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Elder Dragon of the Wood

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Elder Dragon of the Wood is a level 10+ Elder dragon raid boss in Alpha-1.[1]

Elder Dragon of the Wood mechanics

Phase 1 mechanics

Stomp attack wave
  • The boss emits a circular AoE attack that radiates outward for a significant distance from the boss.[4]
  • The AoE applies poison DoTs to players who are hit by it.[4]
This does more damage the further the player is from the boss.[4]
  • Players can avoid the attack by jumping over the AoE.[4]
Spit attack wave
  • Boss targets 16 players (4 rounds each attacking 4 players) and launches poison puddles toward their location.[4]
There is a short telegraph window that allows players to avoid being hit.[4]
  • Poison puddles give a stacking poison DoT to players who are hit by them or who stand in them.[4]
  • Off-tanks must stand in the puddles to soak them up, requiring healing focus on them.[4]

Phase 2 mechanics

Rage attacks
  • Stomp and Spit abilities are repeated randomly throughout the phase.[4]
Breath attack
  • Applies poison DoTs to players.[4]

Alpha-1 castle sieges

Trebuchets in the Alpha-1 preview castle siege attackers headquarter camp.[8]

Alpha-1 castle sieges are based on Ashes of Creation Apocalypse castle sieges.[5][10]

  • Players will be able to join guilds. These guilds can register for the siege events.[8]
  • Castle siege events will be 100v100 battles that occur daily and will last for three hours.[8]
  • Attackers will start on the opposite end of the map (from the defenders).[8]
  • Attackers will be able to use trebuchets to drive to and assault the castle.[8]
    • Trebuchets have a single primary fire that does a small amount of damage to players and heavy damage to buildings.[8]
    • Trebuchets will be fully physical when they are being driven.[8]
  • When the attackers have breached the castle they will be able to channel a cast on the relic in the throne room to try to capture the castle from the defenders.[8]
  • The victors of castle sieges will receive benefits, such as cloaks, flying mounts for guild leaders and potentially also for guild officers.[8]
  • Alpha-1 castle sieges are in a separate zone that is accessible via a NPC teleporter.[11][12][13]
    Currently the siege zone is actually in the open world, but separated by mountains and off in the sea a bit. There is actually no instancing in A1, although the siege zone will only be accessible in A1 through a registration NPC teleporter.[11]Steven Sharif
  • The opposing team is notified when these raid bosses are being attacked.[5]
  • Teams who get the last hit on these bosses will receive buffs that will help them in the siege battle.[5]

Last year, I spoke of attempting to incorporate sieges into the Alpha One experience. This has obviously been a goal of mine because it provides considerable data and a consistent event within the world that players can participate in to help stress test the deployment. Well, I am happy to say that it is appearing more and more likely by the day! Initial implementation of the Apocalypse siege code has been migrated into the Alpha One client, and we should begin internal testing next month. I will caveat this expectation with the fact that we are cutting it a bit close from an internal QA standpoint, but I have some confidence that the system will be online and capable of inclusion for the Alpha One test in the month of June. The siege component will obviously not be representative of what the siege system will be at launch, or even in Alpha Two.[10]Steven Sharif

Artwork

See also

References