Talk:2022-09-30 Video - Ashes of Creation Alpha Two Basic Ranged Weapon Attack Update

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  • 0:01

[Music]

  • 0:28

hello everyone and welcome to another

  • 0:32

live stream day with an awesome

  • 0:35

Showcase of our basic ranged combat

  • 0:39

revamp

  • 0:41

um excited to be here again showing you

  • 0:43

guys Ashes of Creation and its current

  • 0:46

progress towards Alpha 2. I have joining

  • 0:49

me today to Stellar senior designers on

  • 0:52

our team

  • 0:53

senior designer Trad and Jeremy how are

  • 0:57

you guys doing

  • 0:59

I'm doing well I'm just looking forward

  • 1:01

to showing some of the stuff we've been

  • 1:03

working on here oh I know it's always

  • 1:04

exciting Jeremy how you doing buddy

  • 1:06

doing really good really excited to be

  • 1:08

here really excited to show the stuff

  • 1:10

we've got this time yes and I my first

  • 1:15

my first ah

  • 1:17

is of course the world just the

  • 1:20

unbelievably beautiful environments that

  • 1:23

uh the environment team and the design

  • 1:26

team have just come up with with these

  • 1:29

ruins and this Forest I mean where where

  • 1:31

are we at right now Jeremy

  • 1:33

we are in the riverlands and which was

  • 1:37

the former heart of the island Empire so

  • 1:40

we're among their ruins from a long time

  • 1:43

ago after the fall yeah people saw some

  • 1:46

of these things

  • 1:47

um in the weather and Seasons

  • 1:50

um showcase uh so you guys might

  • 1:53

recognize this stuff but the alien

  • 1:55

Empire that was one of the largest if

  • 1:57

not the largest Empire at the town at

  • 1:58

the time of the Apocalypse right right

  • 2:01

it was at the height of their golden age

  • 2:03

when the uh

  • 2:05

the fall happened so we are just

  • 2:08

standing in their ruins now and it is it

  • 2:10

is so cool I always love environments

  • 2:13

where

  • 2:14

you have

  • 2:15

these ancient

  • 2:17

almost artifacts and and just locations

  • 2:21

that you get to explore

  • 2:23

um

  • 2:24

it's really compelling yeah is to to

  • 2:27

make a living breathing world that's an

  • 2:29

actual character of our game Vera should

  • 2:32

very much feel like a character that has

  • 2:34

so much history and story behind it uh

  • 2:37

they're like great fantasy worlds of the

  • 2:40

past and other franchises bearish should

  • 2:42

very much feel like one of those that

  • 2:44

just hearing the name invokes all kinds

  • 2:47

of history and character and and living

  • 2:50

breathing and and actually a world

  • 2:52

that's been in trouble for a long time

  • 2:54

now and the players are coming back to

  • 2:56

help rescue and recover that I love it

  • 2:59

and I also love the fact that Chris

  • 3:01

Atkins threw in some slits for this

  • 3:05

elf's ears to come through oh my gosh

  • 3:08

it's so awesome I feel a lot comfortable

  • 3:13

adorable they are adorable this is such

  • 3:16

a great outfit

  • 3:18

um I'm loving the cape cloth as well

  • 3:20

that's very cool so you were mentioning

  • 3:23

we are in an area yeah that is uh

  • 3:26

relatively dangerous right this is um

  • 3:28

these aren't Elite monsters right but

  • 3:31

they are still deadly these are looks

  • 3:34

like a Minotaur uh Hunting Party war

  • 3:36

party that are investigating this area

  • 3:39

for some reason it looks like some

  • 3:41

Shaman have have come down to this

  • 3:43

Riverland area

  • 3:45

and they're checking things out and they

  • 3:48

have some like guard dogs with them

  • 3:49

they've got some drudgers with them

  • 3:52

um kind of like reptilian dog kind of

  • 3:56

things that are acting as Lookouts and

  • 3:58

guards while they're looking around for

  • 4:00

things oh no oh I'm walking oh God

  • 4:09

hold on one second

  • 4:12

Chad what should I do what should I what

  • 4:14

what what items or abilities

  • 4:16

uh spam two on one of them take that guy

  • 4:19

down

  • 4:20

all right that was a quick shot right

  • 4:22

there

  • 4:23

um so quick shot is an ability that has

  • 4:26

three charges

  • 4:27

um and each shot does more damage than

  • 4:29

the last to the Target that you're

  • 4:31

attacking you can kind of use it as an

  • 4:33

opener Alpha strike kind of ability just

  • 4:36

drop somebody it's gonna have that two

  • 4:38

back again the quick shot

  • 4:40

yep yeah we haven't done like full

  • 4:44

cooldown pass on this or anything so you

  • 4:45

could pretty much disband right now but

  • 4:47

you've got that oh that guy oh God I

  • 4:49

have 16 health no no no no

  • 4:53

the shaman are not something to mess

  • 4:55

with they're they've got that chart how

  • 4:57

did we draw so how did I grab so many

  • 5:01

they're paying attention okay hold on

  • 5:04

yeah you have to be aware of your

  • 5:06

surrounding I did not

  • 5:09

I was not aware of my surroundings okay

  • 5:11

you guys may notice

  • 5:13

that I'm not dying right now and I would

  • 5:15

just like to comment that the stream

  • 5:17

would not be good if I died

  • 5:21

trying to fight these things what am I

  • 5:23

using here dread

  • 5:25

uh that would be snipe

  • 5:27

um so unlike quick shot that is an

  • 5:29

ability that you can press and hold and

  • 5:31

it kind of roots you in place so it's

  • 5:33

you gotta you gotta like use that at the

  • 5:36

right time but you gotta you do get a

  • 5:38

lot of payoff if you can pull off the

  • 5:39

whole thing

  • 5:40

um so the longer that you charge it uh

  • 5:42

the more damage it does I need to get my

  • 5:45

some of my health back I I apologize

  • 5:47

stream I let me just say that whenever

  • 5:50

we do these recordings and I uh am

  • 5:54

piloting right I have this very well

  • 5:57

thought out outline and plan about how

  • 5:59

things are gonna go and somehow

  • 6:04

something happens and it just doesn't it

  • 6:06

doesn't work I don't know why I think

  • 6:08

when Mike Tyson says everyone has a plan

  • 6:09

until they're punched in the face right

  • 6:11

yeah every now no no plan survives

  • 6:13

contact with the Enemy

  • 6:15

um but uh so I I didn't I turned on this

  • 6:18

cheat code which doesn't let me die if I

  • 6:20

fall below one hit point so every time

  • 6:22

you see me dropped one hit point know

  • 6:24

that I would have normally just died

  • 6:25

there and you guys can

  • 6:27

um you know take a shot of water or

  • 6:29

something

  • 6:30

um point for the Minotaur yeah

  • 6:33

okay so uh by the way you guys are

  • 6:36

seeing where this is early morning here

  • 6:38

on the the Varan riverlands

  • 6:41

um and you'll see that there's a lot of

  • 6:44

weather effects that are happening right

  • 6:46

here there's some there's some pollen

  • 6:48

because we're in the middle of spring

  • 6:49

but it's also early morning so we have

  • 6:52

this fog layer that's rolling through

  • 6:55

um of course

  • 6:56

the Aesthetics of Ashes of creation are

  • 6:58

very important we've always said that

  • 7:00

game systems makes games funds

  • 7:03

um and uh the game environment and the

  • 7:06

Aesthetics make it uh make it beautiful

  • 7:09

and make it immersive so

  • 7:12

um we double down on both of those but

  • 7:13

Jeremy talk to me a little bit about

  • 7:15

these minotaurs who are these minotaurs

  • 7:17

why are they here so these Minotaur well

  • 7:20

prior to the fall they were kind of uh

  • 7:22

just a nomadic chaotic race they're a

  • 7:25

race that really benefited when the the

  • 7:27

player races left saying or left

  • 7:30

percentage so they in the intervening

  • 7:33

time they've gotten stronger they've

  • 7:35

kind of found some techniques some help

  • 7:39

in some ways from other entities that

  • 7:41

aren't friendly so they've they've

  • 7:44

really got organized got equipped and

  • 7:47

they're kind of actually excited to see

  • 7:50

the players come back because they want

  • 7:52

some Revenge

  • 7:53

so they are looking for ways to uh they

  • 7:56

have oral histories and things that tell

  • 7:58

of these people that um held them down

  • 8:00

and and hunted them and they're uh

  • 8:03

they're brutally wanting to exact that

  • 8:06

Revenge can I um I'm gonna cheat here

  • 8:08

again because I just want to get go up

  • 8:10

to them and give people a look at what

  • 8:12

these minotaurs look like in the game so

  • 8:16

so the terrigora is one of those Clan

  • 8:19

clans or tribes uh this one's the the

  • 8:22

rain caller who uh has uh Essence that

  • 8:26

kind of evokes water he has water

  • 8:30

abilities throws water attacks and makes

  • 8:34

Shields of of water bubbles around them

  • 8:36

this guy is amazing I love the model

  • 8:41

work you know Eli's done an amazing job

  • 8:45

on these and these are just a shaman

  • 8:47

these are kind of the ones that are

  • 8:51

Divine and have a little bit of a

  • 8:54

connection there there's much bigger

  • 8:57

ones much more even scarier ones like

  • 8:58

the Marauders and the Berserkers and

  • 9:01

even the Khan

  • 9:02

oh wow look at that I'm sorry I'm just

  • 9:06

looking over in the distance and I see

  • 9:07

this this giant like Tower structure

  • 9:11

yeah that's the the Tower of Carphin

  • 9:13

under a curse that is causing a lot of

  • 9:17

problems for the area too oh you're

  • 9:19

right actually I think if we approach up

  • 9:22

here

  • 9:23

we actually cross over into the boundary

  • 9:26

of carfen the wreckage of Carphin right

  • 9:29

it's like science

  • 9:30

and Carphin was a one of the great cities

  • 9:33

of the island Empire and it's now and

  • 9:36

and

  • 9:37

there we go yes

  • 9:40

I see it

  • 9:42

that my friends that you're seeing off

  • 9:44

in the distance is gonna is in Alpha two

  • 9:47

obviously

  • 9:49

um and Jeremy tell us a little bit about

  • 9:51

the tower and it's and what you know

  • 9:54

just a little bit not nothing give away

  • 9:56

too much but just a little bit about the

  • 9:57

tower what is it what is the tower it

  • 10:00

was a focus of the the Mages and study

  • 10:03

of the alien Empire

  • 10:05

Carphin was a city that that kind of had

  • 10:08

a great Mage population so it had a

  • 10:11

university there

  • 10:13

um

  • 10:14

and things went bad there during during

  • 10:16

the last days of the of fall

  • 10:19

um they made some desperate measures and

  • 10:21

a really awesome

  • 10:23

uh Quest series that um that Scott's

  • 10:26

written up and and implementing things

  • 10:28

awesome so it's it's going to be a

  • 10:31

pretty fun tower that was intended for

  • 10:34

many groups to exist within and fight

  • 10:37

now track

  • 10:39

question

  • 10:41

what type of weapon am I guess thank you

  • 10:44

what type of weapon am I using here

  • 10:46

this would be the Longbow

  • 10:49

um so you can kind of tell like when

  • 10:52

you're when you're shooting your basic

  • 10:53

attack that the shots are a little bit

  • 10:55

slower but have more power behind them

  • 10:58

um yeah I really like the model that

  • 10:59

Atkins threw together for this oh that's

  • 11:02

so good the snockets of an Imperium

  • 11:04

design

  • 11:06

bow makers of the past maybe someone's

  • 11:09

remembered the techniques to make it it

  • 11:12

looks so good

  • 11:16

like go ahead and uh and hold the button

  • 11:19

down one thing that we're playing around

  • 11:20

with this that we haven't done with our

  • 11:23

melee weapons is has a contextual

  • 11:25

Behavior based on if you're tapping the

  • 11:28

um just you know pressing the the button

  • 11:30

versus holding it

  • 11:32

um so it kind of like snipe you know you

  • 11:34

can actually hold these attacks and

  • 11:35

instead of doing just a rapid fire sorry

  • 11:38

just Chad one second something happened

  • 11:40

these like these little birds just

  • 11:42

spawned right near me and they're like

  • 11:45

eating on the ground if I move will they

  • 11:48

move

  • 11:49

I hope so

  • 11:52

okay let's see let's find out

  • 11:56

Birds

  • 11:57

[Music]

  • 11:58

how are you just gonna sit here

  • 12:00

and let me run around you

  • 12:05

what what are they doing they're just

  • 12:06

kind of they're eating I guess oh no

  • 12:09

okay wait what do you want me to do this

  • 12:11

weapon

  • 12:13

um hold your Q button and charge up an

  • 12:17

attack uh Houston we might have a

  • 12:18

problem all right ladies and gentlemen

  • 12:21

get your shots of water ready

  • 12:23

we may be uh been a little early I'm so

  • 12:26

sorry let me see if I can don't worry

  • 12:28

I've got it perfect all right sure I

  • 12:30

just don't want to give the minute oh

  • 12:33

yeah what was that did he charge me he

  • 12:37

got him

  • 12:42

let's hit me with those water bolts oh

  • 12:44

that's kind of cool so I can jump while

  • 12:46

shooting this

  • 12:51

now just imagine that I have a lot more

  • 12:54

Health nobody look at the house don't

  • 12:56

look at my house

  • 12:58

what are they shooting at Us Jeremy

  • 13:00

uh those are from their their casting

  • 13:03

this water bowl this really hardened

  • 13:05

water that's just slamming into you for

  • 13:08

Force damage that hits yeah

  • 13:12

that's kind of cool all right Chad I

  • 13:14

apologize I am now going to

  • 13:16

appropriately engage from the correct

  • 13:19

get the jump on them Physicians Okay so

  • 13:22

something cool about the longbow oh now

  • 13:25

they fly away look at that the birds are

  • 13:27

flying

  • 13:28

something cool about the Longbow is that

  • 13:31

as opposed to the short bow you are able

  • 13:33

to actually hold and charge each of the

  • 13:36

basic attacks is that correct

  • 13:38

yep and doing so what does that do for

  • 13:42

the weapon user

  • 13:44

uh currently it's just a damage increase

  • 13:45

but you know some we can do all sorts of

  • 13:48

things with this later like you know if

  • 13:51

you're charging it up longer then you

  • 13:53

can set up some kind of status effect

  • 13:55

combo there's all kinds of things that

  • 13:57

we can do with it but yeah right now

  • 14:00

um it just increases the damage so for

  • 14:02

example one thing you could do is you

  • 14:03

could do two basic shots and then charge

  • 14:05

the final shot and that will give you

  • 14:07

like a big spike of damage there at the

  • 14:09

end so oh that's cool be charged

  • 14:11

individually wow that's pretty cool

  • 14:14

and now we have some abilities that we

  • 14:17

talked about these are from the ranger

  • 14:18

archetype of course we're not going to

  • 14:20

show everything that the ranger has but

  • 14:22

we are going to give you guys some ideas

  • 14:24

of the abilities in its kit

  • 14:27

um what is this first ability called

  • 14:29

This is snipe

  • 14:32

yeah this is snipe um this is the one I

  • 14:34

was talking about earlier where it's

  • 14:36

kind of like the basic attack but a lot

  • 14:38

more powerful you can hold this and when

  • 14:41

you see that little flash there at the

  • 14:42

end that indicates that it's fully

  • 14:44

charged that's a strong ability

  • 14:46

yeah you can keep holding it in case you

  • 14:48

want to like you know wait for the

  • 14:50

Target to get low before you you know

  • 14:52

bring them down if they're getting

  • 14:53

healed all kinds of things I can do but

  • 14:55

after a certain point it stops um

  • 14:57

getting charged

  • 15:00

oh that's cool

  • 15:07

now the what happens let's get into that

  • 15:10

environment where I'm getting chased by

  • 15:12

a few creatures

  • 15:15

see if I can find a couple more because

  • 15:18

I know there's another ability we have

  • 15:20

called airstrike which is kind of cool

  • 15:24

see really cool

  • 15:28

so now let's say for example as the

  • 15:30

ranger I have these creatures and this

  • 15:33

melee guy is on me and I want to

  • 15:34

reposition

  • 15:37

tell me a little bit about what

  • 15:38

airstrike does

  • 15:41

airstrike does a lot of things

  • 15:44

character and the direction that you're

  • 15:46

facing

  • 15:47

and it rains three projectiles down in

  • 15:50

the path that you're going

  • 15:52

and each of those projects does damage

  • 15:59

foreign

  • 16:02

but it's it's definitely up there

  • 16:06

yeah that ability is so rad I love using

  • 16:12

it

  • 16:13

you can see it's generally nature

  • 16:14

Essence to cause roots to come up and

  • 16:17

bind to grab the Minotaur

  • 16:21

and now this quick shot ability by the

  • 16:24

way that

  • 16:25

um I see it it has a debuff that looks

  • 16:28

like the quick shot icon on the target

  • 16:30

what's that doing

  • 16:33

uh that so basically each shot of quick

  • 16:36

shot will increase the damage of the

  • 16:38

next application of that specific attack

  • 16:41

against the against the target so it

  • 16:44

kind of encourages to unload all three

  • 16:46

of your charges for a big spike of burst

  • 16:48

damage but that does come at the cost of

  • 16:50

each charge comes back individually so

  • 16:52

you either have to wait a longer period

  • 16:54

of time to get that burst or you can

  • 16:56

just kind of weave them in here and

  • 16:58

there if you want more readily available

  • 17:00

damage got it that's super cool so I

  • 17:04

have here

  • 17:05

now a reticle on my screen so we've

  • 17:08

switched from tab Target mode

  • 17:11

which is a point and click with the

  • 17:13

cursor or using tab to cycle targets

  • 17:15

based on proximity priority

  • 17:18

right and into this reticle-based mode

  • 17:22

which now you can see the targeting

  • 17:24

plate

  • 17:26

in the top is slightly grayed out

  • 17:29

and we do that to demonstrate that that

  • 17:31

is a soft lock Target versus a hard lock

  • 17:34

Target

  • 17:35

and what a soft flock Target is

  • 17:38

Chad you want to explain a little bit

  • 17:39

about that

  • 17:40

sure yeah so if you if you are in action

  • 17:43

mode and you don't have a Target

  • 17:44

actually selected like you would in a

  • 17:47

tad Target game

  • 17:49

um then it'll just smartly choose

  • 17:51

whatever Target it thinks is the most

  • 17:53

appropriate for where your camera is and

  • 17:55

attack that Target but if you were to

  • 17:58

actually select a Target I think is it

  • 18:01

right Mouse button in action mode right

  • 18:03

right now it's of course all this stuff

  • 18:05

is customizable by the user but if you

  • 18:07

press the the right Mouse button

  • 18:11

in action mode it will hard lock the

  • 18:14

target which means you can take your

  • 18:15

reticle off the Target and it won't

  • 18:16

change correct Chad

  • 18:18

right

  • 18:20

that's awesome

  • 18:22

now we have another type of ranged

  • 18:24

weapon

  • 18:27

show

  • 18:29

oh and I can still wow in action mode I

  • 18:32

can still tap to cycle Target as well

  • 18:37

yeah we really wanted to um case a more

  • 18:42

tab based combat here because we in the

  • 18:44

last live stream all of our melee

  • 18:46

attacks were there were more hitboxes

  • 18:49

right they didn't acquire a hard target

  • 18:51

and so we wanted to show a little bit

  • 18:53

more of that in this stream and so you

  • 18:56

know right right here for example Target

  • 18:58

you're not having any radicals or

  • 19:00

anything like that it's more what you um

  • 19:06

but at the same time we still have

  • 19:08

abilities like air strike and you know

  • 19:10

other things that were we haven't even

  • 19:12

shown yet that are going to be more

  • 19:13

action oriented so we can hopefully Hit

  • 19:16

The Sweet Spot of having a nice

  • 19:17

combination of all that and it's more

  • 19:20

fun I've played Rangers in EQ eq2 the

  • 19:23

great Archer types and Guild Wars and

  • 19:25

hunters and wow and what is this mode

  • 19:28

with the reticle and stuff it's just fun

  • 19:30

running around shooting these guys oh it

  • 19:32

is super fun and I've switched over to

  • 19:34

the short bow now so let me see if I can

  • 19:36

show off that short bow

  • 19:38

into a good light one second

  • 19:43

uh I'll exit this mode

  • 19:47

there we go so now I have a short bow

  • 19:49

equipped versus the

  • 19:51

excuse me versus the longbow

  • 19:55

and talk to me a little bit about the

  • 19:57

difference in the short bow tread

  • 20:00

sure yeah the direction that we went

  • 20:02

with the short bow was a lot more I

  • 20:05

almost want to say

  • 20:06

acrobatic like you can use this a lot

  • 20:10

more freely movement it doesn't slow you

  • 20:12

as much it's a higher rate of fire

  • 20:15

basically this is this is the more

  • 20:18

mobile feeling lightweight uh version of

  • 20:21

the Longbow

  • 20:22

um so it's not quite as powerful

  • 20:24

um because you are trade you're you're

  • 20:26

making some trade-offs here

  • 20:28

um with range and attack speed and I do

  • 20:31

think right now we're actually putting a

  • 20:33

higher current rate on this one so it's

  • 20:35

got the first potential but these are

  • 20:38

just the kinds of decisions

  • 20:42

who do I value

  • 20:46

I love the the movement of that yeah I

  • 20:48

think I mean it is a very different

  • 20:50

feeling right

  • 20:52

um one I'm much more mobile being able

  • 20:55

to shoot and not have to sacrifice a lot

  • 20:57

of my movement speed like I have to

  • 21:00

so just from that aspect alone it feels

  • 21:03

like a very different weapon I'm also

  • 21:05

not able to charge I'm just kind of I'm

  • 21:07

holding down the attack and it's just

  • 21:09

firing about you'll see that I can blind

  • 21:11

fire because I'm in action mode

  • 21:13

um

  • 21:14

that's why I've like fired an extra

  • 21:16

there but it is it feels very different

  • 21:20

um and of course it doesn't change the

  • 21:21

way you have access to your abilities

  • 21:23

your abilities are there regardless of

  • 21:25

the the type of range weapon necessarily

  • 21:27

you're using

  • 21:28

um

  • 21:29

short bow or longbow

  • 21:32

and then I don't have to have a hard

  • 21:34

target lock also now for the abilities

  • 21:37

either they tie off of the reticle

  • 21:42

and I know there's some feedback that we

  • 21:44

wanted to collect from players with

  • 21:45

regards to this demonstration you want

  • 21:47

to talk a little bit about that trend

  • 21:50

yeah

  • 21:51

um as always every time we make an

  • 21:53

ability we're pretty much always

  • 21:55

thinking about what is what is the right

  • 21:58

balance between

  • 22:00

restricting player movement for the sake

  • 22:03

of weight

  • 22:04

um you know getting getting the feeling

  • 22:06

of the weight in that

  • 22:07

being able to animate the full body all

  • 22:10

the good things that come along with you

  • 22:12

know

  • 22:14

restricting movement but at the same

  • 22:16

time we definitely don't want to be a

  • 22:18

game that makes it frustrating to you

  • 22:22

know attack and move at the same time

  • 22:23

and a lot of people you know what I

  • 22:26

think a lot a lot of people love them

  • 22:31

free to combat and we want to retain

  • 22:33

that so uh just as you see these

  • 22:36

abilities go off and

  • 22:38

get used in this environment like

  • 22:41

I guess we appreciate any feedback on

  • 22:44

how that direction is going absolutely

  • 22:49

also from the enemy side yes and asking

  • 22:53

on behalf of like Doug's encounter group

  • 22:55

it's

  • 22:55

how fast is the combat playing

  • 23:00

um is it too slow is it too fast does it

  • 23:02

feel good

  • 23:04

um the time to kill or

  • 23:06

what you're seeing right now are is it

  • 23:09

uh

  • 23:09

what what players are liking do people

  • 23:12

lights and and keep in mind these are

  • 23:14

our solo ones right now these are uh

  • 23:17

tuned more for solo fighting

  • 23:19

um these aren't Elite group mobs but

  • 23:22

one-on-one type of fights

  • 23:25

yeah I like um in the solo areas you

  • 23:30

know this for me this speed feels pretty

  • 23:32

good uh given that I'm a you know GPS

  • 23:34

class and these guys are particularly

  • 23:38

susceptible to Rangers because they are

  • 23:42

um they are uh Mage class NPCs but you

  • 23:46

know getting your guys's opinion on

  • 23:48

those things also the differences

  • 23:50

between the weapon types right we talked

  • 23:52

a little bit about the Longbow we talked

  • 23:53

a little bit about the short bow

  • 23:55

um you know being able to kind of uh

  • 23:57

give us feedback on how you feel the

  • 23:58

direction uh has gone now uh is this the

  • 24:01

type of range combat if you're looking

  • 24:03

for those of you out there especially

  • 24:05

who are bow users and enjoy these

  • 24:07

classes you know what is it about the

  • 24:10

games that you have played that you felt

  • 24:12

had good uh range combat uh in it and

  • 24:16

are you seeing elements of that

  • 24:17

demonstrated in this type of combat as

  • 24:19

well I can tell you that obviously

  • 24:22

seeing is one thing in Alpha 2 those of

  • 24:26

you who have access will be able to give

  • 24:27

us kind of your feel feedback and you

  • 24:31

know of course that's not under NDA so

  • 24:32

all of us get to watch and participate

  • 24:34

in Alpha 2

  • 24:36

um through through watching others play

  • 24:39

it and and getting their feedback and

  • 24:41

experiences as well

  • 24:42

um another thing that I think is is

  • 24:45

pretty cool that I wanted to talk about

  • 24:48

actually

  • 24:49

was these uh weapons and the types of

  • 24:53

skill trees that they have associated

  • 24:56

with them Trey do you want to talk to us

  • 24:57

a little bit about you know how these

  • 24:59

skill trees interact with the weapon

  • 25:03

for sure yeah

  • 25:05

um part of the plan with each of these

  • 25:06

weapons is they'll each have a unique

  • 25:08

skill tree associated with them to

  • 25:11

differentiate them not only in terms of

  • 25:13

feel but also in terms of mechanics and

  • 25:17

an important thing that we really want

  • 25:20

to capture in ashes is is the important

  • 25:23

ability

  • 25:24

basically consider the player can build

  • 25:26

their character you know how they want

  • 25:28

and that's been beyond just their

  • 25:30

classrooms right

  • 25:32

um so for example if I'm the ranger I

  • 25:34

can spec into my short bow or I can

  • 25:36

inspect into my Longbow and those will

  • 25:38

be two different very different builds

  • 25:40

for example

  • 25:42

made Specialized or have have a part of

  • 25:45

its stream that specializes and leads

  • 25:48

might synergize with specific Ranger

  • 25:50

abilities that you know the Longbow

  • 25:53

um might not necessarily synthetize with

  • 25:55

their weapon choice will play into like

  • 25:58

what abilities

  • 26:04

we're just starting to scratch the

  • 26:06

surfaces up and you would also want to

  • 26:09

take into account the enemies you're

  • 26:11

going up against what areas you're going

  • 26:12

into what enemies you're hunting and is

  • 26:14

it a player versus uh a monster players

  • 26:18

very differently and it's a longbow

  • 26:21

getting the drop bottom important are

  • 26:24

you respect for short bow for being

  • 26:27

dodgy and moving around them you got all

  • 26:30

those things to keep in mind

  • 26:32

absolutely

  • 26:33

well guys appreciate you joining us

  • 26:36

today to talk about this stuff it is

  • 26:37

amazing that the the world you guys are

  • 26:40

building the the mechanics here I hope

  • 26:42

everyone in the audience has enjoyed the

  • 26:44

demonstration to talk to us give us your

  • 26:46

feedback tell us what you liked about it

  • 26:48

uh what you would like to see changed uh

  • 26:51

make sure you do so on the YouTube video

  • 26:52

and twitch on Reddit on our forums

  • 26:55

everywhere you possibly can it means so

  • 26:57

much to us to be able to kind of reflect

  • 26:58

on what the community has to say about

  • 27:00

the works in progress we're showing you

  • 27:02

towards Alpha 2.

  • 27:04

um Jeremy Trad thank you very much for

  • 27:07

joining it is always appreciated hearts

  • 27:09

in chat these guys are awesome yes you

  • 27:13

guys are doing awesome uh awesome work

  • 27:15

and I'm loving the progress and I'm

  • 27:18

loving sharing with videos I know you

  • 27:19

and everyone else on the team who make

  • 27:21

these streams possible enjoys it

  • 27:24

and with that said everyone we will see

  • 27:28

you back on stream

  • 27:31

thanks everyone

  • 27:33

a good one

  • 27:35

[Music]