Template:Resource locations
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The location a resource is found can affect its benefits, bonuses, and other characteristics of that resource.[3]
- Lower level resources will be abundant. Higher level resources that are gatherable by Apprentice level or higher artisans will spawn randomly but in places that make sense for that type of resource. Surveying is a mechanic that solo or group players can utilize to track these resources down.[4][5][6]
- Some resources will exist as a cluster (also called vein gatherables). These will last until the full resource is depleted.[7][5][6][8][9]
- Like a large mine that's present and has a vein of mithril ore in it, or a herd of some type of animal that you can collect fur or wool from.[6] – Steven Sharif
- Once a vein resource is depleted from one location it may respawn in the same location or somewhere else, depending on the type of resource.[6][8][10]
- There will be moving resources such as herds of animals that are constantly moving around the world.[7][10]
- Herds are a source of certain types of wild gatherables but they're in animal form and they're animated; and they exist in a group of the golden fleece sheep that might only spawn very rarely in certain hillsides; and only during spring. And if you can find that vein so to speak of resource you can interact with the herd and you can gather from them.[7] – Steven Sharif
- Corrupted areas house corrupted resources that are necessary components for certain crafting recipes.[11][12]
- Certain types of resources will have a corrupt state... We have a Spirit Bloom, which is a harvestable herbalism plant, but when a Zone becomes corrupt you can potentially yield Corrupted Spirit Blooms; and those are necessary components of certain crafting recipes.[11] – Steven Sharif
- Resources respawn on a cooldown basis.[8]
- Resources won't be locked to the node system.[8]
- Starting resource points may be different on each server.[14][15]