Template:Citizenship

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Node citizenship.[1][2]

Citizenship is, aside from nodes existing, one of the most important parts. So you as a player will get to become a citizen of these nodes: you're going to need to acquire some form of housing to be able to do that within that node's jurisdiction, it's zone of influence.[2]Chris Justo

Player housing grants the ability to claim citizenship of a Village (stage 3) node or higher.[1][2][3][4][5] Gaining citizenship through player housing is not automatic. It must be claimed.[3]

When you become a citizen you enter in at a certain citizenship due structure; and citizens pay taxes to their node in the form of both property taxes based on what type housing as well as citizenship dues, which are necessary. And as you enter later into the stage of a node's development, you will pay a higher value on the citizenship dues or vice-versa: if you own a property later, you will be entered into a property tax that is higher based on where you enter that property ownership within the node's history. So those help to form a soft cap. Now, if payers are willing to pay more to be a citizen of a particular node, they have that option, but at some point it becomes restrictive.[7]
  • A player can only claim citizenship to one node at a time.[3][8]
You can declare citizenship to only one node and when you declare that citizenship. Let's say for example, one guild perhaps wanting to take all their members and have them all declare the same citizenship to a location. The longer a node exists the higher the prize it is to take and some systems with regards to crafting progression and/or rewards and bonuses or the reliquary that we haven't really touched on a lot, those systems are going to be so enticing that from an incentive standpoint it will compel other groups to either potentially break alliances or siege the city in order to take the goods that are potentially in it. So, from an incentive standpoint we have that at play. Additionally, we don't have a cap per-se that we've announced yet on the citizenship aspect of being in a node, but we do have soft caps. It becomes costlier the higher number of citizens each time one new person wants to join to be part of a node. So, there is sort of a soft cap on how many citizens one node can have and it might be that not all in the guild can participate in that area. So, there's a natural divide: A pseudo faction, so to speak between who is a part of that node and who is not.[7]Steven Sharif
Your account is bound to one declared citizenship per server, which means that if you have two alts and your main character on one server you may only be a citizen of one node between those three... If you have an alt on a different server, it could be a citizen of a node as well.[11]Steven Sharif
info-orange.pngSome of the following information has not been recently confirmed by the developers and may not be on the current development roadmap.
  • Citizenship tickets may also grant citizenship to certain node stages. This mechanic will be decided based on testing.[16]
  • A player does not need to declare citizenship of any node. These players won't need to pay taxes but will miss out on benefits of citizenship.[17]
  • 1.0 1.1 1.2 Blog: Development Update with Village Node.
  • 2.0 2.1 2.2 2.3 Livestream, August 31, 2023 (15:51).
  • 3.0 3.1 3.2 3.3 3.4 Interview, July 9, 2023 (38:14).
  • Citizenship.png
  • MMOGames interview, January 2017
  • Interview, March 27, 2020 (0:30).
  • 7.0 7.1 7.2 Video, April 5, 2018 (41:48).
  • Livestream, May 19, 2017 (53:24).
  • 9.0 9.1 9.2 Interview, July 29, 2020 (17:26).
  • steven-kings-and-mayors.png
  • 11.0 11.1 Interview, May 11, 2018 (50:05).
  • Livestream, August 31, 2023 (20:54).
  • Blog - Know Your Nodes - Advance and Destroy.
  • Livestream, August 31, 2023 (2:22:01).
  • Livestream, October 30, 2020 (1:01:00).
  • Livestream, July 9, 2018 (27:12).
  • Livestream, May 26, 2017 (44:52).