| This article has been archived and is only retained for historical reference. |
Archived Cleric ability: (placeholder name)[1]
- Rank 1
- Gain X mana per pulse. X must be either percentage based or based on weapon damage.[2]
- Rank 2
- Bonus health per pulse.[2]
- Rank 3
- Allies in the well get a physical and magical defensive buff.[2]
See also
References