Template:Economy

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Currency concept art.[1]

The economy is usually something that happens in the background of other games. From day one we knew that the economy was going to be something really important to us.[2]Jeffrey Bard

The economy in Ashes of Creation is regionalized.[3][4][5]

Economic systems require scarcity. And in a game, all scarcity is artificially created in an attempt to simulate supply/demand structures or as we would call them points of player friction. You may progress within your processing profession by being a member of a guild or family of a person who owns a freehold and has setup the infrastructure necessary for t4-5 processing. With the intent that players will be able through effort to find a way of progressing and accessing late game processing. If that is not the case through testing then we will adjust the designs as necessary in order to achieve the systems.[22]
  1. Ashes of Creation Press Kit.
  2. Video, April 30, 2017 (8:02).
  3. economic-regions.png
  4. economic-regions1.png
  5. 5.0 5.1 5.2 Unreal Engine Interview, 2017-05-23.
  6. Livestream, May 27, 2022 (1:00:23).
  7. Livestream, July 31, 2020 (1:05:58).
  8. Livestream, July 25, 2020 (1:04:50).
  9. Livestream, May 8, 2017 (54:26).
  10. steven-auction-houses.png
  11. economic-metro-linking.png
  12. 12.0 12.1 Podcast, April 11, 2021 (31:02).
  13. Livestream, May 10, 2017 (10:47).
  14. Livestream, May 15, 2017 (10:32).
  15. Livestream, January 18, 2018 (46:56).
  16. Livestream, October 31, 2023 (1:06:32).
  17. Video, October 31, 2023 (3:34).
  18. Interview, September 10, 2023 (53:47).
  19. Livestream, October 29, 2021 (1:06:31).
  20. Interview, July 18, 2020 (27:11).
  21. Livestream, May 24, 2017 (44:14).
  22. steven-freehold-scarcity.png