Template:Progression

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Progression occurs through a variety of pathways.[1][2]

Having the ability to gain power at a sacrifice... That's a way to reach a horizontal type of progression. It may not be entirely, because there could potentially be a meta if balancing isn't done correctly; but the objective there is to make sure we have both vertical and horizontal progression in the game.[5]Steven Sharif
Multiple playstyles should be relevant and viable. Additionally, you have a spread between casual players and hard-core players; and most of us exist somewhere on that spectrum. The progression path in a society or religion is more conducive to the time we have to play. Whereas, someone else may be playing several hours a day, and they have a better opportunity for the raid/level progression that might require some more dedication. So we want to have these different progression paths available to accommodate the different times in our lives that we have to play the game. And all of those types of progressions will make us relevant in some way shape or form to the general world.[8]Steven Sharif
The way that Ashes is constructed is there are multiple paths of progression from a from a PvX perspective, a wide net perspective that players have interest in; and you're not going to be able to become the master of everything. So you're going to have to pick and choose, but even picking and choosing that gives you a place within that aspect of the world at a place that's going to be something that you can build up a reputation around.[1]Steven Sharif
  • The ratio that various progression systems influence player power will evolve over time. In the early game adventuring level may be the dominant influence on player power. Gear may become more influential on player power closer toward endgame.[10]
Q: Could you explain in detail what you mean by 50% of player power when talking about gear influence on player power?
A: That's just a general allocation of what players can expect to pursue when enhancing their player character power. Now obviously, the distribution and ratio of those types of influences, whether it be itemization, whether it be level, whether it be, augments choices, and/or skill tree choices: those influences and ratios change through the leveling curve. So, at lower levels your character level is going to be more influential over character power than itemization will be, but at endgame or higher levels, or at the end of the adventuring level progression, that's when itemization really gets an emphasis for its ratio of player power.[10]Steven Sharif
The game hosts a wide array of progression paths, and some of those paths will grant additional paths to augmenting your threat generation. This can be in the form of enchantments and stats ... and even in the form of augments granted from societies and religions. Gear and skills choice are also a big component.[12]Steven Sharif
  1. 1.0 1.1 1.2 Livestream, December 23, 2021 (1:32:10).
  2. 2.0 2.1 Livestream, May 19, 2017 (51:52).
  3. Podcast, July 15, 2023 (13:51).
  4. Livestream, October 14, 2022 (23:15).
  5. 5.0 5.1 Interview, October 20, 2018 (2:53:53).
  6. Interview, October 20, 2018 (1:55).
  7. Podcast, April 11, 2021 (18:35).
  8. 8.0 8.1 Livestream, 2018-04-8 (PM) (28:38).
  9. Livestream, April 30, 2021 (1:17:40).
  10. 10.0 10.1 Livestream, October 31, 2023 (1:36:15).
  11. Livestream, May 12, 2017 (42:17).
  12. Official Livestream - May 4th @ 3 PM PST - Q&A