developers and may not be on the current development roadmap.

Chat bubbles

Chat bubbles will be able to be toggled on or off by players. There will be options to manage the bubbles to reduce visual clutter.[15][16]

We do want to include chat bubbles. We do want to include a host of options that will allow you to manage those bubbles so you can turn them on, you don't see just a field of bubbles.[16]Jeffrey Bard

In-game voice chat

In-game voice communication channels.
Channel VOIP Proximity-based
Open-world.[17] - No.[17]
Party.[18][19] Yes.[20][19] No.[20]
Raid.[18][19] Yes.[20][19] No.[20]
Guild.[19] Yes.[19] No.[20]
Tavern voice chat.[11] Yes.[11] Maybe - based on testing.[20]
Marketplaces/Stall districts.[20] - Maybe - based on testing.[20]
Dungeons (limited rooms).[20] - Maybe - based on testing.[20]
Points of interest.[20] - Maybe - based on testing.[20]

Voice chat will have fully functional mute and chat preferences.[19]

Voice controls

Raid and party leaders are able to control Voice chat.[21][22]

  • Toggle (global) mute on the entire raid.[22]
  • Define who has global speech capacity across the entire raid.[23]
  • Granting administrative functions to raid and party members.[21]

If you are joined in raid where you have multiple squads that have connected into a raid for the castle sieges, the leaders of those squads will be able to communicate across all members of squad. So let's say you have five teams of four, for a total of twenty people within a particular raid... there are five that have global speech capacity; and then in those individual parties they'll also have their own inter-voice communication. So party leader will be able to hear their party members and the party members will hear each other, but they'll also be able to hear other party leaders speak as well.[23]Steven Sharif

Tavern communications

Taverns offer private chat and voice communications for all patrons within the building.[11]

  • Tavern proximity voice chat may be available based on testing.[20]

See also

References