Template:Casual vs. hardcore

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The multiple progression paths in Ashes of Creation are designed to suit different playstyles and offer different "lanes" for players depending on the time they have available to play.[1][2][3][4]

  • Some progression paths will be more immediately achievable, which are more suited to casual players.[2]
    • Triggered events such as cravans and sieges will allow casual players to participate in impactful events without significant time investment.[5]
    • Lower level characters will have usefulness in mass combat that does not depend on their level, such as manning siege weapons, helping repair fortifications, bringing proximity-based buffs to key positions, using stealth or scaling walls. These types of things are relevant to the tide of battle and do not require the player to be max-level or have high combat stats.[6]
There are events that are happening in the world in the game that you won't need to be a hardcore player to impact and join. For example, the triggered events from the PvE standpoint against the cities; the trades of the caravans; those natural battlegrounds that exist; the castle sieges you can login for. There is a lot of systems that are at play where a person can simply log in, participate, have fun, be impactful and then log out.[5]Steven Sharif
  • Other progression paths will require a significant time investment, which casual players will take longer to achieve than hardcore players.[2]
    • The contribution of a large mass of casual players working together may have a greater impact on node progression than hardcore players. Hardcore players may be able to progress into to late-game content faster than casual players, but may lack the numbers to influence the nodes in those locations as quickly as the larger population of casual players.[2]
Traditionally in MMORPGs you're going to see a larger population of casual players than you do of hardcore players; and that's just the way the cookie crumbles from a population standpoint. And because of that and the way that nodes collect experience and advance as a result of player activity, those casual players will actually have more impact on node progression than the hardcore players will: at least as I predict, because of the sheer quantity disproportionate between the two different groups of people... You may see in Ashes the smaller hardcore group of players progress further into the late-game content, right. But they don't have the numbers to influence the nodes in those locations as quickly as the more casual... larger population has near the outskirts.[2]Steven Sharif
  1. Livestream, December 23, 2021 (1:32:10).
  2. 2.0 2.1 2.2 2.3 2.4 Podcast, April 11, 2021 (18:35).
  3. Livestream, 2018-04-8 (PM) (28:38).
  4. Livestream, May 19, 2017 (51:52).
  5. 5.0 5.1 Video, April 5, 2018 (48:03).
  6. Interview, July 8, 2020 (1:12:51).