Talk:2019-08-29 Livestream

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hello everyone welcome to the ashes of creation livestream where we kind of talk to you about all the development things have been going on this month and give you a little quick updates and we get to meet a bunch of different people from our team and talk about what they've been up to which is really fun so first of all I'm Margaret Crone I'm your community marketing lead and with me as always is Jeffrey bard lead game designer Steven Shareef creative director and so today we're going to be going over a studio update Steve is gonna talk a little bit about that what's been going on what cool things we have going down the line for our studio as a whole and then we're going to be chatting with a new person from our engineering team that you haven't seen which is Aaron he's awesome and well he's on our platform engineering team I should say and then Michael bacon that you all later we're joining us again talking about art he'll be talking about both the character and environment art we're very busy here today and then on design we have a new designer that's gonna be joining us and then we actually have a surprise for you all for the community QA we actually have our community manager toast who's gonna be joining us she's amazing and so just quickly going over the quick updates we did have an account services update that happened this month definitely go check out our Ashes of Creation comm slash news page for that information it goes over all of the details and I think also a little blurb about like what and why we're doing those things so that's always handy and then we also put out a lore a kind of article that's about a fun noble steed and it's really sad so very sad stories aren't important to like I teared up in a bunch of people were like I cried I was like oh it was it was a really good story and of course that came with a beautiful video that we put out there obviously everything that we're putting out is progress we're still you know pre-alpha and I'm doing all of that stuff so keep that in mind as you're as your watching those things I think we're gonna try to put watermarks on those going forward yeah like that as well um and we also have our next rotation of cosmetics that are coming soon so check those out you have until next Wednesday those will be wrapping up so I think that we'll just go first into Steven talking about the studio absolutely things are moving forward we're very excited to have you know that test completed last week it gave us a lot of great yeah I feel like this month went by way too fast no but we collected a lot of great data for that we're moving forward the team has had you know some short amount of time to kind of process that stuff you know get the ball moving on changes based on some of the data you know preparing for the next test which will be announced soon trademark and you know we have we're still preparing for our move to the new studio will happen November 22nd so we're very excited about that we'll have we'll have enough space for about 180 ish people and we're gonna really ramp up our hiring once we get the move over that's pretty exciting more sweatshop we did remove a couch area though yes that was my favorite area - that couch was so confident over and sit on that Seren I did lots of meetings there and the game services team we did a lot of you game services is made of CS some a platform because they do like CS tools for us and community and QA yeah we also play magic over there yes during lunch sometimes that we have a magic corner they have a whole bunch of magic stuff but now things are things are going swimmingly and we're very excited for the future I'm excited have a stand-up desk to like being able to touch all of the furniture and detail all the furniture at the new place is stand up or sit down yeah you can change it which is gonna be awesome for people I know a lot of people hopefully we sit all day it's nice to stand so yeah I think that's kind of it for our immediate stuff unless Jeff you wanna add something and otherwise we're gonna swap you out no no we gotta get on with the show right yeah all right we'll see you guys a bit by job we are bringing on Aaron Bartholomew's Aaron come on over here hmm Justin oh really well first of all tell us like who you are and what you do and all that stuff yeah so I'm our senior platform engineer kind of started here doing web stuff but as is the needs and the company changed my role did as well so we've been myself my team have been working a lot on account services and customer service tools and infrastructure support which has been really fun and I'm sure that you know everyone who has ever quoted us this ticket has been seeing how quickly we're being able to process those things it's not only due to like our amazing CS team I want to give a shout out to Danielle Thank You Danielle you're awesome and of course all of the amazing tools that you guys have been providing us that makes it a lot faster if let's submit a manual for sure thank you yeah so let's talk a little bit about I mean unless you have any questions well I'm just going to say that you know aside even from the the CS tool and support that our platform engineers provide also they are laying the groundwork for a lot of cool fun fancy things we have planned or players to have available to them with their account page the account services that are going to accessible we talked about that earlier in our news update so definitely check out that news update Aaron has been really great about supplying us information whenever we make those account changes you kind of give like a little bit of a dev background and like why we're making those changes which is nice totally yeah I think the big thing for account services at least is a we just we wanted to provide a place for writers to understand everything that's happening with their account and I think I think previously we didn't necessarily have everything in one spot and giving giving people a spot especially as we roll it to the MMO and do all these bigger pushes towards bigger initiatives having a spot for them to interact with their account and see everything at one spot super important absolutely and we have a lot of fun we have a lot of fun stuff planned for you know character players being able to show off their characters on a character page and being able to interact with other players even through that medium as well having that accessible from a mobile application potentially in the future also and all of those things require groundwork to be laid early on so that the foundation is strong when we get to the point of providing those services to the player yeah I have so many things that I'm like he's like your ticket so let's talk a little bit about what your team as a whole has been up to obviously we talked about like what you put your team in what you do know for sure this is a whole what your team has been working yeah and speaking on behalf the engineering team especially as we've been going into the play test obviously there's there's the account services stuff but we've also been scaling the game infrastructure so the big goal of these Apoc tests has been obviously to make sure that infrastructures ready for the MMO so as as we roll into more play tests and long-term the MMO we obviously want the infrastructure for the game to be in a spot where it's where it's as stable as everything else absolutely and you know one of the great things about the test last week was you know while we were doing the engineering team was doing a lot of work on the backend from our testing in December and January we were able to you know get a live production look behind the curtain of how does this hold up and you know initially in that test we didn't see some issues for are you know horizontal scaling as more and more users began to log into the game and we were able to implement a fix relatively soon I think it was about an hour after after the initial launch of that test that created a very stable atmosphere moving forward and then now we can take the data that we we learned and we can account for that for our next test and make sure that that scalability is ready to go from the get-go here and crackling it is not the mic it is bacon with its candy Oh candy hello everybody hopefully the technical difficulties have been resolved if you're watching this on YouTube like I said that should not you shouldn't even notice really it's just even do you want to kind of mention what you're just saying oh yeah absolutely I'm gonna cut out Aaron says that it's because he's too handsome I find it ironic that we that we're discussing that the quick fixes we put in for the technical issues we were having during the test during the time I have a technical issues on the stream I will mention that we do have a new stream box so you might not hear like the crazy loud fan that was going on someone was like it sounds like a leaf blower back there we have like this tiny live stream box before and now we have a new live stream box we did do testing yesterday for like three hours but I we don't have any any of these issues before so just FYI that's might be what's going on here so I was just saying that we were able to very quickly have the engineering team implement some fixes for issues that we experienced during the 12 hour test and that was good to see and that will have a much better even better performance during our next episode yeah and we were we were trying to do best to do messaging properly so hopefully you felt like you were never not sure what was happening we had in-game messaging we had our support channel that was answering questions our discord we were utilizing our news channels there and continually publishing to that as well as trying to answer as many we could I noticed and I are going to be implementing some changes for next tests and things of that so that we don't have as much clutter going on but all of that was really great to see and work through and kind of help them even just internally with our auditor on the engineering side - you're running a lot of profiling and stuff on the development server so when stuff came up we were able to see it pretty quickly and kind of hop on that in real time which was really cool yeah and not having a lot of downtime was super handy for serval to get stuff prepped push it and then just have people log in and exactly how we doing if we should drop the stream in drop it and just read it back up okay all right getting more stable okay well hopefully that fixes itself guys yeah and it's a like 30 second delay so hopefully yeah okay let us know and we'll do our best I know okay cool we'll continue as per usual on our end we're also locally recording so if nothing else we can upload it to YouTube and you guys can watch it there hopefully without any issues um so I think we talked a little bit about those things do you want to talk up a little bit about like well what you guys large and all that totally yeah so we we definitely learned that we have a lot more to do on our horizontal scaling for the game services but what I mean we realized that because of the fact that we had all this heavy profiling on the back end right so again we were able to see stuff and address it in real time and the the performance increases we saw based on the optimizations made over the last few weeks in the last few months were huge and I think players even noticed we got a lot of feedback that were people were saying like oh I'm able to get that yesterday beginning yeah I mean I know that there were still some issues but I know yeah I think those are the big things were kind of addressed the main one was in the sky when people were like opening up their map that was the main one and we're we're looking into that resolving it yeah and there was a I think there was a client freeze scratch that Steven mentioned it's really to do a socket connection time out but we were we were actually able to fix that by integrating a fix from Unreal Engine pretty quickly which again because of that that extra profiling on the server side just really able to address that and get on top of it really fast so thank you to everyone who is helping us test we really appreciate that and then of course moving further forward I don't wanted to talk a little bit of other things you guys learned and for sure yeah again we definitely have a lot of work to do on the horizontal scaling of our servers and not to get too technical with it but the more the more space we have and the more more bandwidth we have to funnel players through their matches is super important and I think that's where we saw one of our core issues the rest of the engineering team right now is focusing really heavily on that so hopefully our next play test will implement some of those features and we'll hopefully see a lot more stability when it comes to matchmaking and getting people where they need to be one of the huge things you guys may have noticed in a difference between the testing that you may have been a part of in December January February and the testing that was done last week was that your transition from the game lobby to the game match staging area was exceptionally fast and that's because of some of the work that was done on the matchmaking side to pre pool those servers up and and spool them up in anticipation of the matchmaking kicking off that was that was some work that was done over the past couple of months that's very beneficial it's also going to assist with the load time between instances in and are in the MMORPG where you may enter those instances it's going to be an unofficial to utilize that type of tech there so you may have noticed you know it's like took maybe ten seconds as opposed to previously took about a minute in a previous test to get people in that was a success that all the tips that can really go I like a lot screen with the tips the tips of my people I know they went very fast so they are looking at a way possibly for you guys to look at the tips without having to be on the loading screen so and then also I do we know that we got a lot of feedback on the tutorial side would talk a little bit about that later with the design team but that is something that that they actually have it just was bugged so it wasn't working during the test that you guys were part of mmm yeah and then you guys also had some fun things that you learned that you wanted to talk a little bit oh for sure yeah we found that players were not invulnerable and visible at the time starting portal so they could kind of spam kill each other yeah so that again we were able to address that and see that pretty quickly but it's definitely kind of funny to watch play out in real time not funny for us not funny not funny at all communities are like oh yeah the the loading screen was blocking other functions some of the initialization which obviously caused the client yeah I guess any other things you want to talk about on the engineering how did our new account services handle during that test that was spectacular we we did a lot of profiling on that we were able to identify issues in some cases before people even knew they were having issues patch those in pretty quietly and that was a significant difference in experience for the players who were present in our December testing as opposed to last week you know in December a large majority of the time players are having difficulty even reaching the site by coming back with a lot of 500 errors during December and I don't think we had we had less than like 1% we actually had one one single fatal error throughout the whole test class that was addressed so that's incredible that's a major props with not 1tm and kind of standing up a stable structure that players could connect yeah shout out to Craig and Michael - yeah they're a huge color on my friend I wasn't here for the summer stuff because I started in January but I'm like thankfully I don't know sounds like madness yeah the big takeaway is people were able to register successfully and log in which is the fundamental most important piece of the process so yeah and it guess like from the perspective of like someone who doesn't understand how that works I know a lot of people like oh that shelf that sounds like something that should be super easy for sure you can talk about like a technical side of that and like why it's not easy yeah I mean at the end of the day we are we are ensuring a handful of people can get in and that we can track every little thing that they're doing so there's so many pieces that go into that from security to just the coding piece the technical to the front-end what people are seeing and most of our efforts were focused on that that middle and back-end layer of just making sure everything is functional at front-end we even updated all our error messaging right yeah I know that you're Erin put together like a list of all the errors and our CS team and community team both like look through that and be updated a lot of those error messaging totally yeah we also set up alerts around a lot of those errors so customer service actually gets alerted when certain things happen on the users account not that won't be like account breaking but might might instigate a ticket so they can hop on it before super helpful so yeah if you're seeing things like changing on your account sometimes it can be just they're trying to fix stuff in advance for you representing the engineering team of course we're trying to get new fresh faces on here so hopefully you've been enjoying meeting all the different people on our team well not all some people are like still really scared like we really want to get June see on some time she's very afraid oh I know we'll get her we'll get her to come she does amazing work now we have bacon the Baconator by the way for those of you who buys notice there's still people that are experiencing some lag on the on the stream try refreshing the page it looks like the stability is better now so some of you are having that issue and some of you are not if you are having that issue try refreshing pick it up on street this is gonna take longer so the video might go up tomorrow because I actually has to walk to encode it well have to edit it and then in Korean code it which is a little bit annoying so just prepare for that probably will go up tomorrow our lead environment artist we've introduced him a few times now okay so they can talk to us a little bit about what your team has been up to not only just environment team with the character team as well [Laughter] [Music] well he did the test last week so you know this whole month was a lot of optimization a lot of fixes and a lot of that sort of thing so and then also doing work on other things that we can't talk about like yeah not too much but we are gonna give you a little bit of some info on some things that they're working on but I guess we can just put that up there and you could talk over it if that works for you yeah sure a little bit but I want to say that like we had the plate toast last week which was a lot of fun and I was killed [Music] killed me on the like or the treble bridge what yeah crow Jack right in the head what's wrong multiple killed by can big ewis wow did you make a meme for it yeah probably I haven't seen the main but I'm sure I want to matches I saw some people that have to go I saw some people found the sandal shrine oh cool they found the shampoo sign and they also found the staging area sandal as well yeah those and get their information yes I have a meeting about the sandal shrine area he's gonna move it to another area so like unfortunately I like one of the places he put the sandals they believe I don't know maybe it wasn't I thought he put it in like one of the areas that were actually bugged oh they couldn't get you shouldn't be able to get to and then did get to it so maybe I'm wrong I think so maybe I just saw where it is you can go to it and you can break that like it there's like a little like wood paneling and you just break the panel in and there's like oh gosh I thought like you know the under relevant area there was a hole in there yeah I think that was just a bug I can't believe people kill each other they've killed a lot we should have had you on a drip science so they couldn't like kill you or anything anything to play until the end and then I was in that final match with like 200 people and it was just like me and Danny fighting each other that's funny and there's like four of us at the end that we're by the beach fighting each other is intense I did have a major contribution to the build last week oh yeah that was like the what was it the main warriors the know the name generator' saying contributed to that working going you definitely contribute we have a name filter and he was like yeah we do and then I we looked at the name filters like why is this not her yeah but even more so you also put in some little animals and stuff on the map I do and I was I was noticing a lot of people were looking at it say oh my god the courrier is in and yeah and the coordinators were persons right of course the courtiers are Carson and you did the little crawly creepy crawlers yeah that was cool really awesome fun as it was nice watching that you know like ads like ambien sort of oh yeah so many people try to kill them that was probably think I know right murder and then someone else was like no animal cruelty nice I like that we were watching a lot of streams who are enjoying watching everyone play have we even watched some people who did YouTube content and I think we've just been consuming as much as we can not only just video visual content but all of the feedback we've gotten on the forums we've compiled a lot of that we've sent it off to our team well I should be talking to design about that but environment you guys been pretty solid just a few bucks here and there were people getting stuck do we have some art stuff to look at so walk us through what we're see so this is concert part of back of the the Veck or grace so we were kind of playing around with this and this these things don't do quickly oh wait we composite composite now we can't pause it really all right anyway we're going oh these are yeah they're kind of I wouldn't say my own but they're definitely kind of in this kind of flavor well very stone temple II kinda bless drill because I don't super fast yeah this yeah yeah so we wanted to lose some interesting tent design so we kind of what sort of some kind of crazy or shapes language I know you're always giving feedback to the artist on the unlike making sure that it fits the style or those dresses yeah yeah so yeah we're trying to make sure that all the races some Americans like a specific look and feel to them and these guys I think are cool look on that best funny way Rene was working on also the concepts for this they're just doing awesome job on these we still got like more motif details we have to inject into all this stuff but this is sort of the base architecture all over looking at awesome it's cool seeing all the different types of buildings I think before last stream or last month we were looking at some of the things that looked completely different they were very nature oriented and now we're looking at this which is very like stone and structuring yeah this but this is kind of like when I have an important yeah it's like tribal it also kind of alien us yeah thanks back toward sort of have that kind of feel yeah very celestial yeah they're very mountainous celestial they kind of reach to the heavens for their guidance and and you know power and this reflects just kind of that that mountainous nature who feels like Oh talk about quick some begun this is our boiling oil weapon this is a trigger both trapped by the defenders and the castle siege they can drop oil out of this on a we affect under the gate no no we're on the thicker stuff and we're on the carousel well that's what we can talk more about it whenever watching the minute yes a lots of fun stuff going on with castle sage these are some additional armors who did this we got to keep some that Atkins alright alright in check who do you think it is these are some the concepts for those for the model that you saw mm-hmm those are Jeff Dale years were the cool stuff he's been doing really amazing stuff you know a lot of people were interested in to do different types of armor and we're definitely working towards that especially since what they've seen in the past for us a lot of similar things with just our missives on top of that yeah that's right so now you're seeing like great you know here you get to see kind of the model itself and the textures for the chainmail and the different type 3 micro these are like the substance materials that they're using you can looking at how amazingly they're doing some crazy work I mean you got to see some of the screenshots that we took from in-game that with updated lighting and whatnot is crazy I could drink my drink without I don't worry about the Thunder a little bit for a moment so here's how how they kind of go about making those at school it's so interesting you never realized like how much goes into just like the little tiny even just materials that can placed on top of the armor pieces no controllers speaking when Tristan Tristan it's your fault no just kidding Justin no we can rule those I think should not be in the miniature we should capture a window on the windows media player down the windows images pretty okay this chainmail will be seen in the game you will have armors made of this and this is how it is created look at the different types of chain mail look at this one this is like a nano fiber this is nano fiber chainmail these are little tiny metal fibers that offer you protection for your character you know poor Chris you probably have like this whole detailing description of like why and here you can see the nano fibers now are clogged up it goes on top of the clock that's nice this is this looks really good though to be honest with you I love that the chain linking I like that one go off now Lily this is like like a some type of this is leather if they've been working on a lot of materials if you've been looking at any of the back like the armor that we're gonna be putting out that's coming up so we'll be showing some more of those as we get as we get to that point but also a whore's barding that they're creating too they need so this actually is one of the horses from Kickstarter yes yes which one is this this is the obsidian one the obsidian you can see the creation of the obsidian horse those of you who own an obsidian horse you can see this being made right now by in this room right this is going on right now real-time she's making a lot we're plugged into Gen Z's computer look at how fast she is that's amazing unbelievable gonna have this game done every cosmetic next week shakes she sent over a lot of footage where obviously they're not gonna show all of that we're just showing some cool bits and pieces of it but we are gonna show off like the creation process of a lot of these different types of horses as well and I think after this gets finished she'll be able to see like some of the final product which is really amazing she's done awesome work as you saw in our previous game update we showed you some of the horses and if you watched our video that we put out about the horses you saw the creation process of the horses and you saw them in the MMO obviously the animations are still being the work in progress but you're at least able to see what it looks like in the world the dragon yeah the gamescom video oh yeah that was a Wormley that was a dragon maybe those were my baby dragon I think it's a large large so listen this is the evidence don't have ham they just have a seat okay Oh what's this one this is the battle River and we have like a weird tail yeah this is amazing this is another one of our Kickstarter so we have all all so you guys are starting to see these these come to life in the game models being completed ready for you to ride off into the sunset and discover the horrors of the unknown nivara these aren't completely done yet they're still needed effects yes effects needs to be done there's like hoes that'll have like flames on them more glowy effects on the eyes this is the crime horse yeah this is the prime horse that was a pax exclusive it's gonna have like little feather effects as it runs and when it dashes little feathers are gonna fly off maybe I'll be kind of cool and if you look really closely you can see the material on the horse it's just like this nice Sheen my favorite thing about this horse is that the braids I'm like really exciting to see braids animating I don't know why but yeah and then you can kind of see it in the darkness versus this is the runic steed those of you who own the runic steed from Kickstarter you can see now it was it's armored whatnot and now you can't see it because it's gone we're gonna we'll switch all of the that's still assets to be images that we can click through so we can talk about them a little longer going forward in the future but yeah let's actually go back a little bit and talk about the castle siege stuff because I think you were in the middle of talking about oil you said the boiling oil sure so that may be snow players are gonna want to know that absolutely well I mean there are traps and/or mechanisms that are available to both the defending in the and the attacking side the attackers tend to have you know siege weaponry whereas the defenders have more trap oriented things and players will be able to activate those at certain moments in time to affect you know the opposing side I'm prepared for like throwing it over like a sorry about that yesterday specifically you know only bullying people to death right what what what telling people on this game not boiling them what are you gonna put a decal in there skin bubbling we hope the ESRB is watching everything as they came I'll relay the news that I'm something news to them about any other things you want to kind of bring up or talk about or Steven fuming added questions from mr. bacon well Devin's been working on like a new terrain for the other castles see it just looks amazing ice I know on the animation side they just got you know or they will be getting are the day I've gotten I don't know that God ever will be getting in but we're going to be changing the animation for how players in a pod can leap basically the lunge attack a lot of people use to traverse terrain get up on top of buildings and whatnot moving forward we're actually going to do a check to see if there is an opponent in your forward arc and if there's not you'll play an alternate animation that's more parkour leap e jumping Pele cuz I was like oh and then sues it's like not like that right so you'll play that jumping animation which we'll look at you look much better and we'll would be able to you know take that kind of check perhaps even into the future with the MMORPG and allow that to kind of get some more jumpy move eNOS perhaps with certain classes that might have such abilities and then we have a question that came we had a question that came in that's not pertinent necessarily to what we're discussing but the question was from Irv Irvin Lloyd and they wanted to know will the hardest frames be persistent across all rounds so that a world first race or the hardest rain will be possible rounds Browns what what I never said the word grounds as I said rounds around will the hardest raids be persistent across all realms Oh realms Oh easy okay got it will they be persistent across all realms they'll be persistent Asura they'll be they'll be unique to the realm that they're in right each realm will have its own so if you have world first it will be specific to your to your realm and then will likely you know as a company will shut out the first to succeed on any realm against a certain raid yeah you know they'll live on in the history of you know probably incorporate something about the team or guild or you know people that were involved in that in in perhaps even some lore moving forward in different chapters of the game as well interesting we have another question from Nick chronics who wants to know and per say one side poison the other side's water source to gain some sort of small advantage I wouldn't okay so I wouldn't say that oh you'd really Castle sieges are they mm ah I don't know okay with regards to the MMORPG right there will be certain missions that people who are at odds with one another may have and that could relate to open-world objectives one of those missions could have a narrative or story behind like influencing the water you know source or something but you can't just go up and free will you know poison people's water sources but it's possible that something along those lines would be present in some type of objective questline exactly which is cool funny if you put it in castle siege but things they were poison slowly right nice get more perhaps water is or maybe you have like a mana source that you have to replenish around mana reservoir that's kept inside the key and if some rogue can make it to that and poison it or something yeah okay any of you want to share with your excited about thank you for the candy [Music] [Laughter] brown recluse or so we only get daddy long way - the more translucent they are the dangerous they become my buddy he's catching a ride dude that's a lot lots of wildlife in here yay all right we're gonna bring on Brian Ferguson for the birds later whisper over there bacon needed welcome Brian scooch on in a little bit closer make sure you talk that way to the mic um welcome how are you doing doing good a little bit about what you do on the team on the design team I'm a gameplay designer surprised I'm blessed I get to work on really cool stuff all right now I'm working on combat imagination and I'm working in combat itemization and destruction yeah all the stuff that everyone cares about for sure so talk to us a little bit about what your team in general has been working on in this month and then we'll go into the play test and how that data has helped you guys we've been getting ready for the play test looking at our balance making sure that weapons are fitting in the right categories that we want them to to make sure there's some asymmetrical balance going on it gives people interesting choices and how they approach fights yeah it's been really busy he's just getting ready to the test and and the test was really awesome we got to see what happens and ever actual good players get a hold of our game how the balance all looks our stability looks how our elute balance looks also kind of looking at you know the the melee interaction with ranged you mean right and seeing you know where the cutoff is their efficacy between melee players and you know approaching a ranged player per se seeing how that feels right and and and even the you know projectiles the speed of the projectiles the draw that projectiles the efficacy range damage fall-off all of those things you know I noticed you guys have been working on recently and all that carries forward with us to the MMORPG right as we gain data and you guys start to parse through that data on the design team you get to take from that different approaches we will have for our hybrid combat system it's really awesome that we we get the opportunity to basically make another game first because everything that we learned from the combat we're going to be able to apply to them at most we won't really make newbie mistakes when we get to them we've already gone through the process we already know it works and what doesn't work right so we're learning from that constantly yeah what we're going to be delivering with the MMO combat is going to be a second iteration of what we're working on right now it's going to be more polished better versions and then you wanted to talk a little bit because we already kind of talked about the combat balance aspect of things I going to talk about itemization and how that worked and what you guys learned from play test mm-hmm yeah we know some weaker POS places where Italy didn't really feel as good so we've been going through and buffing those up making sure it's more interesting across more areas of the map there's more reasons to explore and check out it I also been adding some Easter Egg chests to like hidden rooms and buildings so there's I found one of those most like a wall and inside the wall underneath the stairs with a chest I was like where is that sound coming from and I go Brooke walls like just so to rent a place where to be that's pretty cool and I know you guys are gonna probably going to do things like that in the MMO as well and I know that itemization from a bo staff is kind of like your jam so Brian comes from like a background oak like working at EverQuest - he ever played that game before and use a lot of time innovation and as well system design a lot idolization and traits goes back yeah trade skill stuff I know artisans are out there yeah I itemization and in an MMO is is a lot different than in morale you gotta kind of have like a properly treadmill for people to get on and also make sure there's accessibility so people are coming in later into the progression they still have a way to get to the top yes itemization is definitely you know probably the most important chase that all MMO players experience it is a direct correlation to your power and efficacy late-game and your ability to exert your will on others potentially especially when the pvp pvp game scenario as well so you know we are excited to kind of utilize data we collect from the use of skills in a POC and see which has the the highest accuracies and the most utilization there within the game and kind of derived from that certain placement data for those skills that will exist then in the MMORPG among the class you know depending on where in its skill tree that things going to live especially since you're gonna be able to augment those items even for a hundred percent and in the ability for us to even utilize you know some of the augment skills that we intend to incorporate in the MMORPG having that be a testing ground our testbed in the different modes of a POC as well as a first trial yeah we've been rebalancing the ability cooldowns and durations making sure everything is a little more balanced there's more actual choice at a higher skill levels so it's not just hey grab kafloooey FL boots and bounce around there's like what kind of kid am I trying to build and I'll try to itemize accordingly to fulfill that fantasy and you're looking at the ones that maybe people aren't using and kind of giving those yes just same treatment so they feel good and I think like you're gonna see those type of things happening in the MMO balance with itemization and thinks that's art as well and especially what spaghetti and I know you guys been working on full abilities and rights to that yes been making some awesome abilities for cast OC talk about that much but yeah I'm really looking forward to castle siege I think it's gonna be a ton of fun and then destruction that's really fun do you want to talk a little bit about that yeah we've been improving our destruction system we're converting over to a new system that has better effects and sounds so it just everything when you blow it up it just looks and sounds amazing and a lot of credit to our visual effects guy Jim and are they a guy Adam for making that all look and sound amazing and the other cool thing about the destruction also is that people will get a first chance to see that in a POC as well which will be present in the MMORPG particularly when it comes to castle sieges and node sieges you know one of the things that I really enjoy about the new destruction system and how that will take place in the MMORPG is previously in MMOs I played you know you have sections of structures that have a health pool and as that health pool changes you know it may either swap out the mesh and have a more destructive state mesh or it might have you know a decal or layer that appear that goes over the material to kind of show false destruction our destruction is real pieces actually comes off chunks coming off of that and that's pretty cool to see I know that Bacon's really excited about this stuff too because they've been testing a lot of things obviously we don't want to show too much yet on that front finalizing things but really offensive to me it's like though the performance that we're getting while that's all going on and still run smooth all the nodes are changing levels while things are blowing up it's really awesome with our engineering and our tune right how much I forget are you getting well on my home machine about over a hundred FPS those lines at work a little bit weaker processor around like 70 blocks so which is also very good you know because as we've spent additional you know time kind of Optima optimizing both the assets the you know range differences in the LOD s the aches logs that are present the ability to kind of take a beautiful environment with lots of players on screen and make that playable right that's that though that's kind of the Holy Grail is having very nice graphics that also performs well right with designs that complement it so you know those things are cool to see as a testing ground in a POC for the MMORPG and collecting the data not just from the players but on the server side as well for the tests that we've had last week and then you wanted to talk a little bit about the horses and what you guys I mean a lot of people saw the horses in this flight test and the prospectus you might not have noticed but they were there there there's a lot more of them so you can actually utilize them but you've been making some cages even yeah not not me in particular but our team has been working on new summon animations and these sounds and new visual effects maybe summon and gather the horse so that it's more interactive when you use it and also the moment yeah I think the movement is a little bit different now we're still working on it but we actually have free look camera on mounts now which is super super nice so you can look around while running around yes I saw that Aleksey or Alex showed me you know some of the work that he had done on the camera for the mount and it definitely feels much nicer I love always watching whenever I'm on a horse kind of getting that side profile with the camera and then seeing it you know just doing the run to chop it out whatever and it's cool to see that that's going to be present in the next test and anything else that you want to talk about how the flick has helped us or the play test was really everything I mean without players actually getting in and testing it with us we don't like we're guessing about where we want things but how it actually plays in reality is what matters so really awesome getting all that data and all those experiences and all that feedback from players and talking about that later putting it all together and deciding what we're gonna do it it really really hope you guys have been having lots of long meetings I've been seeing you locked up in here discussing a lot of things but also moving yeah that's good and I think that that wraps it up for this we're gonna move on to our Q section so we're actually going to Brian thank you Brian we're actually gonna bring on lieutenant toast okay I have her right here hold on lieutenant toast welcome to the stream this is gonna come in to get you're gonna take my spot but what kind of just like chat a little bit of usually so I have the privilege of working with Sarah all the time she's amazing and awesome and I don't know if you want to talk a little bit about like kind of what you do sure before you get into the Q&A; stuff sure my name is Sarah Flanagan okay lieutenant oh I was gonna eat myself I didn't buy this little bit of can share right down though yes hi [Music] they were actually like very feminine a googly-eye so I was like that's some cute yes anyways like I said my name is Sarah Flanagan also known as lieutenant toast you'll see me and Chad and discord wherever it is you'll see my handles I am a senior community manager here so mostly what that means as I serve as a hand hold between you guys and Steven the TJ is all leave yeah it has been so nice to have her here yes so every time there's a play test and there's an FAQ I'm helping get all the questions set up for that anytime we do Q&A; sessions during live streams I help gather questions from that and just keep the communication going back and forth guys a huge help yes unbelievable help I can't tell you before Sarah you know came on board unfortunately I was tasked with most of that and that often was the first thing that fell to the wayside when other stuff got busy and I'm sure you guys in the community have noticed that interaction and are very appreciative of it as well as we all are here as well yeah and I think from my perspective too is like I want community interaction to be one of the core things that you guys experience and having somebody who can just focus on that is really nice yes Despero on twitter says toast is amazing Steven tell her the community loves her oh thanks guys yes I tell her this every day she's gonna take my spot I hate on a down street but I got to do a little bit on stream by Margaret by Margaret no by Margaret yeah all right so I guess now I guess you're over the oceans away from me you're left alone alright so for the last portion of the livestream we're gonna kick it on over to our QA QA these are all questions that were gathered on the forums thank you guys for submitting them we put them I know some of you had a whole bunch of questions which while it's awesome only one please so in the future if you want to make sure where that your question gets on the list please make sure there's only one good I'm just gonna crinkle the close to the light over here the first question comes from naw gosh on the forums or nah gosh oh yes intima gosh maybe very uh necromancy very much ah gosh he asked do we have any news on the remaining classes summoner rogue warrior or bard fact about summoner road warrior Bart's news on that is that you can't expect in the future to have blogs on those classes which will explain a lot we're planning on releasing those as we finalize details but I think it would be a severe disservice for us to just start spouting out information here on stream on those classes rather than having that a nice presentable and very eloquent and fulfilled fashion analog can present any awesome them yes alright next one is from realty girl who asked do you currently have some kind of plan for adjusting or reducing the forward movement on the lunge attack to make melee combat less floaties that's funny because I'm we we've been addressing that sort of in meetings yeah immunities lots of meetings and we did come away with some things we're gonna try out yeah we have to try them out it's a thing that we've been playing with for a really long time in order to kind of really nail down you know the difference between making something kind of exciting and fast and powerful but also make it feel rooted and relatively realistic cuz I think when people are talking about floaty they're talking about like that sense of I've got a grounded character that has weight so we're kind of playing you know on that line a hundred percent that's been the top the primary topic in at least the last three design beings we've had over this week so you got like five or six things we're going to be trying and playtesting here internally until we find something really feels right and once we do and remember that seeing that that particular question is the entire purpose of a POC has to collect this feedback data and for us to implement changes accordingly as we see fit to to prepare for the hybrid animations and interactions and design that combat for the MMORPG alpha one will have little all inherit from what we're doing right back so alright this next one is up from xlc who asks are there plans to have similar apocalypse tests with squads enabled in the future and will you be reusing Steve there are definitely plans yeah well as a big part of sort of the a pot you know it's testing grouping and partying and making sure that you know we can get you know voice chat to work across absolutely I know I know we said that there would be squad in the last test last week but at that moment in time we were really focused around you know the horizontal scaling that we needed to address very early on the test and then addressing some of the server crashes and client disconnects / freezing as well so we really didn't just we did we just didn't get to the squad testing we do have squad ready to test and we will be likely seeing that in the next test okay and the second portion was so can folks plenty of steam brother yes we will be using steam in the future for apocalypse absolutely and just to be just be clear on that you know the the plan for steam in the last test was that was a was made a single day 12-hour beta test right the steam page went up and it came down pending the next test alright this next question is from zilch this is your follow-up question from last time social distance from you will there be positions of power within religions that players can hold such as apostle or Pope that can influence their religion and their religions goal 100% there will be titles yes that people can achieve whether or not they'll be Pope they probably won't be a happy Pope will certainly know you Pope yeah but there will be titles that players will be able to t achieve within their religion system and those with those titles will come benefits such as potentially powers participation in certain events unique access to different types of materials and/or items and quest access yeah and when you're talking about like that sort of agency in kind of directing the direction of that religion that's sort of more of a stretch goal for us it probably wouldn't be something that we do in in the first iteration you know it might be an expansion thing or a big update kind of thing it's something I would love to do but again like that requires a lot of content to be built around it we already have a ton content to build so so think of that as more of like a stretch goal it's a place we want to go but but it's definitely not going to be something I know that somebody in chat just said what about cult leaders are you talking about my dear you may see something come in the future divine node article it talks a little bit about the reserved fun stuff yeah the more counterplay there between the primary religions and the lesser known ones yes all right it's mixing up this from SIMEX who asks did enough people participate in the recent play tests to really hammer the server it sure did yes our servers got hammered yes we did we did get a lot of people yes I think you think you mentioned yesterday how we gathered so much data so much data we actually gathered more data than we can actually parse through and and we are our data servers are actually struggling to kind of retrieve that data so that's one of the things we'll be working on is cleaning those things up making it easier this one is kind of tied to the last one as well was there a question from chat laughing okay oh you said we got the head servers hammered and somebody said I wish I were those servers the next step is how do you feel the testing on the 20th when and how and did you get useful data from it for the continuation of the MMORPG so how did the test for the podcast I think we've said this already in the stream but the testing went fantastic right it sort of it was a mix of things running really well so you know a lot of things went really well for us stuff that we expected to go well did go well so and then you know the things that you know there were things that we were looking for that we weren't sure about and we got answers stoats to those things so it really went kind of exactly how we wanted it to go it gave us some things to work on going forward and yeah all the data that we get from that all the things that we've learned from that all go into the next phase which will be alpha one hmm all right next up we have a question from Sharon or Erin perhaps who asks how do you feel about content so hard that only a small percentage of people playing will ever get to complete it and is content this hard something you would like to see a passion yes yes so we like it and we want to like it and we want to see it I mean think about it like this right so when that content comes into being right at during the chapter of the games life where that content is the top you know whatever percent of players that can complete it eventually new chapters will come right things will expand levels may get higher skills may you know additional skills may be seen and that what once was the highest content I begin now to trickle down into a broader audience or the game but initially what we want to do is you know for a game to be I mean one of the components of a game being very interesting for users for players is a drive or chase to achieve something that is difficult to achieve right and we want to have that difficulty there because exactly a lot of any we've said this early on and you know you guys share are you know vast majority you share our opinion on this is that when you make a when you make the experience bland and achievable by everyone right then the achievement doesn't really feel like an achievement doesn't mean it doesn't mean much right so we want to make sure that there are very difficult things to do so that when you'd end up doing them you feel like you've accomplished some I just did something right now but ultimately on the other the flip side of that coin is we also want to create content that we know the majority of our players will have an expiry have the opportunity to experience and that's why I explained the progression of the game into new chapters and what was once the limited audience becomes a broader audience and and something new comes out that is it's all about community - right like like we have tons of different types of players right and we want to make sure that we have content for all of those types of players because all those players together create a really awesome community and so that's part of it - hmm you know not everyone has eight hours every day right - right we don't want you to have a lot of fun that's right maybe you've only got a half an hour here and there's so much you have good time alright next one is from chaos Data who asked will I be able to minimize my selected tab target abilities MMORPG if I would prefer to focus on action yes that is the goal that is a goal the goal is that you choose which ability as you want and those abilities are action or tab and that you can build your character around to play style yes and the reason why you know a pox testing became so relevant to creating that hybrid type system where players have the agency to select either predominantly action based skills or tab targeting skills is because we need to collect as much data as possible on all of the action based skills so that we can formulate a combat style that will be fun and engaging in not cumbersome when merging those two very different tempo based systems together all right next up from Magic Man we have how much of action combat will require manual aiming in the MMORPG similar to what we've experienced in Apocalypse or something else entirely that'll be pretty much what you see in Apocalypse it will be really really really close to whatever the final sort of iteration of that is yeah and and again we know we're collecting that data and you know right now we can say it's likely going to be very close to that but you know that data is going to influence how we implement right you know for sure and then next up from rocks oohs and ahhs do you plan to add any improvements to fighting animation yeah that's a thing that we are continuing to work on again this is still technically like a project that is not even an outfit yet right there's a lot of polish there's a lot of you know subsequent things that we need to do to bring everything up to the final level that we wanted to have that but we're not there yet and we know we know there's feedback from you know those of you in the community who you know questioned why the term beta is applied to apocalypse even though the project the MMO RPG project is not even an alpha yet and the reason for that really comes down to kind of how we see access being granted right when we have testing for apocalypse we want everybody we can get involved and in that scenario you know I kind of consider beta to be accessible to all if it were an alpha I would consider that more restricted to specific individuals and/or players and better whitelisted to participate in those alphas so to speak so we kind of use that beta term for apocalypse even though the project in general is in a pre-alpha state as though all right well this is from Greek on the forums who asked will the MMO feature any mouse-over spell functionality where you can cast target while hovering over a name plate or will I need to click and target so again that's sort of the differentiation between the two different systems the action and the time based system right the the action based system will be reticle based so you'll hover over that character and your weapon will shoot a thing that goes in that direction and whether that person is still there under the reticle when that projectile hits will determine whether you hit it on and there will also be you know Mouse oriented skills as well specifically with regard to like certain AO ease you know you may be able you'll be able to select a option where you when you initiate the cast of a spell if it's an AoE templated targeted ability on the ground it will you will not have to click again with your mouse it'll just go where your mouse is right right so specifically throwing you guys some options like that I just I kind of you know make things feel bright for the kind of player that you are all right this question is from lololo also on the forums well the estimated TTA time to kill be longer in castle siege as compared to the battle royale mode the answer is pretty much yes on that each class will have its own health pool they will be differentiated based on that some classes will have a much higher time to kill them in other classes based on you know whether your tank or not right the class is what's different between the battle royale mode and the upon the castle mode is that these classes will come with them will come with predefined stats such as hit points are more values and and that will create the more tank dps support oriented triad right all right next up we have from kaedwen who asks will we be able to find hidden locations or viewpoints on each region of the map to unlock about regions details or to earn achievement yes it's there'll be some other things in row than that too especially when we're talking about some of the different types of nodes that there are we have this idea of a cartographer is guild and being able to bring you know sort of information that you find out in the world it's bring it back to library we want exploration I am an exploration player and you know I think it's really important that exploration characters have those I am an exploration player I just prefer to conquer when Ickes yeah so you're going through killing doing multi why why go back right you know just conquer as Alexander I sent a picture of the deal I swear I did not kill that I know I believe yes I did not you look so guilty though alright our next question is from insomnia who asks how will you handle armor for the special skins such as fire and frost or demonic and angelic will it be based on your base race so these were the like fire and frost skins to be ionic and it felt like if you wear armor on it it's the armor going to look based on that skin or just based on your base rate what will happen is those skins will have a base race mesh that they are most closely aligned with so for example the ice and/or fire skins may represent a character model that is the shape and size of a human in which case the armor adorned on that model with more reference be representative of a human mesh and the angelic one might be that of a REM chi or something or orc in size and they would then adopt the armor there now we don't know for sure if that's going to be the case there might be a unique one that's for that but we'll probably not probably be the I would be one of them one of the existing character model faces all right so this question is from TL who asks will there be an auto walk option that moves you forward say for those with limited mobility or accessibility I'm almost certain there will be some kind of auto run absolutely not the kind where you click on it and then your character runs to a quest and then finishes that class and then runs not the move we won't have something like that now but we will have something that you press it yeah I can unlock all right and then next one is from our Valadez 13 who asks well necromancer's be able to resurrect or revive allies when the healer is being to be I don't know I don't think they'll be able to revive allies however they could potentially have a skill that allows them to utilize the corpse of an ally to summon like a zombie or something along those lines necromancer is cleric and summoner right yeah so yeah you could you could potentially utilize corpses around you and and summon you know something based off of that so summon a heart right no not revive them no love everybody no we're betting all right doc frog asks will we be able to move well dancing well dance so I don't think so dancing would probably be a route animation guy yeah alright next from Casa Rock goes we know that a Tavern on a freehold will unlock bucks for players will there be options for a tavern key to add a store purchase player made items as well so can people sell things other the tavern is already kind of a store it sells like food the players have put a fair person or family members people who are part of your family can also list at your yeah and other kinds of goods like they can require their own shop portion of the freehold tavern will be just focus on tower any kind of things alright jalan asks a while ago citizen tickets were mentioned as a one-off are those still in the development plan or is it too early to tell this one i'm out tickets he mentioned citizen tickets um Steven yes I'm thinking I need to I need to go back move the bookcase ladder in my brain far down the brain bookcase if I can crawl up to the top top shelf if nine citizen tickets my brain doesn't Abby with a do operate with a Dewey Decimal System so I just have to kind of like it's like books all right trauma you asks for the blade collar class which is fighter / summoner will we be summoning weapons or creatures it's going to be likely weapons and weapon creatures as a weapon like if you could imagine like a a blade golem almost kind of thing so remember the fighters primary skills he doesn't get the summoner's primary skills but he can augment so like maybe he had you know some type of like forward strike action right and instead when he ought ments with the summoner augments instead it might summon a you know a cage of swords that have strike the opponent and then those goes away you know go away or sign and then also the blade golem I'm trying to picture of a goby summoner fighter all right next up where I'm gonna skip around a little cuz we had 50 questions this time yeah there were a lot of lightning where are you 15 minutes over I know but because we had some trouble a little bit earlier a little bit extra time alright and we have to do the round kick okay I'm wandering misko's what are your current thoughts on resource management in combat mana stamina etc how often can we cast before room and will there be abilities or arguments to gain back those resources during combat so those were very late your action economy is based upon what balance that we determine you would like you to have based on utilizing 107 basically like do we want you to be able to kill a player you know with your with you at least in a pot with your higher stamina bar in the answer to that currently is yes yes so taking that type of principle forward right when utilizing your mana in an MMORPG do we want you to effectively kill a player and/or a monster you know with what percentage of that mana bar right so to speak alright that's the type of balanced approach we take to action economy versus you know skill efficacy right the main thing is though is that we want you playing the game so that's kind of like our strategy right grab ton of downtime right we have to sit down every fight right yeah that's that's so you're not playing he was 20 years ago and then next up I'm skip Aronian Ashbourne asks will there be a class among the 64 classes that use fists or gauntlets to brawl it out now remember our or weapons system is agnostic um so your class is not locked into any given role well can people use fists or commas so that's the thing we've been talking about i just--i TSA's test i test i and we've talked about it we want that it's kind of up to sort of the resources that we have to make that happen we really want to make sure we're focusing on the sort of core fantasy elements and and if we have time to do you know fist fist combat again that will be classic knows to be nice skip around again Oh Roku one one one asks I really like the third-person action camera in Apocalypse will that be in the MMO as well or is it exclusive to evolve it will very likely be in the MMO if you have action science it'll be integrated into that action system alright um and this is actually Maggie followed back up on the citizen tickets you mentioned citizen tickets in a July ninth 2018 live stream your brain what last year yeah a year and a month here and a month ago tickets that isn't new elaborate on that have them elaborate on it well that was Maggie with posted me Valentine I'm assuming Jalan it was a question so he probably messaged it okay next up from the avatar with fully player work driven mechanics there's potential for players to break set mechanics and cause massive the balances you can give us an example of what solutions if any you would implement to prevent or correct any player it really depends on the imbalance that we're talking about if we're talking about the node system unless something catastrophic Lee went wrong we're probably gonna let it ride in that like we want like part of the idea of the the node system and all the systems that are kind of involved with that is to kind of let that emergence game play live and breathe and not prescript sort of what's happening in the game so much when it comes to like you know it gets to a point of like duping things or like there are true exploits involved that's when we would generally get involved or if for some reason the notes that someone just melted down because of whatever might have happened when we're talking about sort of like regular combat like builds of people have made that are just like kind of out of line with what we expect that will kind of be on a case-by-case basis we don't necessarily want to bring out the nerf bat every time there's something slightly wrong but you know there are some things that happen in games that you just don't realize and that need to be fixed in order to maintain the hell for the game so it's really tough to tell without like a real specific example right we want to be less hands like we don't want to prescribe how you play well let you play the way you want to play and then we'll get involved as something is terribly wrong so the citizenship ticket was the ability to become a citizen within a node without needing to own a property correct and that was basically where there would be a certain allotment of those types of citizenships available and those can be expanded I think by choice of the mayor and certain improve that could be built in the in this in the note itself and the question was is that alright though it's still in the development planner is also too early to tell I would say it's too early to tell right now yeah it's one of those things that will kind of it's yeah uh yeah I would say we'll give you an update on that when we when we have it one way or the other good good question though very good I think that's the first to know a but a goodie I think it's the first time I was stumped with like what are we and that's because I think it hasn't really been talked about for the best yeah I mean it's something that we haven't really needed yes you know it's it's a tool ever that we can use not necessarily need all right I'm gonna give you guys two more questions no more questions bacon good sir all right well the mmo's hybrid combat be more skill-based or gear based in terms of who is more powerful and likely to win in a fight the example will high brand emphasize skill over stats where you know if I'm able to react more quickly I think the the goal is to emphasize skill over gear but gear will still be a very it was a blatant role in your ability to perform but ultimately I think that the the player with the higher skill level is going to have the edge so to speak in combat and we're also talking about like it depends on different shooter you're talking about like a little one probably not gonna take out that 60 even oh oh yeah that's just probably not gonna happen but like when we're talking about like relatively you know within ten five levels you know we want that to kind of be where the skill kind of takes place yeah so I guess so I guess there's there's there's three there's three components when it comes to balance in and this is if we're just talking about one on once right now ultimately which we're not done we're not balancing based on one three ones we're balancing based on group V group you know and taking that into generation but that being said right you look at level progression right you look at gear progression and you look at class choice right now those three things play together the largest role in determining your efficacy in battle accompanied by the variable that is skilled right skill is the variable that can tip the scale in one way or the other regardless of these things so to speak to a degree so as Jeff was saying within five to ten levels that's probably the sweet spot where if you have a very high skilled level player who might be five to ten levels lower than an opponent he would be able to tip the balance in his favor so to speak but once you start getting beyond you know that five to ten level range it's going to become regardless of skill extremely difficult to overcome that level progression gear progression and class selection as well now you may have an added benefit in the way that our rock-paper-scissors type of scenario between the classes exists right some classes will be better against other classes and so on and that's part of the whole strategic method that you know raid fighting will encompass and castle sieges and whatnot the composition of your team so to speak will play an important role but keeping that in mind all right last question then here is from Azurill on the forums who asked will it be possible to revert or reset or invested artisan points if we regret going in a certain direction are we going to allow you to take back well we let you reset your artisan points well we let you do take-backsies either paying will you be able to reset the artisan progression yeah you'll be able to reset your artisan progression within that tree actually no I don't to give an answer on that yet that's something yeah we haven't had like a discussion on how we want to you exact that it's it's gonna it's yeah there's there's a lot of things sort of involved in that and we need to discuss what the final formal that's gonna take so yeah I mean there already is a significant lock and choice when you choose your primary class in and of himself right yep but you know we we want to give options for but we also you know we have to plan for the future - yeah we want choices to have consequence consequences so so don't take what I just said there we don't know yet we will update you and we get that very now all right with that one Anna's gonna be our last question thank you both for answering all of those and thank you for everyone else who was on our stream earlier Jeff on earlier we had bacon on earlier as well we had Brian on - did I forget everyone thank you so we had so many awesome guests today we hope you guys enjoyed all of that just some quick reminders to close up this stream if you're ever wondering where to get the latest news about us check out our website ashes of creation calm there's a news tab there the latest stuff is and we've also got all of our social channels as well Ashes of Creation on Facebook on Twitter come join our discord as well forums also fun time we'll be uploading this to youtube so you can watch it later thanks guys we'll see you next month burning