Template:Guild war mechanics
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↑ 1.0 1.1
↑ 2.0 2.1 Livestream, May 22, 2017 (52:01).
↑ Interview, September 10, 2023 (18:10).
↑ 4.0 4.1 Livestream, December 22, 2020 (1:08:41).
↑ Podcast, August 18, 2018 (1:12:34).
↑ 6.0 6.1 Livestream, May 15, 2017 (17:20).
↑ 7.0 7.1 Livestream, February 24, 2023 (1:29:45).
↑ 8.0 8.1 Livestream, June 30, 2022 (1:14:52).
↑ 9.0 9.1 Livestream, August 27, 2021 (1:22:56).
↑ 10.0 10.1 Livestream, December 22, 2020 (1:13:51).
- Guild wars can be declared at any time, but the objectives will only spawn during server prime-time.[1][2]
- Players can kill each other at any time during the war (not only during server prime-time).[1]
- Guild war objectives are intended to dynamically spawn based on various conditions that exist within each guild.[3][4][5][2]
- Guild wars are not permanent. Definitive victory/surrender conditions exist that are based on the level of the warring guilds and the assets that those guilds have.[4][6]
- Guild wars operate outside the PvP flagging system.[7][8][9][10][6]
- Death penalties (mostly) do not apply to objective-based events, such as guild wars.[7][8][9][10]
- Death penalties (mostly) do not apply to objective-based events, such as guild wars.[7][8][9][10]