Talk:2022-12-02 Video - Ashes of Creation Alpha Two Night and Day and Other Heavenly Things

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  • 00:00
time and was recorded during
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the
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Hello everyone and welcome to yet another stream in the world of Vera.
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I am joined by two absolutely awesome and stellar developers on Ashes of Creation with
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whom you have actually experienced a live stream with before.
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They are our glorious engineer, Keenan.
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How you doing buddy?
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Good.
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How are you?
  • 00:54
I'm doing good.
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Happy to be here with you again.
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And then we also have one of our senior game designers, Mr. Trap.
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How you doing Trap?
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Hey, good to see everyone again.
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Good to be back.
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So we are in a new biome that actually I don't believe anyone's ever seen before.
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Where are we?
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We are in the...it kind of looks a little bit like the Alpine Forest, but actually this
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is a part of the Riverlands.
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This is up near the Alpine Forest area.
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So you're going to see some western larks and eastern hemlocks.
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We're obviously at a bit of a higher elevation.
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If you look off to the east over there, you can see kind of where the starting area for
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the Aelan humans, excuse me, the Kalar and the Vellun would start in Alpha 2, down in
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the basins of the Riverlands.
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But we are somewhere else.
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And the reason we're up in this higher elevation is because we want to show to you guys the
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night and day cycle, a little bit of some of the cemetery areas with some undead.
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And there's some constellations I think we're going to be taking a look at today as well
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that we'll get a good vantage point from up in this elevation.
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And also you may notice two familiar characters.
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We have the ranger that you guys saw a little bit.
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Keenan, you're playing the ranger, right?
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Yep.
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All right.
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Now don't...there was a lot of commentary about my playing of the ranger and some people
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didn't think I played it very well.
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So we're going to have to make sure that you're on your game today with that ranger.
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I'll show them how it's done.
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Taking your job.
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Exactly.
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And then we also have, Chad, you're playing the fighter, right?
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Yep.
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I'm going to have to substitute as the tank role of the party.
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Oh, that's...
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The actual tank.
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That's right.
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We haven't shown off the tank yet.
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So the fighter is going to be our tank today, which I think is fine.
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Let's start heading down this way a little bit.
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What do you say?
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Let's go.
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Let's do it.
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Let's do this.
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So what do we have today with the cleric, Chad?
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We're going to be looking a little bit at the cleric and some of the new weapons.
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The mace and the staff.
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Is that right?
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That is correct.
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We've got a two-handed staff and a one-handed mace shield.
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You'll also see four new spells that the cleric will be casting.
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And I won't spoil too much on that.
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You'll see them as we start getting into combat here.
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Now Keenan, you play a cleric as a main in your MMOs.
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Is that right?
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Yeah, I typically play support.
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And what is the most fun aspect of cleric gameplay for you?
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Hmm.
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Put you out of the spot.
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For me, it's making sure it's being able to ensure that the party wins.
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Yes, that is definitely the role I think of as support.
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Any good player knows that supports win and lose games, in my opinion.
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Apologies to all non-support players.
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But you know, when you think about the...
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Oh, let's hold on.
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Let's pause here.
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This looks like a little bit of a scary area.
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And as a matter of fact, let me see if...
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But you know, we might need some supplies in here.
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Let me just see if I can chop down some trees.
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You know what?
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I think there was some oaks down here.
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These oaks might come in handy later.
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We'll see.
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But you know, when you think about cleric gameplay, that whack-a-mole that Trad said,
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that's kind of, I think, what a lot of MMO players are accustomed to, right?
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Yeah, probably.
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It's like following your party's hit point bars in...
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Health bars in the party window and just clicking between them and making sure you're like maintaining
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rotations and cooldowns on your heal abilities.
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You know, saving the really high mana usage ones for emergency situations and just ensuring
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that your resource management, as well as like, you know, who your tanks are, who your
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fighters are, if a DPS gets out of position and starts taking a bunch of damage, like
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they're ruining your mana management essentially, right?
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So it's a little bit of dependency on like your party, as well as your own rotation.
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Yeah, it's a very reactive play style that I like.
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A lot of, you know, a lot of the time when you're playing DPS, it's like a lot of things
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are kind of predetermined with your rotation and all that.
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And obviously there's like reactive elements there that you're reacting to external variables
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and the encounters and such.
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But you know, with clerics, there's generally not as much of a rotation.
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You're kind of responding every moment based on what's happening to your party.
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Yeah, there's a lot of predictive opportunities as well, like making sure that you're in the
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right place at the right time.
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Right.
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Yeah, absolutely.
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All right, let's dismount and see what we got up here.
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These look like some skin walkers.
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What are these skin walkers?
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Trad, you want to talk to us a little bit about them?
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These are just one of your basic fodder enemies.
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Like you know, they're not too dangerous individually, but you know, in a pack they could be something
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to concern yourself with so you don't want to pull too many at a time.
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Let's take them out and see what happens.
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Not too bad, not too bad.
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All right, it took some damage there.
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A little bit of damage there.
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That wasn't too bad.
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Let me actually, hold on.
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Let me adjust the master volume real quick.
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Audio, you guys are going to see some outstanding UI work that's necessary.
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I'm just going to pull down this little bit.
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There we go.
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All right, so that's still got some UI work to do on the settings panel, but you get to
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see it in all of its work in progress glory.
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So they did do a little bit of damage to you and talk to us a little bit about... Oh wow,
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those guys actually got a little bit beat up.
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Must be those buffs on chains.
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Oh yeah.
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I didn't actually even get to cast chains.
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You got to cast it, it just didn't do too much.
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Yeah, exactly.
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So one thing we were trying to set up there that we'll of course get to see a little bit
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more showcased in some of these tougher mobs inevitably coming up here is some class synergies.
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This particular one is where we demonstrate setting up a status effect called stagger.
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You'll see a floater text pop up.
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Here, I'll show you.
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Don't kill him, don't kill him.
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Actually, you won't see it on my screen, yeah, but basically it sets up a status effect.
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You can see a little bit of a VFX over his head and then as you see there, Steven followed
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up with chains that triggers a stun on any target under that effect already.
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Now up here I believe is an observation area where I am going to speed up time.
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Now we talked a little bit about showcasing kind of night and day and up here if we make
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it past some of these... This is like a cemetery, right?
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Looks to be that way.
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Oh yeah, these dogs are... These poor dogs, I feel terrible about them.
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Oh, there's some zombies up here.
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Okay, we got it coming.
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They're starting to move towards me.
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Not as fast though.
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You can kite these a little bit.
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Oh my God.
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Never mind.
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What the heck was that?
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So much for kiting.
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All right, get ready.
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I need to drop a stun on them.
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Or is it on cooldown?
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Nope.
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Okay, cool.
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I'm going to go get the stun.
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I'm going to go get the stun.
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I'm going to go get the stun.
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I'm going to go get the stun.
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I'm going to go get the stun.
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I'm going to go get the stun.
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Nope, I got it.
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All right.
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Oh no, I accidentally canceled it.
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Oh God.
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Hold on, group heal.
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There we go.
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Okay, we're doing okay.
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I got you.
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I got you.
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Some of them popped out of the ground.
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I love the charge effect.
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And it looks like they're...
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Oh my God, a dog came.
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I think we're hitting respawns.
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We need to keep moving.
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Oh God.
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Want to pull them up this way?
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Yep.
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Now you'll notice my main heal actually can act as a damage if the enemy
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target is...
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If the target is an enemy.
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And actually that can generate as a mechanic for the cleric some convictions.
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Tell me a little bit about convictions, Tread.
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Sure.
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Yeah.
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Conviction is a class resource we came up with for the cleric specifically.
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Certain abilities will generate it based on certain criteria.
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And as Steven was saying there, you can either use it to heal an ally or you can use it to
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do damage to an enemy and generate conviction, which will then help you in the future heal
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for more.
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So kind of what Keenan was saying about predictive play being an element, not just reactive,
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that would be one of the predictive aspects of the cleric.
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Just kind of setting yourself up so that when things start looking a little rough, you've
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kind of prepared that in advance by not healing as much early on and paying off later.
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Now at this point, I think players are for the first time seeing one of the moons of
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Vera.
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And there are a few moons actually of Vera.
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But you guys are going to witness me speeding up time because day and night cycles in Ashes
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of Creation are actually over the course of a few hours between those night cycles.
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So you're going to see the trees move all real rapidly and you're going to see the sun
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drop rapidly and then you're going to see the night sky begin to form.
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And we're going to try to identify some constellations if we can because constellations in Ashes
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of Creation actually have a very relevant purpose across a whole host of different game
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systems including on the narrative side, on mechanics like acquiring certain types of
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relics for your node, on empowering certain abilities and or items that you have access
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to.
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And it is of course relevant that I am playing as a Vec.
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Vec, as many of you may know, do worship and obviously study the stars.
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So let me see if I can go ahead and speed up that time.
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Standby.
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There it goes.
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The trees.
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Look, I love it.
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It's kind of like Time Machine a little bit.
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Oh, and the moon changed positions.
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It's now dead up in up and we see another one of the moons.
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Now of course, as you guys may know, this is of course a work in progress, right?
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We're working towards our Alpha 2.
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So some of this stuff will likely change, especially on the art side.
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But I love what the new skybox is doing and I mean it's just visually great.
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The ambience of course changes now to include a different nighttime feel to it.
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And the lighting actually in the night is not too bad.
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I mean it gives you that kind of sense of dark darkness, but it's not inhibiting your
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ability to play the game.
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Now we are trying to look, we need each of us to kind of look in the sky in certain directions
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to identify one of these constellations.
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And I think what we are looking for is what was once called a Begorimal, but now is called
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a Dawnbreaker, I believe.
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So try to look all around as you can in the night sky and identify the location of the
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Dawnbreaker.
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Where is the Dawnbreaker?
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I am not yet seeing it.
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Are any of you seeing it?
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I don't see...
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Not on that.
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Can we not find the Dawnbreaker?
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Maybe we'll find another one of them.
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Where is it?
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Hold on.
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It should have told me where it was.
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Oh, there we go!
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We found the Dawnbreaker!
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You guys, oh it's right next to the destroyed moon.
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Oh, that'll help.
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There we go.
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Oh, it looks so good.
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I love it.
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Now this is, that's, oh it went away.
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Sad.
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Sadge.
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Now there is supposedly another constellation that is deeper into the cemetery if we want
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to progress that way.
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What do you guys think?
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Let's check it out.
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Yeah, but wait, before we go, let me give us all just a group blessing.
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The four of us, the three of us, sorry.
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I've got a buff before.
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Let's do this.
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I think that'll wear off long before we get to use it.
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Oh yes.
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Gotta conserve your mana.
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I know.
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Well, I'm trying.
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Are we going the right way?
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Oh, I think and healer are going different ways.
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Uh oh.
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We gotta avoid the pulls.
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I think I might have pulled one.
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There's one coming over this direction.
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Oh god, they're here.
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Where?
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Where are you?
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Oh, you're here.
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Ah, okay.
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You guys take care of it.
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The zombies will never catch us.
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Nice, we got that.
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Where are you at?
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There we go.
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Yeah, it looks like we aggroed one.
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Here, let's just get this guy real quick.
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Oh, aggroed a lot more than one.
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Oh my god.
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Okay, let's tread carefully around these cords apparently.
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We're doing okay I think.
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Maybe I should take my staff out for this.
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Oh, you know, I haven't shown any active blocking yet.
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That's another thing I wanted to show you guys is the active blocking.
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Are there creatures down here?
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Yeah, there should be a pack down here I think.
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All right, let's take a look.
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What is this?
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This is the graveyard.
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Oh, it's a respawn point.
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A resurrection.
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Different kind of graveyard.
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Yeah.
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I love this environment and the fog on the ground is so...
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What behind you is that?
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Oh my god.
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Here.
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Oh god.
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I'll let you tank for a little bit.
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All right.
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I have my active blocks up.
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Oh boy.
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There's a lot.
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Okay, he doesn't seem to be doing much damage to me, but of course it would normally consume
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stamina.
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Is that correct, Tread?
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Oh, that depends.
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We're still kind of discussing our resource systems, but you know, that is one thing that
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we can potentially explore.
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Oh, don't stand in that.
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Oh no, what do those do?
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I know Doug and Chong were working on the zombies.
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Yeah.
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Using some of our new AI systems, right?
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Don't stand in the green fire.
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Don't stand in the vomit.
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It actually hurts a lot.
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Let me see if I can generate some convictions.
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Oh, I have convictions.
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Oh, and now you can see because I have convictions, my cleansing wave actually bounced to an additional
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target.
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That's pretty awesome.
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We hit all three of us that time.
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Yeah, that's nice.
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That is very nice.
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All right.
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Let's keep moving forward.
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Did I hit all three of you guys?
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I noticed I have some conviction buff on my life bar right now.
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You hit one additional target for each stack you have.
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Oh my God.
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You guys are hearing my steam, I think.
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Apologies.
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I'm sorry.
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I'm recording from home.
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All right, here we go.
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Let me see if I can generate some more conviction.
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It worked.
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These zombies aren't too bad.
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The more convictions that I generate, the more amplified the abilities become.
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Is that right?
  • 19:09
That is correct.
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I like that.
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Obviously, as we create more and more abilities, there will be more interactions.
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Right now, you only see four, but the final hit will have way more than that going on.
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I'm going to take my staff out.
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We must show these beings the way of the light.
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Talk to us a little bit about the way of the light, actually.
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How does radiant energy and energy subtypes work with regards to damage and creatures?
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Obviously we're going to have different damage types and certain damage types will be strong
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or weak against certain enemy types.
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You'll have to be somewhat smart about who you're bringing where or what kind of abilities
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or specs.
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Obviously you'll be able to do the content, but you'll have an easier time with certain
  • 20:16
contents if you're using a certain spec over others.
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We're going up against undead and as is natural, they're probably going to be a little weaker
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against your holy magic than Keenan's nature element, for example.
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Wow.
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Keenan, are you going to let them talk to you about your nature like that?
  • 20:40
I do like that.
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We'll see.
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See if it's weak.
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I do like the- When we go up against the air elementals,
  • 20:45
maybe Keenan's time will shine.
  • 20:47
Oh, there you go.
  • 20:48
I like the actual different synergy between energy types and vulnerabilities of certain
  • 20:57
creatures.
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There's actually a lot of mobs here.
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Yeah, we should be careful before going forward.
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We got things behind.
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Okay, let's grab some things behind.
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Whoa, did they aggro me because I'm a cleric?
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That was crazy.
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They kind of ran at me.
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They might.
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I think they were coming at me and you were just in their way.
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Very interesting.
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It's all right.
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We got this.
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We got to move forward with caution.
  • 21:21
All right.
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Let's get these guys up here.
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I should use them to generate some convictions actually.
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Oh, you want me to hold DPS?
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It's not in my..
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It's not in your nature.
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Oh no.
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He's a pacifist.
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Oh, I've got my DPS hat on
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Talk to us talk to us a little bit. Oh wait. Are you gonna pull here?
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So I think they're seeing us from over here trying to trick the Sunuras into this. Oh, yeah
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Oh, they got you they found me somehow
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I set them up for a stun. Perfect. Now talk to me a little bit about why that Sun just happened. I
  • 22:20
Set it up with whirlwind and it flies these staggered effects and
  • 22:24
Chains of restraint will stun any targets under the staggered. So right now that's one particular synergy but in
  • 22:33
As the game continues to come together and you see more abilities
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There will be all kinds of ways to set up that
  • 22:41
That outcome
  • 22:50
So
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Even more. Yeah, a lot of a lot of essentially the different combat mechanics that work
  • 22:58
between the different archetypes and classes
  • 23:04
Rely on synergies in the progression of certain types of status effects, right? That's correct
  • 23:14
This of course
  • 23:15
synthesizes the need for certain party compositions to exist so that players can make sure they utilize the
  • 23:22
strengths of their different types of status conditions and the the example we're showing here obviously is the progression of
  • 23:29
Oops, sorry is the progression of the staggered condition into the stun?
  • 23:36
We might need to find a place to rest here. Yeah
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Let's move forward
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Up this way maybe right like up here. Let's just track in the wolves
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We got one zombie coming in from behind that's alright, let's take a bit you want to grab these wolves
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And you'll see because they're stunned the chains actually go through the body that's kind of cool
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What about right here? Can we rest here?
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Let's um, let's move up the stairs a little bit just so we don't catch a respawn on the wolves, okay
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Can we take a seat maybe up here right right here?
  • 24:14
Yeah, let's sit down. Hopefully the zombies don't follow us too far. I'm gonna take a seat. I think we have aggro still
  • 24:22
Yeah, they're coming for us. I think
  • 24:24
Oh no, okay, all right
  • 24:32
Keenan you need some
  • 24:39
Take a break after we get these guys down
  • 24:41
Oh, yeah last wave I promise
  • 25:00
Can't use my abilities
  • 25:04
If I was a bit higher level I could help you regenerate your mana
  • 25:06
Yeah, one thing we should be doing is focus firing these guys one aspect of the zombies as they have
  • 25:13
more health region than your standard mob and
  • 25:16
one
  • 25:19
Strategy against them is to burst them down. Let's rest right up here
  • 25:25
Yeah, there's some mobs right up there right here right here
  • 25:28
Right here oh there we go this has been a frightful journey actually
  • 25:37
Yeah, and one beautiful
  • 25:40
Yeah, you can see Keenan's mana
  • 25:43
Was a little low there and so as you know a classic
  • 25:47
MMO thing to do is to sit and rest as you get your your resources back now
  • 25:51
What if you have certain types of items that you could use like a campfire or some type of you know?
  • 25:57
bedding or something that would be kind of cool. That'd be pretty cool. It would be cool. I
  • 26:04
Like the just the the subtle fog that's just flowing through
  • 26:10
It's the rain is nice you yeah, the rain is nice I like the sound
  • 26:14
Look at those old lampposts. I think that's been in the game since 2017
  • 26:20
Although it looks like the materials might have gotten updated
  • 26:23
It
  • 26:25
All right, I'm feeling refreshed should we
  • 26:29
All right, so we've got a group right ahead of us here
  • 26:35
Oh
  • 26:36
No, no, no not like this. Oh, no. No you're dead gotta come in you are going to die
  • 26:42
There is nothing I can do for you. Oh
  • 26:46
My god
  • 26:48
Focus the scholars
  • 26:50
scholars first
  • 26:52
Why is there so many?
  • 26:54
That's all right three down
  • 26:56
Walker
  • 27:00
I can't it's on cooldown. Okay here comes oh my god. There's dogs
  • 27:07
Ambush Houston Houston together oh
  • 27:14
I almost got stuck in between all of them, too
  • 27:17
I was terrible
  • 27:22
Hey, we actually handled that not too bad. You got it
  • 27:26
If we want to go this way right yeah, I'm super slow though
  • 27:30
They put some type of plague debuff on me last time we got lost in here
  • 27:34
It was it was a rough time now remember. We're looking for a particular type of constellation I
  • 27:41
believe the ancient scholars of
  • 27:44
The Vek refer to it as the great sundal
  • 27:50
Whoops I totally misfire that rib how many look
  • 28:05
Zombies
  • 28:07
I
  • 28:14
Have to say you are doing a great job with the Ranger well done here. Thank you. Yeah, you are
  • 28:22
Where are we headed
  • 28:24
I'm just I'm just running man. This is like a giant
  • 28:29
Complex undead speaking of undead this is the first time I think we've ever shown undead in ashes
  • 28:44
In fact these particular undead are a result I believe
  • 28:49
for those of you who were watching the
  • 28:52
livestream of
  • 28:53
The wreckage of carfin the event that occurred there just before the exodus from from Vera all those years ago
  • 29:06
Now where are we another scene walker?
  • 29:08
I
  • 29:17
This is an ominous
  • 29:19
Passageway, I don't trust it. I like it. I also love the light effect that it has on my what
  • 29:25
What is the name of this set? This is like the vindictus is it?
  • 29:31
And oh that armor set yeah, you know we probably have already shown it on the street
  • 29:36
So all of you. Oh, we will show
  • 29:39
But I believe it's the imperious and the dictus or something along those lines. That sounds right
  • 29:44
It's a very Latin sounding name
  • 29:48
What is that? This is Vera? Oh
  • 29:55
My god Keenan, I think you just summoned those with your sniper
  • 30:00
They felt the nature
  • 30:02
I
  • 30:33
Murdered it
  • 30:36
A little bit of help for me
  • 30:43
Definitely me
  • 30:46
Got to keep the healer safe yes
  • 30:50
That is true. That is the primary role and responsibility of your archetype
  • 30:54
Keep me safe
  • 30:56
I like how they kind of pounce at you. That's their opening attack. Yeah, so
  • 31:06
You see now the effect has staggered applied instead of stun
  • 31:11
Because I did not use it at the right time with my fighter
  • 31:16
All right, we're coming up across a bridge it looks like
  • 31:22
Should we rest?
  • 31:24
Maybe we should rest with the red logs. Yeah, that's a good idea
  • 31:26
If we rest we should probably move off to the side over here. Where?
  • 31:29
Wanna take a seat by the little river over here? Keenan's like, nope, I'm gonna rest right in the middle of the road
  • 31:34
Gotta get those ticks. Sit by the river
  • 31:37
It's a nice little spot
  • 31:40
Yeah, it is a nice spot
  • 31:42
I don't trust the water
  • 31:44
Why?
  • 31:46
Nothing bad happens in the water
  • 31:48
It's just the depths
  • 31:50
Think of all the secrets that the depths contain
  • 31:52
Perfectly safe dark rivers in fantasy games
  • 31:55
A zombie is totally not going to jump out of there and eat me alive
  • 31:59
Out of the water?
  • 32:01
No, that would never happen
  • 32:03
Now remember for those of you who are watching during the extra life event
  • 32:07
The Tower of Carthen actually rests upon a river
  • 32:10
And some of the energies that were created when
  • 32:16
Lamont actually did the...
  • 32:18
Oh, oh, oh
  • 32:20
Oh, they're shooting like necrotic bolts at you
  • 32:24
Told you I didn't trust the river
  • 32:28
Oh god, there's so many
  • 32:30
There's a lot
  • 32:32
I'm on the lamppost
  • 32:34
Make sure you stay over here
  • 32:36
Where are you, Dredd?
  • 32:38
I'm still down here on the beach
  • 32:40
Here I am
  • 32:42
I got you, I got you
  • 32:44
Here we go
  • 32:46
We should probably get up onto this bridge
  • 32:50
Yeah
  • 32:52
I'm just trying to finish off this zombie first
  • 32:54
I'm on the bridge
  • 32:56
He's going to regen
  • 32:58
Alright, he's down
  • 33:00
Alright, let's get these two guys
  • 33:08
But as I was saying, the Tower of Carthen event
  • 33:12
That actually trickled out through the riverlands because of the rivers
  • 33:16
And the undead began to form around these rivers
  • 33:20
But you'll learn more about that during the story
  • 33:26
Nice little
  • 33:28
Stun these scholars real quick
  • 33:32
Oh, they're dead
  • 33:34
Nevermind
  • 33:36
We're taking them off
  • 33:38
Ranger's doing work
  • 33:40
Let's go off to the side
  • 33:46
What is up there?
  • 33:50
That looks like something different
  • 33:52
It's some type of little golem
  • 33:54
Oh god
  • 33:56
No, no, no
  • 33:58
No, no, no
  • 34:00
Oh, this guy's not that bad
  • 34:06
Oh, he stunned me
  • 34:08
Oh no
  • 34:10
What was this?
  • 34:12
Let's go too soon
  • 34:14
Get out of here
  • 34:16
Alright, we got more company
  • 34:18
They're lagging behind a little bit
  • 34:20
Cannot challenge me
  • 34:22
Challenge me
  • 34:24
Walk in the light
  • 34:32
Okay, they're challenging me slightly
  • 34:34
There we go
  • 34:38
We did it
  • 34:40
We've done it
  • 34:42
So the active block actually works with any weapon equipped
  • 34:46
Is that correct?
  • 34:48
Is that what you arranged?
  • 34:54
Oops
  • 34:56
Tried to do that
  • 34:58
Oh yeah
  • 35:00
You get active block
  • 35:02
One thing that we're kind of toying around with the idea of
  • 35:04
Is giving everybody a universal active block mechanic
  • 35:08
In which case
  • 35:10
The shield version would probably be better
  • 35:12
But you'd still be able to parry
  • 35:14
Or whatnot
  • 35:16
With a two-handed weapon or even maybe dual wield
  • 35:20
Oh, that's pretty cool
  • 35:22
We need to find this Sendahl
  • 35:26
It's supposed to be kind of up near
  • 35:34
Wait, maybe we need to go back a little bit
  • 35:36
We gotta respawn
  • 35:38
No, respawn?
  • 35:40
Hold on, let's go over this way
  • 35:42
I remember
  • 35:44
I was told
  • 35:48
That it was before this bridge
  • 35:50
Oh no
  • 35:52
Okay, let's just run through if we can
  • 35:54
I want to try to find the Sendahl
  • 35:56
Just keep on moving
  • 36:00
Oh, don't die
  • 36:02
Okay
  • 36:04
Hold on
  • 36:08
We're good
  • 36:10
Are you surviving?
  • 36:12
I think so
  • 36:14
I mean, we'll be fine except for the wolves
  • 36:16
I set my speed a little bit higher
  • 36:20
Cheater
  • 36:22
Oh no
  • 36:24
What's happening?
  • 36:26
It's definitely a cleric buff, right?
  • 36:28
Yes, exactly
  • 36:30
Provided by the range
  • 36:32
See that?
  • 36:34
Alright, I like my sleep
  • 36:36
We can take these guys
  • 36:38
Zombies are way behind
  • 36:40
Alright, I'm ready
  • 36:44
Easy peasy
  • 36:50
Oh my god
  • 36:52
They're never ending
  • 36:54
Keep running
  • 36:56
I think
  • 36:58
Hold on, we gotta go up here
  • 37:00
Up these stairs?
  • 37:02
Yeah, up these stairs
  • 37:04
Okay
  • 37:06
Oh, good, we're up here
  • 37:10
Hold on
  • 37:12
I might need some help up here though
  • 37:16
Let me see
  • 37:18
Sorry guys
  • 37:20
I just want to make sure we can find
  • 37:22
the
  • 37:24
the Sendahl
  • 37:26
Maybe he meant
  • 37:28
before the bridge
  • 37:30
Like, before the bridge into the cemetery
  • 37:32
Maybe
  • 37:34
Oh, I made it on top of the
  • 37:36
the light post actually
  • 37:40
Oh yeah, there we go
  • 37:42
Now this is tranquil
  • 37:44
Like a true cleric
  • 37:46
Don't die, I'm not with you guys by the way
  • 37:48
Wait, nope
  • 37:50
I don't even know where you went
  • 37:52
We lost our healer, we're screwed
  • 37:54
No, no, we're good
  • 37:56
You guys just come out the front
  • 37:58
Oh, I see you down there
  • 38:00
Unless I find the Sendahl
  • 38:02
Jump down, demon
  • 38:04
Oh god, he's getting swarmed
  • 38:06
Yeah, I'm definitely getting swarmed
  • 38:08
Oh jeez
  • 38:10
I'll save you
  • 38:14
Here
  • 38:16
It's the least I can do
  • 38:18
Aw, shoot, I'm doomed
  • 38:20
And the zombies are coming
  • 38:22
Oh no, no, keep going
  • 38:24
Wait
  • 38:26
It was definitely at the entrance
  • 38:28
I'm so sorry for this, I'm so sorry stream
  • 38:30
I'm so sorry
  • 38:32
I can't not show the
  • 38:34
Sendahl
  • 38:38
Totally messed up, now you know
  • 38:40
we don't cut these or edit them
  • 38:42
they're just
  • 38:44
They are what they are
  • 38:46
This is such a typical
  • 38:48
MMO adventure
  • 38:50
Just like, getting lost in a dungeon
  • 38:52
area, healer body pools
  • 38:54
Alright
  • 38:56
There we go, we're good, I think so
  • 38:58
Oh, okay, we made it out here
  • 39:00
I can see the stars again
  • 39:02
So you actually, you guys can see that
  • 39:04
there are certain environments that
  • 39:06
will just prevent you from being able
  • 39:08
to look up
  • 39:10
into the sky for some of these constellations
  • 39:12
Alright, now we're looking
  • 39:14
towards, oh wait
  • 39:16
we're supposed to look towards that moon
  • 39:18
Oh, I found it
  • 39:20
We found the Sendahl
  • 39:22
There it is
  • 39:24
Yes
  • 39:26
Are you dying? Don't die
  • 39:28
And there is
  • 39:30
the Sendahl, ladies and gentlemen
  • 39:32
Well, I hope that you all
  • 39:34
have enjoyed this sneak peak
  • 39:36
at one of the areas
  • 39:38
in the Riverlands
  • 39:40
and also some of the updates to the
  • 39:42
Yeah, let's take a seat, let's take a seat
  • 39:44
and also some of the updates
  • 39:46
to the cleric
  • 39:48
as well as, you can see there's some UI here
  • 39:50
between the icons and the mini map
  • 39:52
as well as the targeting and
  • 39:54
party UI
  • 39:56
that we'd love your guys' feedback on
  • 39:58
You also got
  • 40:00
to hear a little bit about
  • 40:02
the night and day cycle
  • 40:04
see some of the updates to the mace and
  • 40:06
shield as well as the staff
  • 40:08
and also learn a little bit more about
  • 40:10
undead and the energy types that occur
  • 40:12
and synergies especially
  • 40:14
between certain types of status conditions and effects
  • 40:16
that might
  • 40:18
exist in Ashes of Creations
  • 40:20
With all that being said
  • 40:22
I'd love to hear your guys'
  • 40:24
feedback on
  • 40:26
what you saw today. Make sure you guys go
  • 40:28
and visit the forums, our Twitter
  • 40:30
our Reddit, comment in the
  • 40:32
YouTube videos, give us what your thoughts are
  • 40:34
about what you saw today. As always
  • 40:36
remember, this is a work
  • 40:38
in progress. We are working towards
  • 40:40
Alpha 2, but you get to see
  • 40:42
a little bit every step of the way
  • 40:44
each month. So I hope you guys
  • 40:46
enjoyed. Trad, Keenan
  • 40:48
thank you for joining us. That was
  • 40:50
super fun and I'm surprised we
  • 40:52
actually didn't die.
  • 40:54
Same. It was fun. Thanks
  • 40:56
for having us. Yes!
  • 40:58
See you guys back on stream!